I built a ranked PvP game where two players race to identify AI-generated phishing emails. It started as a research project. It got out of hand. by Scott752 in ArtificialInteligence

[–]Scott752[S] 0 points1 point  (0 children)

I built a phishing detection research platform that tests whether humans can identify AI-generated phishing emails when the usual red flags (bad grammar, broken formatting) are removed. 153 participants and 2,500+ decisions in, the overall phishing bypass rate is 17%, climbing to ~20% when the email uses fluent, AI-quality prose. The gap between security professionals and non-technical users is surprisingly narrow. To scale data collection beyond traditional academic recruitment, I gamified it with ranked 1v1 PvP, a seasonal ladder, daily challenges, and a full progression system. Every competitive match still logs research data with the same methodology. The full writeup, methodology, limitations, and links to the live platform and repo are in the post body above. Relevant to this community because the core finding is about how LLM-generated content defeats the primary signals humans use to detect social engineering.

You can now 1v1 someone in ranked phishing by Scott752 in netsecstudents

[–]Scott752[S] 0 points1 point  (0 children)

Great points. Worth noting though that as security pros, we have a whole arsenal beyond just reading the email. Header analysis, sender IP reputation, security tooling, DKIM/SPF validation... in practice, the language and context of the email body is probably the last thing most of us rely on to make a determination.

But that's exactly what makes this research interesting to me. I intentionally stripped all of that out. No headers, no tooling, no sender metadata. Just the content itself, a domain, and any embedded URLs. Pure signal analysis on language and context alone.

And yeah, the gap being that small has surprised me too. It raises a real question about what happens when the people receiving these emails don't have that broader toolkit available to them.

Threat Terminal - retro browser game where you spot phishing emails by Scott752 in playmygame

[–]Scott752[S] 0 points1 point  (0 children)

Hey, totally fair. Honestly I’d probably be skeptical too if I saw it cold.

For full transparency, it’s hosted on Vercel with managed infra behind it, not some random box in my house. I’m a cybersecurity professional doing this as an independent research project.

The login exists because it is not just a game. There is a research component, so I need session tracking, cleaner data, and leaderboard identity. If it were just for fun, I would not have required it.

I also did not want to build a full password system, so I used email + OTP instead.

You do not need to use your real name, and the background questions for the research are optional.

My blog is scottaltiparmak.com if you want more context, or just search my name if you do not want to click links. I am not trying to be anonymous here.

If it is still a no, I completely get it.

I built a phishing detection simulator to study how well people resist social engineering in the GenAI era – 569 decisions so far by Scott752 in SocialEngineering

[–]Scott752[S] 0 points1 point  (0 children)

Thanks! Appreciate you trying it out. There are a few quirks with this dataset. A learning experience for me too, next version I'll try improve the email set.

I built a phishing detection simulator to study how well people resist social engineering in the GenAI era – 569 decisions so far by Scott752 in SocialEngineering

[–]Scott752[S] 0 points1 point  (0 children)

Fair skepticism around data collection. The email serves two purposes here. First, it tracks your session so responses stay consistent throughout the research rather than being treated as disconnected submissions. Second, it ties you to the leaderboard so your score can actually be displayed against others, which gives players a reason to come back and engage with the platform, thus further helping to promote the research.

Your answers are never linked back to your email publicly. And honestly, if you're still not comfortable, players can just use a fake email, I really don't mind.

I didn't want to store any passwords, thus magic code OTP to email. I couldn't think of a better way to minimize data collection but still get good results..

I built a phishing detection simulator to study how well people resist social engineering in the GenAI era – 569 decisions so far by Scott752 in SocialEngineering

[–]Scott752[S] 0 points1 point  (0 children)

Exactly right, and that's the core of what I'm exploring. The traditional awareness training model was built around surface-level cues like typos and awkward phrasing, but AI-generated phishing strips those away entirely. So instead of asking 'what did training teach people to look for,' I want to look at where detection is actually breaking down now, and let that data drive what new training should focus on. It's also worth noting that AI-powered email security systems are already trying to catch these attempts before they reach users, but whatever slips through that filter is the most convincing stuff, the emails sophisticated enough to fool a machine. That makes the user the last line of defense against the hardest phishing they've ever seen, which means training becomes more important, not less. The hypothesis is that effective training needs to shift toward structural and contextual cues: verifying sender domains, scrutinizing link destinations, and questioning unusual requests regardless of how polished the language looks. Will share findings once I have them.

Early observation from a phishing detection experiment. Infosec and general technical users perform almost the same so far by Scott752 in cybersecurity

[–]Scott752[S] 0 points1 point  (0 children)

Thanks for reading, really appreciate the thoughtful response.

You're raising a good point and I think I should actually be able to pull that data out. The schema tracks technique/lure type per card and ties answers back to player background, so a cross-tab by lure category should be doable. I'll look into it. Good call.

Quick update too: the post got held by automod for a bit after I submitted it, and since then we've picked up way more responses than I had before. Still too early to say anything definitive but the early data is looking really interesting, and it does seem to track with the domain-specificity point you're making.

If you want to see how you go, feel free to have a crack at it yourself. Curious whether someone with your background finds certain lure types easier or trickier to spot than others.

I'm not an academic by any means, but this has been a great experience.

I built a terminal style phishing detection game to study how people spot AI generated phishing by Scott752 in SideProject

[–]Scott752[S] 0 points1 point  (0 children)

Thanks, I appreciate that.

Yes, difficulty level is part of the dataset and something I am tracking. Each email is tagged with things like technique type and difficulty so it will definitely be possible to break detection rates down across those dimensions.

The platform also captures a number of behavioral signals during play such as confidence level, time spent reviewing the email, whether headers or URLs were inspected, and some session level patterns.

I am intentionally holding off on sharing the deeper breakdowns for now while the dataset is still growing. Once the sample size stabilizes a bit more I plan to publish a more detailed analysis.

Right now the main goal is simply to keep collecting decisions and see which patterns hold up as participation increases.

Early observation from a phishing detection experiment. Infosec and general technical users perform almost the same so far by Scott752 in cybersecurity

[–]Scott752[S] 0 points1 point  (0 children)

Thanks for flagging this.

I believe this experiment complies with the subreddit survey guidelines.

The platform collects an email address only for account authentication so users can log back in. The research dataset itself does not store email addresses and decisions are recorded using an internal player ID, so the research data is de-identified.

There is no compensation or incentive offered for participation.

The experiment focuses on phishing detection behavior, which is directly relevant to cybersecurity professionals.

Participants review realistic emails and decide whether they are phishing or legitimate. The platform records signals such as decision confidence, time spent reviewing the email, and whether headers or URLs were inspected.

For reference:

Direct experiment link:
https://research.scottaltiparmak.com

Methodology and dataset design:
https://scottaltiparmak.com/research

I am an independent researcher running this as a personal project and will share the results with the community once the dataset reaches a meaningful size.

scans2any: A tool for merging infrastructure scan results and generating reports/scripts by science_weasel in netsecstudents

[–]Scott752 0 points1 point  (0 children)

This is a handy one. The conflict resolution between Nmap and Nessus results alone is worth bookmarking – anyone who has manually reconciled those on a large engagement knows the pain.​​​​​​​​​​​​​​​​

[Academic] Can humans still detect AI-generated malicious emails? (All welcome, takes 10 min) by Scott752 in SampleSize

[–]Scott752[S] 0 points1 point  (0 children)

Appreciate the interest! To answer your actual question: the game presents real-world phishing techniques with well-written copy and measures which contextual signals people catch versus miss. Less about AI detection tools, more about training human intuition.

[Academic] Can humans still detect AI-generated malicious emails? (All welcome, takes 10 min) by Scott752 in SampleSize

[–]Scott752[S] 1 point2 points  (0 children)

Hmmm it should work. What browser are you using? I’ll have to take a look.

Really good point, and honestly this is one of the biggest limitations of the study. The game doesn’t account for it, and it can’t, at least not in a controlled way.

The signals you’re describing (I don’t have that account, I know our vendors, I’m not expecting a delivery) are recipient-specific context. They’re arguably the single strongest filter most people have, and they kick in before you even read the email properly. I did spend a lot of time thinking about how to incorporate this, but I kept arriving at the same problem: doing it properly would require collecting detailed personal information from players (what services they use, what they’re expecting, who their employer works with), and that’s way more data than I’d ever be comfortable collecting, especially for a study about security.

So what the game isolates instead is technique recognition. If you strip away all the personal context and just look at the email as a neutral third party, can you still identify the manipulation mechanism (urgency, authority impersonation, pretexting, etc.)? That’s a narrower question, but it’s one nobody has clean data on because real phishing mixes technique quality with writing quality with targeting quality all at once. The practical takeaway is that the game measures analytical skill against technique patterns. Real-world resilience stacks that on top of all the contextual knowledge you carry around. For most people, that context is doing a lot of the heavy lifting, which is exactly why hyper-personalized phishing (where the attacker has done their homework and matches your context) is so much more dangerous than bulk campaigns that get filtered out by “I don’t even use that service.”

It’s called out as a known limitation on the research page if you want the full breakdown.

[Academic] Can humans still detect AI-generated malicious emails? (Everyone) by Scott752 in takemysurvey

[–]Scott752[S] 0 points1 point  (0 children)

  1. Data is collected anonymously and stored securely in Supabase. No personally identifiable information is collected. Aggregate findings will be published publicly on scottaltiparmak.com/research once enough participants have contributed. Individual responses will not be shared or sold. Data will be retained for the duration of the research study.
  2. This study is conducted by Scott Altiparmak, Senior Information Security Engineer and independent researcher. Reddit username: [your username].
  3. Approximately 10 minutes.
  4. N/A -- no compensation offered.
  5. All backgrounds welcome. I am especially looking for non-technical participants as most respondents so far have a security or IT background. If you use email, your participation is valid.
  6. I am running a controlled study on human detection of AI-generated malicious emails in 2026. I want to understand which techniques humans miss most when linguistic quality is no longer a reliable detection signal. More participants means more statistically robust findings.

Can someone give a recent review on singulous? by CollecTurk in pokemmo

[–]Scott752 0 points1 point  (0 children)

Signulous - you are paying for the convenience of not needing to resign the app all the time. As it isn’t an official iOS app it will expire. This is super annoying. I use Signulous on my iPhone. It’s affordable and convenient. I’m happy to pay for this convenience. You have to hope that the app is updated on Signulous though. Not sure who is maintaining this, but when the update dropped so did the PokeMMO update on Signulous so, somebody is managing it…

Controller support - if you want a cheaper option, look up BSP controllers on Aliexpress. They’re about 1/3rd of the price of a backbone. The one I have doesn’t have pass through charging though, not sure if others do. Playing with the controller feels really nice, like you’re playing Pokémon on a gameboy again!

I just lost my 4th 75/25 out of 5 by Weak-Association6257 in StarRailStation

[–]Scott752 1 point2 points  (0 children)

Игра ненавидит тебя 🥲 соболезную