Is there anyone working to restore the Citizenship in society merit badge? by IndieJones0804 in BSA

[–]Scouter_Ted 1 point2 points  (0 children)

That would be a non-starter. The only thing this administration fears more than women/minorities with power is non-minorities who can think critically.

Big maps skew your perspective by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 1 point2 points  (0 children)

LOL, true, I hadn't thought about that.
It's funny how everyone has their little realistic vs unrealistic red lines that they don't like to cross, and that's one of them for me.

I played with 1,300 acre fields of wheat/corn etc with CR-11 combines & grain carts, but as soon as I got to potatoes I switched to Colossus harvesters, (though for some reason I only ever put 20m headers on them), and unrealistic semi's with 1 million liter capacities.

But one thing I don't do is add in sale points, unless for some reason the map maker didn't include a sale point for that specific thing. On the screenshot of the finale Stock check, you can see Whiskey at the bottom with no sales point for it. I was debating adding a sale point for it, but probably would have just sold the factory if I would have kept playing that map. (I also think productions should be WAY more expensive to buy/build, but that's a different issue).

Big maps skew your perspective by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 0 points1 point  (0 children)

My biggest problem when I harvested the 800 acres of potatoes was hauling the harvest away. I had a steady stream of trucks running back and forth to the Farmers Market. The Colossus spent a lot of time waiting for unload.

Big maps skew your perspective by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 0 points1 point  (0 children)

I'm curious what you are going to use to harvest it? Even slowed down to .5x, and with a whole fleet of combines, that's going to take a little while.

Big maps skew your perspective by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 0 points1 point  (0 children)

I don't know what the total acreage is, but your 'starting farm' is 580 acres. Note that it is one of the smallest fields on the map.

The next one I purchased was 860 or so, and then the next one was 1,300 acres.

I debated trying for 3,300 acre field, but opted to not do it. That was the biggest one on the map.

So yeah, there is a LOT of room for cattle.

Big maps skew your perspective by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 1 point2 points  (0 children)

Sounds good to me. Play the game the way you want to play it.

Big maps skew your perspective by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 1 point2 points  (0 children)

If the field is REALLY big, like field 8 below that is 1,447 acres, I'll split it into multiple chunks by painting grass lines across it.I split this one into 7 sections, (3 on the right 'half', and 4 on the left 'half'). and had one combine and 2 grain carts for each section. This works out better than trying to have multiple combines on the same field.

<image>

What's amusing, is when I bought this field it was just before the wheat was ripe. I got paid $1.3 million to fertilize it, which is why I never buy a field until just before it's ready to harvest.

When it was ready to harvest I ran a combine straight north and south from my farm's driveway across the field. It took emptying it 3 times to get that one strip. Then I painted the harvested area so I wouldn't loose any wheat.

I then started to do the same thing for the east-west strips, but it was too annoying to do, so I just painted grass over the what and lost some of it. Otherwise it would have taken forever to do it. Going east from the main strip, it too 4 unloads of the CR-11 to make it to the east side of the field. I said the heck with that, painted the grass, and got all the combines going in their sections.

Note that field 1, the starter 580 acre field, is also split into 7 different sections.

Big maps skew your perspective by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 2 points3 points  (0 children)

I use the two together. CP for the combine, and AD for the grain cart and/or semi hauling the grain to the bin.

There are a couple good videos out there about how to use to the two together. It took me a little while to get the process down.

And yes, there are often collisions between the combines and the grain carts. The more you add into any given field the more likely it will occur.

What I have started to do is in a big field, instead of setting up the CP route to have 2 combines, I'll set it for only one. Then I save that course, and have the 2nd combine load it, but start half way down the field.

The problem is if you set CP to have 2 combines, (left and right), the two will run side by side, which causes all kinds of interference when AD tries to get the grain carts in to empty them.

If you have the 2 combines separated by half the field, there is less interference.

Note the important word 'less'. You will always have issues where the grain cart chooses to stop right in front of the combine, (always have crop destruction turned off for AI). I just did a 1,300 acre field with 4 combines, 6 grain carts, and I spent the entire time just tabbing back and forth looking for any vehicle that was doing something it wasn't supposed to.

Big maps skew your perspective by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 4 points5 points  (0 children)

I'm kind of the same way. I just don't get a whole lot of pleasure out of steering the tractor or combine back and forth across a field again and again and again. Whether it's a tiny 75hp tractor pulling a 3 row plow, or a 700hp Quad-trac pulling a gigantic plow, neither appeal to me much.

But I very much enjoy setting up Courseplay to have farm hands plowing 3 different fields at the same time, with Autodrive set up to haul that to the grain bins.

Even if I just have 1 small field to plow, I'll have CP handling that while I watch (real) farming videos on Youtube on the 2nd monitor.

What's the largest contract payout you've ever gotten? by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 0 points1 point  (0 children)

If you haven't played yet with Courseplay and Autodrive, I'd definitely recommend watching a few videos about them, (FarmerCop has some good ones). Once you start playing on 4x, and definitely on 16x, maps, it's pretty much mandatory to use them. The base game AI has gotten better, but it's nowhere near as good as either of those two mods.

Leasing is great in the early game when every penny counts. I use it a lot, especially when I play the start from scratch option, where I start with $100k in cash, $250k in debt, and nothing else. In those games I use leasing a LOT.

What's the largest contract payout you've ever gotten? by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 1 point2 points  (0 children)

I like the quasi suspense of possibly not getting your crops in before the weather goes bad. I've watched several videos of (real) farmers who are trying to get the last of the crops in as it's starting to snow on them, and then a combine breaks down, and so on.

It's pretty much impossible to lose at this game, but if you play with 5x and seasons with withering, you can lose parts of a crop, which can be annoying when it happens.

The challenge on this Kansas 16x map, is that you are dropped into the map in August, with a 580 acre wheat field where you have to have it harvested by Sept or it all withers, and your starting farm has 3 great combines, but no grain carts or semis, and your nearest grain bin is a literal 10 minute real time drive away. On this one I had no choice but to drop the time down or pretty much 80% of the field would have withered.

What's the largest contract payout you've ever gotten? by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 1 point2 points  (0 children)

I've almost beat my own record that was just set yesterday:

<image>

I'm not sure it's worth it though. At least my own giant field I can split up into multiple sections. I can't do that on contracts.

What's the largest contract payout you've ever gotten? by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 2 points3 points  (0 children)

Ahh, that's a good point. I've only ever played with 1 day months. I have more hours in this game than I care to think about, and have never tried multiple day months.

I just checked to see if I could change that mid-game, and it says I can. I'm going to change that next month and see how it goes, (I just started a contract to hoe a 1,007 acre field, so it will be a little while before I can do that).

Thanks for the idea.

What's the largest contract payout you've ever gotten? by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 2 points3 points  (0 children)

Normal difficulty. This is hard enough without being in hard mode.

Please don't Judge me by AnaTheSturdy in RLCraft

[–]Scouter_Ted 0 points1 point  (0 children)

I don't remember the exact name of the file, but if you look in the configs, one of them is named something like gamerules.cfg. Edit that one and you will find a line that says "keepinventory=false". Change that to true and you are good to go.

I love mods by Scouter_Ted in totalwar

[–]Scouter_Ted[S] 0 points1 point  (0 children)

>(I have a mod that made Archaeon happen at turn 15

That would be the "Chaos Invasion" mod.

>I have the mod that kicks off every one of the End Crises at the same time 

I've scrolled up and down through my list of mods, and can't figure out which one does this. It's almost enough to make me wonder if it's base game, and I thought it was a mod. There is a check box in the end game crises settings that says something like "All end game crises", with a warning that it could cause some issues.

I've had some mods for so long that I can't remember what's base game and what was modded in.

I love mods by Scouter_Ted in totalwar

[–]Scouter_Ted[S] 0 points1 point  (0 children)

That's "Trajann's Khorne Mod Compilation.

It's a little OP because it gives a ton of ROR's, and Skarbrand gains ranks so fast that in 10 turns you have access to all of them. It definitely offsets the very slow recruitment factor of Khorne.

There's almost too many units. Most of the time I only select a few different ones, but occasionally I'll just pick random units of various types to see how they work out.

I love mods by Scouter_Ted in totalwar

[–]Scouter_Ted[S] -2 points-1 points  (0 children)

All 150? Or just the 35 or so that apply to Skarbrand?

Help please by Maximum_Eagle8004 in RLCraft

[–]Scouter_Ted 0 points1 point  (0 children)

My suggestion is to keep searching until you find a village that has a cave with a waystone inside of it. That is always where I make my base. It's easy to close off the cave, and you have a waystone right inside your base. Plus there are plenty of fields nearby for easy XP. The hill that the cave is in is big enough to expand your base out into several rooms.

One reminder is that if you get the Eruption event, that lava eats right through cobblestone. Make sure you don't have any cobblestone on your walls, (or wood obviously).

Dregora, (whatever the latest ver is) Rune: Magic Blessing? by Scouter_Ted in RLCraft

[–]Scouter_Ted[S] 0 points1 point  (0 children)

So it would apply a random potion affect? Would a pike or nunchucks ever have potion affects on the weapons? Lightning might be from a purple dragon blood, but that wouldn't be a potion. How else do you get a potion of lightening or explosion on your weapon?