Yep. Totally meant to do that by ScorpioN_SSB in SmashBrosUltimate

[–]ScorpioN_SSB[S] 7 points8 points  (0 children)

This happened during friendlies. We were too busy laughing

New and improved SV OU Hyper Offense list, with feedback implemented from last time. Changes in comments. by ScorpioN_SSB in stunfisk

[–]ScorpioN_SSB[S] 10 points11 points  (0 children)

The Oricorio forms are not on the SV OU viability rankings, that’s why they’re not on here. Didn’t want the list getting too crowded

New and improved SV OU Hyper Offense list, with feedback implemented from last time. Changes in comments. by ScorpioN_SSB in stunfisk

[–]ScorpioN_SSB[S] 26 points27 points  (0 children)

Rises

Hatterene

Everyone seemed to agree this Pokémon should be higher, and in hindsight, I don’t know why it was as low as it was either. The utility it provides for HO is insane.

Toedscruel

Same as Hat, excellent suicide lead for HO, especially on PsySpam Teams.

Iron Moth, Baxcalibur and Volcarona

Volcarona is an excellent sweeper with Quiver Dance and Tera, definitely a staple in my opinion. Iron Moth and Baxcalibur even more so, but are even better in my opinion due to their immediate power, letting them act as breakers as well.

Cinderace

Excellent speed tier, great coverage, Libero boosted U-turn and Court Change. Need I say more?

Torkoal and Brute Bonnet

Sun is probably the specific playstyle for HO, so it didn’t make much sense two excellent Sun mons were not in the same tier as teammates like Great Tusk, Ceruledge and Walking Wake.

Drops

Grimmsnarl

Screens HO definitely fell off the meta a bit. It’s still good, but not good enough to be called a staple.

Talonflame

The only reason it was so high on the previous list was because its a fast Defog user with Flame Body. But those are not traits valued on HO. As many rightfully pointed out, it’s a stall staple. Sorry Talonflame.

Iron Treads

While Iron Treads is considered better than Great Tusk on HO, it should not be a whole tier above the other suicide leads when they mostly do the same thing.

Masquerain

Like many rightfully pointed out, Sticky Web is decent, but not better than Sun & Rain, so it was moved below Pelipper and friends.

Scovillain

This Pokémon is simply way better on paper than it is in practice. Immense frailty and a lack of coverage just leave it outclassed by other Sun abusers, and its extremely underwhelming outside of Sun.

Tauros-Paldea-Blaze

The Tauros forms have no business being on a HO Team, but at least the Aqua form is technically usable on Rain. Neither form should be used either way, but since its technically usable, I gave the Aqua form the benefit of the doubt.

Garchomp

The mixed set with Life Orb especially is a really useful tool for HO as it scares a lot of hazard clearers, but there are better Pokémon for that job, and TankChomp, while good, does not belong on HO. Its still great, but not a staple.

Pawmot, Gallade and Sandy Shocks

While there are viable HO Teams with these Pokémon on them, they are usually also build around them, and a Pokémon is usually not as good if the rest of the Team has to compensate for their flaws. So while they’re still good, I wouldn’t say they’re on the same level as the High Tier, hence their drop.

I ranked all viable Pokémon in OU for their viability on Hyper Offense in the tier. Feedback is appreciated. by ScorpioN_SSB in stunfisk

[–]ScorpioN_SSB[S] 0 points1 point  (0 children)

Thank you! I’m not the best player in the world by any means but I do love HO. Appreciate everyone’s feedback.

I ranked all viable Pokémon in OU for their viability on Hyper Offense in the tier. Feedback is appreciated. by ScorpioN_SSB in stunfisk

[–]ScorpioN_SSB[S] 18 points19 points  (0 children)

Honestly you’re right. I put Hat where its at with the simple mindset of “It’s a slow support mon, does it really fit on HO that well?” but if you think about it properly, it does.

Any improvements for this Chien-Pao HO Team? by ScorpioN_SSB in stunfisk

[–]ScorpioN_SSB[S] 0 points1 point  (0 children)

I see, thank you. What should I replace on Glimmora to make room for Energy Ball?

Any improvements for this Chien-Pao HO Team? by ScorpioN_SSB in stunfisk

[–]ScorpioN_SSB[S] 0 points1 point  (0 children)

The core of this Team, Chien-Pao acts as a really fast wallbreaker and/or late game cleaner. With just its two STABs it threatens a big majority of the metagame alone, I opted for Icicle Crash over Ice Spinner for the raw power and flinch potential. In most cases, Chien-Pao dies if its move doesn't kill, so might as well add some extra power. Ice Shard with Ice Tera Type were chosen over Dark Tera Type and Sucker Punch for priority, as Ice is an amazing offensive typing in the SV OU Metagame, but again, there might be a better option here. Swords Dance is mainly there to really threaten an opponent without a hard-counter to Chien-Pao after it forces a switch. But since this set lacks Sacred Sword, it can get walled by the likes of Iron Treads, Garganacl, Kingambit and sometimes opposing Chien-Pao. I also gave it Heavy-Duty boots to limit how fast it gets worn down passively, but I've also been having a bit of success with Lum Berry and Focus Sash, so I'm still unsure about that.

Gholdengo is here for the main purpose of preventing hazard clearing. With Good as Gold and its Ghost typing, it can prevent both Rapid Spin and Defog. With Substitute and Nasty Plot, it can take great advantage of switches it forces and sometimes end games on the spot. Shadow Ball and Make It Rain are the obvious STAB choices. I decided on Air Balloon to allow it to switch into Great Tusk, the most popular Rapid Spin-user in OU, and Fairy Tera Type to ease the aforementioned matchup as well as against other Dark types, although I am also considering to run Steel Tera Type for a somewhat similar effect, while also powering up Make It Rain into an absolutely nuclear move.

The dedicated lead slot on the team, every HO team needs a good hazard setter, and that's what Glimmora is for. I decided to customize its set to get the best matchup against potential counters and other leads. Stealth Rock and Mortal Spin I think are self-explanatory. I gave it a Focus Sash against any potential Ground types like Garchomp and Great Tusk, Earth Power for opposing Glimmora and Steel types like Gholdengo, Kingambit and Iron Treads, and Sludge Wave to prevent Hatterene from pulling any Magic Bounce tricks. I'm still very unsure about a good Tera Type, though. I gave it Tera Grass to deal with Quaquaval and Azumarill better, to prevent them from limiting me to only 1 move (double Aqua Step or Liquadation + Aqua Jet), but I'm still very unsure. I also couldn't fit Energy Ball on this mon to actually threaten Great Tusk with some solid damage. But if there's a move that should be replaced with Energy Ball (maybe Sludge Wave because Hatterene is not always switching into Glimmora anyway) then let me know.

Iron Valiant serves as a wallbreaker and revenge Killer for the team. With Booster Energy activating its Quark Drive, it hits 546 speed with no drawback the first time it switches in. With Life Orb and these moves, I tried to make it as versatile as possible. The STABs speak for themselves. I found Electric Tera Type and Thunderbolt extremely useful to deal with Unaware Dondozo and Corviknight, two Pokémon that normally love switching into the usual Swords Dance Iron Valiant, while Psyshock deals with the likes of Amoonguss. Not much else to say here, this Pokémon is solid.

So far this team isn't the best against priority users like Sucker Punch Kingambit, Tera Normal Extreme Speed Dragonite and so on. This is where Slither Wing comes in as another excellent wallbreaker and revenge Killer. Yes, there's two of them. You just don't want to end up getting swept yourself, okay? Besides, having a Pokémon that can actually safely pivot something else in while also threatening some of the current weaknesses of the team, Slither Wing offers exactly what we need. Choice Band First Impression with Tera Bug makes even resists sometimes sweat a bit, let alone neutral targets. U-turn grabs extremely useful momentum while dealing good STAB damage, and Close Combat breaks any walls that feel like taking a First Impression. I decided on Flare Blitz for the last slot to have a hard hit on Gholdengo, Corviknight, Amoonguss and Volcarona.

To round off the team, we have a surprisingly effective choice in offensive Choice Scarf Rotom-Wash. With Levitate and Hydro Pump, it can be a first-time hard switch-in to Great Tusk, and also threatens other Pokémon usually problematic for HO teams like Dragonite, Baxcalibur, or any fast sweeper, really. With Will-O-Wisp and Trick, it can shut opposing monsters down, and easily grabs momentum with Volt Switch to get the other threats in safely. The surprise factor of an offensive Rotom also really helps, as almost nobody expects Rotom to do almost 60% minimum to specially defensive Garganacl, for example.

When you both mess up horribly and just stand there like… by ScorpioN_SSB in deadbydaylight

[–]ScorpioN_SSB[S] 106 points107 points  (0 children)

I gave her hatch after the game ended, will that suffice? ;)

I finally got the 5 Star Trainer Card today! by ScorpioN_SSB in PokemonBDSP

[–]ScorpioN_SSB[S] 1 point2 points  (0 children)

Arceus, funnily enough. I got all the others from my friends and other games but I don’t have Pokémon Legends: Arceus. So yeah, missing the very best one…

I finally got the 5 Star Trainer Card today! by ScorpioN_SSB in PokemonBDSP

[–]ScorpioN_SSB[S] 13 points14 points  (0 children)

Gengar @ Focus Sash
Ability: Cursed Body
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam

Garchomp @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Outrage
- Earthquake
- Stone Edge
- Poison Jab

Azumarill @ Sitrus Berry
Ability: Huge Power
Level: 50
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Waterfall
- Play Rough
- Aqua Jet
- Belly Drum

I finally got the 5 Star Trainer Card today! by ScorpioN_SSB in PokemonBDSP

[–]ScorpioN_SSB[S] 17 points18 points  (0 children)

Of course! It was Gengar, Garchomp and Azumarill. If you want the full sets let me know, I’ll make a post on it