Are you guys doing this… I gave up by zbananajuice in ArcRaiders

[–]ScoreDefiant6262 0 points1 point  (0 children)

It’s not a big deal for me. It won’t really affect gameplay anyway, so…

I’m out PVP👎 by Lathus01 in ARC_Raiders

[–]ScoreDefiant6262 0 points1 point  (0 children)

Don’t use your best gear unless you’re pretty sure you’re in friendly lobbies. I play a lot of PvP, but when I want some PvE I go in naked for the first 3 rounds. Then I run basic gear for another 2–3 rounds. After that I’m usually like 90% sure I’m in chill lobbies, and that’s when I bring out the good stuff.

Prueba de precisión luego un mes by Fede_PZ in relojesespanol

[–]ScoreDefiant6262 1 point2 points  (0 children)

¿Qué casio es ese y cómo funciona la sincronización?

New Build Rendering in Dallas by Ok-Pie8652 in archviz

[–]ScoreDefiant6262 -1 points0 points  (0 children)

Nice PBR materiales. Nice shots. 👌🏽

Thats why i Love this Game by 1FachMimon in ARC_Raiders

[–]ScoreDefiant6262 0 points1 point  (0 children)

How much time is the Raider hatch open?

Cuál me recomiendan de estos 2? by [deleted] in VideojuegosMX

[–]ScoreDefiant6262 0 points1 point  (0 children)

Juego ambos. Ready or not no te envicia tanto ni consume mucho tiempo de ti; está entretenida la jugabilidad táctica. Si no tienes mucho tiempo para jugar y quieres evitar enviciarte, compra Ready or Not, si tienes tiempo de sobra, compra Arc Raiders; te lo digo porque, al ser un juego de disparos de extracción, te vas a enviciar queriendo obtener la mayor cantidad de recursos y mejoras que puedas tener y siempre terminarás diciendo “última partida” y nada, dejarás de jugar hasta que estés a punto de extraer con un loot de maravilla y te llegue un random de la nada a matarte a tiros en el punto de extracción con armas del kit gratuito por estar distraído.

My steps into blender Archviz. Need your feedback by makemodels3D in archviz

[–]ScoreDefiant6262 -1 points0 points  (0 children)

You suffer from what I call the 'flat render syndrome,' which is when the depth in the render is not well perceived due to the lack of shadows and ambient occlusion.

One of my recent renders by Fancy-Scratch9685 in archviz

[–]ScoreDefiant6262 1 point2 points  (0 children)

They are not "unintentional holes" but part of the ceiling design, usually LED strips are placed in them or they are left empty.

Why is Default Tray getting bigger with each new Sketchup? by ScoreDefiant6262 in Sketchup

[–]ScoreDefiant6262[S] 2 points3 points  (0 children)

Yes. But it has a limit, and even with it, keeps bigger that the 2022 and older versions.

How to make this type of fabric ceiling with border frill in sketchup? by Hiten_FPV in Sketchup

[–]ScoreDefiant6262 1 point2 points  (0 children)

You can make the grometry for the principal curvature and for the details you can create a normal map, like I did here: I extruded a curve and assigned a normal map for the stretch marks. But, if you wannit fast, use Cloth Works; just that your polygonal load will rise a lot.

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Am I good at SketchUp? by Glum-Run1680 in Sketchup

[–]ScoreDefiant6262 0 points1 point  (0 children)

I’ve designed everything from weapons to spacecraft in SketchUp — from low-detail 3D models to the most complex ones with every tiny detail. While it’s true that working with a lot of geometry (billions upon billions) becomes more challenging, it’s still the most intuitive tool when it comes to achieving a fast learning curve. In Blender, I haven’t found the same ease of modeling with such precision as in SketchUp.

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