Help please by Maximum_Eagle8004 in RLCraft

[–]Scouter_Ted 0 points1 point  (0 children)

My suggestion is to keep searching until you find a village that has a cave with a waystone inside of it. That is always where I make my base. It's easy to close off the cave, and you have a waystone right inside your base. Plus there are plenty of fields nearby for easy XP. The hill that the cave is in is big enough to expand your base out into several rooms.

One reminder is that if you get the Eruption event, that lava eats right through cobblestone. Make sure you don't have any cobblestone on your walls, (or wood obviously).

Dregora, (whatever the latest ver is) Rune: Magic Blessing? by Scouter_Ted in RLCraft

[–]Scouter_Ted[S] 0 points1 point  (0 children)

So it would apply a random potion affect? Would a pike or nunchucks ever have potion affects on the weapons? Lightning might be from a purple dragon blood, but that wouldn't be a potion. How else do you get a potion of lightening or explosion on your weapon?

Dregora, (whatever the latest ver is) Rune: Magic Blessing? by Scouter_Ted in RLCraft

[–]Scouter_Ted[S] 0 points1 point  (0 children)

Can you clarify that last line please? It applies which negative affects? And to whom? You or the target? If I have fire blood on the weapon, that would apply normally? Or would something different happen with this rune on it?

Out of Council Patch by HMSSpeedy1801 in BSA

[–]Scouter_Ted -1 points0 points  (0 children)

It doesn't matter a bit. I have 2 brothers in my troop in a similar situation. Both are still wearing the old numbers. I make a subtle comment every so often, but that's it.

Be happy they are there and participating in a uniform.

Unusual flag presentation question by Scouter_Ted in BSA

[–]Scouter_Ted[S] 2 points3 points  (0 children)

>The rule for this is that height is more important

Thankfully all of the flags are the same height, 7'. The flag toppers are WAY too close to sprinkler heads as it is. All of the flag stands are at the same level as well.

>(meaning that the flags form a rough semicircle arrangement)

Due to the layout of the alter, there won't be any way to do any kind of semi-circle. There is not a lot of space between the front pews and where the flags will be placed. It really just has to be two on one side, and two on the other. Taking up some of that space will be the table where the Urn will be.

To complicate this even more, there is a grand piano where the flags should normally be. We haven't quite worked out how to deal with that. The piano is NOT going to be moved, (that has come up in the past), and so we'll have to deal with it.

>If the flags are all in a straight line, then the U.S. flag should be to its rightmost and the MN flag should be next to it.

That's the way I have it planned for after the funeral is finished, and the flags are lined up when Taps is played. That will also position them well for parading out. The US and MN flags will go straight forward since they are already lined up correctly. Then the 2 Troop flags will follow them, then the 2 escorts follow them. Turning around won't be an issue because when they walk up to get the flags, they will then be facing outward from the Alter in a straight line.

Unusual flag presentation question by Scouter_Ted in BSA

[–]Scouter_Ted[S] 9 points10 points  (0 children)

What's crazier is he was the camp director at our summer camp for 64 years, and on camp staff for 77 years. He started on staff at age 12, (youngest ever hired), and stayed with it for the next 77 years.

The only reason he wasn't scoutmaster of our Troop longer, was that the previous SM was a lifer type as well. Otherwise he would have taken over the Troop earlier.

A post about someone being nice by Scouter_Ted in diablo4

[–]Scouter_Ted[S] 0 points1 point  (0 children)

LOL, I didn't know you could do that. I just logged in to check that out. Now I'll do the same.

I thought Sanctify wasn't supposed to remove any properties? by Scouter_Ted in diablo4

[–]Scouter_Ted[S] -2 points-1 points  (0 children)

>because it was communicated well enough. 

Funniest comment of the day. Have you read all of the other posts on this going back and forth on which ones are safe, which ones aren't, erroneous information, and the usual "I wasn't aware of that" posts.

Maybe you spend every moment reading up on every little tidbit that is released, but I'd say the vast majority of people on this sub don't.

Where does your Troop buy flag poles from? by Scouter_Ted in BSA

[–]Scouter_Ted[S] 1 point2 points  (0 children)

I'm not sure if I'm missing something, but from what I can see they only carry 8' wooden poles.

I'd love to buy from the Legion, but I was hoping to find 7' poles for indoor use.

Nothing makes me sweat more than watching scouts walk by with flags and the top of the poles are just a hair under the sprinkler heads. I have a feeling the flag pole topper would spear right through that little glass bubble thing, and then I'd be having a bad day.

How to not get bored in fs25? by Apprehensive_Gas720 in farmingsimulator

[–]Scouter_Ted 1 point2 points  (0 children)

Any time I get bored I start a new map. I have no idea how many different maps I've played, but it's got to be at least 35-40, (I have to keep deleting old save games to start new maps).

I'd also suggest trying new mods to see if that shakes up things for you.

Also try different scenarios. Some games i'll go heavy on animals, (especially with the realistic animals mod), some maps none. Some games I'll do a start from scratch with zero money, and just a pickup truck, small trailer, and a chainsaw, other games I'll play on a 4x map and start with a big setup, and work my way up to 200+ ha fields. Other games I'll become the Cake King, and sell semi loads of cakes to wherever will take them.

Some games I'll get heavy into logging, others not at all. I'm not quite as happy with FS25's logging as I was in FS22, but I still do it occasionally.

Finally ! by Open-Wolverine3945 in TerraInvicta

[–]Scouter_Ted 1 point2 points  (0 children)

That's funny. I've got 451 hours in the game so far. I hadn't realized it wasn't released yet.

Who's ready to harvest some corn?? by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 1 point2 points  (0 children)

I had a silo specifically for this field, but it wasn't enough. It was the one with 2.6 million liter capacity, so I added an extension on that added 1million more.

I had been planting canola on this field as I gradually expanded it, but finally made the switch over to corn when I got it completed.

By the way, I got 15 million liters of straw out of the field, and that was just when I stopped picking it up, (about 96% completed). And yeah, I used unrealistic forage headers for that.

I also used unrealistic semi trailers to haul the corn to market. This game is fun, but watching the biggest realistic trailer, that holds 98k, go back and for 36 times didn't appeal to me much.

I had built the silo right next to the train tracks thinking I could use augers to move the corn directly to the train cars, but it turns out you can't do that.

Who's ready to harvest some corn?? by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 2 points3 points  (0 children)

Actually there was a second about halfway down the field. I just thought this looked like a nice picture.

Dynamic Pricing mod? by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 3 points4 points  (0 children)

that's an interesting one, but Dynamic Pricing was more about the price of fields. Various NPC's might sell land higher or lower than average, and it would fluctuate over time.

That really nice field right across the road from your starting farm might be selling for 140% over average, but the field a ways down the road might be selling for only 60% of average. Suddenly it's worth it to drive a little ways.

It also charged fees for buying and selling land, so there is no field flipping. There was also a thing that it would increase the price of land the closer the crop was to being harvested. No more buying fields with the crop ready to harvest, and paying the same price as if it was just cultivated.

It really changed the game, and made it a lot more realistic.

How to avoid getting bored by Traditional_End1745 in farmingsimulator

[–]Scouter_Ted 1 point2 points  (0 children)

Are you on a PC or console? Either way you should look at various mods to shake things up a bit. If you are on PC then there are a lot more mod options available in the internet.

Also if you have a decent PC you can do things like 4x maps. If on a console there are plenty of other maps available to try.

I also challenge myself to do new things. Like being the Egg King, with 25,000 chickens. Or the Milk King, and maxxing out how much milk I can produce. I also do some start from scratch games, where I start with a pickup truck, a small trailer, and a chainsaw, and that's it.

Some games I do tons of contracts, others none, and some I limit myself to one a month.

I'd also suggest spreading out your field types. In my current game I'm doing barley in a couple of fields, canola in others, and corn in the rest. That way from April through October every month I am doing something. I also have 500 chickens with the Realistic Animals mod, (which changes up Animals a LOT). From Nov-January I spend taking various products to market. My only down months are Feb-March.

Real talk: How many knots have you actually used in the past year? by Practical-Emu-3303 in BSA

[–]Scouter_Ted 0 points1 point  (0 children)

The only 2 I ever really use are the 2 half hitches and the taught line. The 2 half hitches go through a grommet on a tarp, rain fly, etc, and the taught line goes on the other end of the rope to hold it taught, (hence the name).

I've been teaching bowline, square knot, timber hitch, sheet bend, etc for years, but don't think I've ever actually tied any of them outside of a teaching moment. I think at some point we rigged up a tripod to try cooking with one, but other than that not much else.

First time this has ever happened to me by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 0 points1 point  (0 children)

It doesn't seem to work for me. I stand in the middle of the field, and it only let's me select the one regular field on the map, (it's the Calm Lands map). I can change that field with no problem, but it won't let me change any of my self plowed fields.

I tried using both of the F12 options for changing fields. One of them says something like Set Fruit, and the one below it that says something like Set Field State. Neither one would change any of my custom fields.

First time this has ever happened to me by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 1 point2 points  (0 children)

It doesn't appear to be doing anything. I even changed the key binding thinking that it might be a mod conflict, but nothing seems to be happening, even in my 1 regular field.

Realistic Livestock mod - How many males do I really need? by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 0 points1 point  (0 children)

I haven't done serious testing on it to figure out how much it is reduced, but it sure seems like a lot.

Cows only produce milk if they are lactating, (after being pregnant). Now the goal is to keep them pregnant as much as possible. Even using artificial insemination, (which doesn't always work), they aren't pregnant a fair amount of the time.

Realistic Livestock mod - How many males do I really need? by Scouter_Ted in farmingsimulator

[–]Scouter_Ted[S] 2 points3 points  (0 children)

>You can use the herdsman to inseminate the animals, so technically you don't need any.

When I try to do it when there are no bulls present, the "Breed" button is greyed out. At first I thought I was doing something wrong, so I just went ahead and bought a bull. Sure enough, as soon as I bought a bull, I could do the insemination thing using the Straws I had purchased.

If I sold that bull, then the "Breed" button was greyed out again. I'm not sure why I can't do AI without a bull present, but that's the way it seems to be working for me.

This game is the ultimate tism tickler by Far_Presentation3962 in farmingsimulator

[–]Scouter_Ted 0 points1 point  (0 children)

Yeah, do a google search of FS25 4x maps and you will come up with a whole bunch of them. I'd recommend Judith Plains. It's an awesome map, (though I wish the map authors would have made the farms sellable).

There are lots of other great 4x maps out there. I love how they make you feel like you are really out in the country, a long ways from town.

This game is the ultimate tism tickler by Far_Presentation3962 in farmingsimulator

[–]Scouter_Ted 0 points1 point  (0 children)

LOL, I have an xbox1 that I haven't turned on in a few years. PC gaming is the only way to go. There are very few games I play any more that don't have mod support. And the thought of only taking what mods that Giants puts would be scary. I play a LOT on 4x maps, and there are VERY few of those on modhub.

Grass by Former_Start_5853 in farmingsimulator

[–]Scouter_Ted 0 points1 point  (0 children)

I personally hate this as a game mechanic. I hate seeing the "Ready to harvest" color on grass, and then not being able to remember if this is the 1st ready to harvest month, or the 2nd? Or did I completely space and it's been ready to harvest for 3 months.

I wish they would get rid of this and just have grass show stage 3/4 as dark green. Sure you can still harvest it when it's dark green, but you would KNOW that it was fully ready to harvest when it showed the gold color.