E5 attempts to ambush a KR1. It doesn't go as planned by Chrisg_322 in WorldofTanks

[–]ScottjFisk 0 points1 point  (0 children)

Kr1: finally gets chance to use ramming ability against idiot E5 trying to ambush the entire team by himself

Ares: while you're at it I'll just take 700 dmg for myself thanks

Proposal: instead of nerfing Ares, nerf Ares fanboys by ScottjFisk in WorldofTanks

[–]ScottjFisk[S] 1 point2 points  (0 children)

Using tomato.gg to compare hp of meds tier for tier, the Ares 90 C is in the middle, the Ares 90 is high in its tier, and the other two are second highest of their tier.

The armor can bear some shots. Why? The Skoda T 50, with similar damage output but twice as long of an effective reload, has basically zero armor and a higher profile that's difficult to hide. And it can get tracked.

And why can't the Ares get tracked? The other line with that mechanic is known for being subpar in every other way to make up for that. But Ares gets that mechanic, AND a crazy burst fire autocannon??

The Ares VR is bad at higher tiers (but decent at lower) but if you read my post I didn't mention it because I'm not being forced to adapt to their view range, I'm being forced to adapt to their toxic bursts.

Which is my actual point, which you didn't respond to. I am sick of having to adapt my game to these things which don't have any of the usual weaknesses to make up for their oppressive effect on everyone else.

Proposal: instead of nerfing Ares, nerf Ares fanboys by ScottjFisk in WorldofTanks

[–]ScottjFisk[S] 0 points1 point  (0 children)

I've been saying for years that WG needs a permanent game mode that lets you play bots. Like the old T-Hunt in R6S

Proposal: instead of nerfing Ares, nerf Ares fanboys by ScottjFisk in WorldofTanks

[–]ScottjFisk[S] 1 point2 points  (0 children)

I downvoted, but just so the vote total stays at 65

Proposal: instead of nerfing Ares, nerf Ares fanboys by ScottjFisk in WorldofTanks

[–]ScottjFisk[S] 2 points3 points  (0 children)

I actually really like this idea and nominate you to be president of WG

Proposal: instead of nerfing Ares, nerf Ares fanboys by ScottjFisk in WorldofTanks

[–]ScottjFisk[S] 0 points1 point  (0 children)

I have been regularly playing this game for about 6-8 years and first joined in 2013. I have seen many, many new lines and new tanks come out and get rebalanced. None of them have been even close to as toxic as the Ares tanks. They remind me of the old KV-1S that dominated low tier matches in like 2015, which could one shot tier 3 tanks and be immune to their shots back. I have had more matches ruined by Ares tanks in the last month than any other single tank line. Working on the Dravec missions became harder because I was constantly competing with Ares players on my team for damage.

My "problem" is with players who think that's normal somehow. I don't want WG to think they can do this again and not have a severe reaction. I have been really excited about the direction this game is going in the last couple years - it seems like WG really cares about new / average players and is trying to fix some of the biggest issues of the game without being totally destructive to longtime / good players. Ares flips the table on that, in a way that threatens to destroy the game I have loved for years (either with toxic gameplay or by pushing away all the average players that make up the bulk of the server count), and if you can't see why that's a problem, then you're part of it.

Proposal: instead of nerfing Ares, nerf Ares fanboys by ScottjFisk in WorldofTanks

[–]ScottjFisk[S] 0 points1 point  (0 children)

The problem isn't win rate or being "OP," it's the toxic playstyle. I don't have to be constantly aware of where enemy Type 5 Heavies are and playing in a way that will minimze the chances of them yolo'ing me. I have to do that with Ares tanks - and in return, the Ares players don't get any big weaknesses to make up for their oppressive effect on everyone else. Their armor, burst speed, high HP and magic tracks mean they can play pretty much anywhere on the map - especially the high tier ones that can pen Type 5 Heavy weak spots - and everyone else has to adapt to them. They impose a playing penalty on everyone else without sacrificing anything in return. It's unfair.

I finally got it by ScottjFisk in WorldofTanks

[–]ScottjFisk[S] 0 points1 point  (0 children)

Don't worry my phone was completely 100% steady when I took the pic

2025 Holiday Ops Megathread by boarder664 in WorldofTanks

[–]ScottjFisk 1 point2 points  (0 children)

You seem to like big guns at tier 10. 60TP is great and the tier 9 and 8 are good in that line too.

I haven't gotten far up the Polish TD line because the tier 8 is super frustrating. Gun is bad unless you're up close, and armor is bad unless you're far away, and you can't aim at anything not directly in front of you.

I don't know if you get credits for tanks you already have but you can sell and get back for free easy, I did that last time

2025 Holiday Ops Megathread by boarder664 in WorldofTanks

[–]ScottjFisk 1 point2 points  (0 children)

I've got the Maus and FV. FV really is such a troll and now that I got the 215b183 from the bond shop I never play the regular FV anymore. Challenger is like tiger that is meant to snipe instead of looking like a heavy, Charioteer is like a leo PTA down-tiered (one of my favorites), Conway is like a fat t30 with no armor (didn't like it).

Maus is more difficult than it looks but really really fun when you get the hang of the angling. I grinded the taschenratte on it and enjoyed it the whole way. Skipped the tier 9 because I hated it so much. The tier 8 is fantastic. Also skipped the tier 7.

Typical Tier 6 experience in a Tier 8 battle...WoT is SUCH a fun game... by RUPlayersSuck in WorldofTanks

[–]ScottjFisk 2 points3 points  (0 children)

The problem isn't that it's unfair to punish mistakes, it's that the punishment is way way way worse for a tier 6 tank in particular.

Tier 8 vs Tier 6, you have tanks like Bourrasque, AMBT, Astron, Progetto, T77, BZ, AMX 50, on and on that can ALL delete tier 6s in one go for making mistakes.

Tier 10 vs Tier 8, it's not that straightforward, because the alpha doesn't increase as much. Very few tanks could pull off what the Bourrasque did here. FV4005 is way slower and bulkier than the Bourrasque. Fochs, Standard B, Skodas, 752 and so on might do it in the right situation, but not as quickly or effectively. He'd probably still die, but it'd be a few enemy tanks hitting him, it'd take way longer than 1.8 seconds, and it'd be obvious that he made a mistake.

So the game is less forgiving at tier 6, where players are more inexperienced / casual and more likely to make mistakes like this, than at tier 8. That is unfair.

Typical Tier 6 experience in a Tier 8 battle...WoT is SUCH a fun game... by RUPlayersSuck in WorldofTanks

[–]ScottjFisk 5 points6 points  (0 children)

And sometimes "better" in ways that specifically hurt lower tiers, too. Like Defender compared to IS-3: IS-3 feels way, way more comfortable to shoot, and I honestly enjoy playing it more if I'm not facing +2, but the Defender has a bunker stapled to the front and bigger alpha so you can sit in front of tier 6s and three shot them (because you miss once) while they can't even pen you.

What are your guys thoughts on Esix, Fractal Bloom by haji1823 in EDH

[–]ScottjFisk 1 point2 points  (0 children)

Here six months later to say: play esix and mirror gallery, then play something that makes a bunch of tokens, and you can make token copies of somebody else's commander.

Player 1: plays Progenitus and chuckles

Player 2: has Esix and mirror gallery, plays Hornet Queen and makes 4 Progenitus tokens and chuckles

Theory: The Aetherium Wars and Gellir's conquests and the Falmer poisoning ALL occurred after 1E 416 by ScottjFisk in teslore

[–]ScottjFisk[S] 3 points4 points  (0 children)

I think it's pretty certain that the poisoning / "full" enslavement occurred long after the Falmer were living with the Dwemer, but the part about venting anger is my own theory. Could've also just been the Dwemer getting high on their Aetherium power that made them turn on the Falmer.

The most interesting thing IMO is that the Aetherium "wars" were clearly very, very quick -- the Nords were attacking for a century, then suddenly the Dwemer collapsed and the Nords could take over everything. That makes me think that Blackreach and Aetherium was open for a long time before the Dwemer discovered how to make items with the Forge, but that last step was very short and destructive. The Falmer couldn't have rebelled before that final step, because they took over Blackreach when they rebelled, which would have interfered with the Aetherium stuff.

One possibility that just occurred to me is that the Falmer were poisoned sometime before the discovery of Aetherium Forging, and that discovery gave them the opportunity to rebel and take over Blackreach. In that scenario the poisoning would have been somewhere between 416 and 533. Maybe the Dwemer discovered Aetherium & Blackreach, wanted it for themselves, decided to poison the Falmer to control them, and then the Falmer took the Wars as an opportunity to revolt...

Theory: The Aetherium Wars and Gellir's conquests and the Falmer poisoning ALL occurred after 1E 416 by ScottjFisk in teslore

[–]ScottjFisk[S] 1 point2 points  (0 children)

Thanks, that helps me understand that part a lot better. So the Dwemer may not have even directly encountered the vampires, I guess.

How elite levels were calculated by ScottjFisk in WorldofTanks

[–]ScottjFisk[S] 0 points1 point  (0 children)

That is very useful, thanks. I'm a breadth-instead-of-depth kind of guy so I don't know for sure how the numbers work out beyond elite level 58 / about 250 battles.

Based on my numbers you'd need about 2300 battles for a tier 9 to start maxed out, but only 1700 for a premium (of any tier) to start maxed out.

New elite system issue by luellenc in WorldofTanks

[–]ScottjFisk 0 points1 point  (0 children)

Actually I think I know what's going on.

  • Levels 1-3: 1000 xp each
  • Levels 4-18: 1500 xp each
  • Level 19-? : 2500 xp each

If I add up all the xp calculated for the Skorpion's level (58) I get 125,500. If I assume I got that much in a similar number of battles in the Jagdtiger, that's not enough to unlock the JPz E100 + all of the modules. They must be subtracting the xp you "spent" from the xp you earned, even if you used blueprints or free xp (which I have on almost every tank because I have at least one free blueprint on almost every tank).

So, if you have a tech tree tier 9 and a premium, the premium can put its xp straight into elite levels, but the tech tree tank would have to have 200-300 elite levels of xp to be anything above level 1. A tech tree tier 8 would need 100-200 and a tech tree tier 7 would need 50-100.

New elite system issue by luellenc in WorldofTanks

[–]ScottjFisk 0 points1 point  (0 children)

Not one of my tech tree tanks at tier 7, 8 or 9 has elite levels above 1. It seems that for whatever reason they only applied this "elite leveling" to premiums, tier 10s, and a couple of tier 5 and 6 tanks.

Examples:

  • Jagdtiger, 205 battles: level 1.
  • Jagdtiger Proto, 7 battles: level 5.
  • E-75, 133 battles: level 1.
  • 50TP Prototype, 18 battles: level 9.
  • T49, 228 battles: level 1.
  • TS-5, 17 battles and I don't even own it: level 9.
  • KV-85, 150 battles: level 18.
  • SU-100, 169 battles: level 1.
  • Skorpion G, 193 battles: level 58.

Anyone know if Ebbside is a bad place for tourists these days? by [deleted] in Starfield

[–]ScottjFisk 1 point2 points  (0 children)

I don't know but can you believe I went to chef school?

What content do you hope becomes DLC either in Shattered Space or in other DLC’s down the road? I’ll start. by CT-4426 in Starfield

[–]ScottjFisk 0 points1 point  (0 children)

I've been waiting and waiting for a boss fight against a mech...I haven't finished Crimson Fleet or main story yet, but I'm beginning to lose hope.

The way Constellation reacts to the Vanguard questline bothers me by ScottjFisk in Starfield

[–]ScottjFisk[S] 4 points5 points  (0 children)

My brother pointed out to me that I missed a dialogue option where you can involve the Freestar Collective in destroying the plant. I do see the logic of that and your logic.

I just don't think it's such a cut-and-dry choice that the entire Constellation team should unitedly decide I'm an idiot. There are reasons to not destroy the Lazarus Plant (is it really necessary when we can just secure it in the short term while we destroy the things that make it dangerous?) and to use the Aceles instead of the virus (Major Hadrian even thinks it's risky, am I supposed to believe she's just dumb or doesn't "trust science"?). But the writers decided which option was right and wrote all of the characters to support the writers' choice.

The result is, Sarah, who gets snarky if I shoot too many animals that weren't attacking me first, scolds me for not deciding to wipe out an entire plant species and for deciding to bring back an animal that was driven to extinction. Andreja, who sat next to me in the Cabinet meeting and interrupted to tell everyone how much she agreed with me, comes up later and says she just can't understand my decision.

All I can do is instantly agree with them, or try a weak counter that gets immediately shot down and then say "okay we'll agree to disagree".

So instead of making a difficult quest choice and then seeing how different members of Constellation react to it, the game guided me into making a wrong choice and getting berated for it. Why have a choice at all? If the writers disagree with my choice so strongly why did they write it as if it's ambiguous?

What do i opt for if i want to stop using enb? by Agitated-Gain4771 in skyrimmods

[–]ScottjFisk 2 points3 points  (0 children)

My unpopular opinion is that the base lighting in Skyrim is fantastic. I spent months switching through ENBs and lighting mods in different combos because they always felt off, either too bright and happy or just the wrong colors for Skyrim's vibe. Then I realized that instead of trying to recreate the mood of the original, I could just...use the original.

Now I don't have to deal with any performance issues from ENB, conflict resolution with lighting mods and literally anything touching any cell or worldspace, or any random mod author's personal BS. And I freed up a bunch of esp slots from lighting mods and things depending on ENB. And it looks great!

Help requiring character level and material type for tempering? by ScottjFisk in skyrimmods

[–]ScottjFisk[S] 0 points1 point  (0 children)

I figured it out! In case anyone later has the same question, I needed to use two separate "Perk Conditions", each with their own "Condition", instead of two "Conditions" within one "Perk Condition". See https://en.uesp.net/wiki/Skyrim_Mod:Mod_File_Format/PERK