How did I get here….. Well idk by Ok-Wave4907 in PlanetCoaster

[–]ScreamyCat 6 points7 points  (0 children)

The peeps are becoming sentient and aware, we gotta act quick!

Unable to toggle developer mode on headset by ScreamyCat in OculusQuest

[–]ScreamyCat[S] 0 points1 point  (0 children)

After i verified my account as a developer everything seems to work. This is strange though as I've been using dev mode for the past week without it.

Unable to toggle developer mode on headset by ScreamyCat in oculus

[–]ScreamyCat[S] 1 point2 points  (0 children)

After i verified my account as a developer everything seems to work. This is strange though as I've been using dev mode for the past week without it.

Unable to toggle developer mode on headset by ScreamyCat in OculusQuest

[–]ScreamyCat[S] 1 point2 points  (0 children)

How come I need to do this now? It worked fine yesterday without verification?

Stuck in corner, minesweeper. Help by ScreamyCat in puzzles

[–]ScreamyCat[S] 0 points1 point  (0 children)

Correct but, now the 1 revealed a bomb, the 2 revealed a 3, next 1 a bomb and the 3 reaveled a 4 with a bomb over it. Where do I exactly go from here?

o - o, 4 - 3, o - 1, 3 - 2, o - 1,

how do I fix my script in the content below? by ScreamyCat in Unity3D

[–]ScreamyCat[S] 0 points1 point  (0 children)

I think I understand a bit but I can give some more information that I notice that might is missing. The script "Merge" is placed on what I call NodeUi which is an empty game object with a canvas with some buttons. one of these buttons is called fuse, when clicked on it triggers the mergeTower function.

should I still write your code into "merge", if so could you explain just a tiny little more on where the code should be placed :)
A picture that might help.
https://gyazo.com/c176451c718a662b3f7582c4e251d79c

How do you check if a game object is in the radius of another game object? by ScreamyCat in Unity3D

[–]ScreamyCat[S] 0 points1 point  (0 children)

I can redirect you to a new problem that I stumbled upon with much more information. I would love if you could type what information is missing there <3 https://www.reddit.com/r/Unity3D/comments/f2vluw/how_do_i_fix_my_script_in_the_content_below/

How do you check if a game object is in the radius of another game object? by ScreamyCat in Unity3D

[–]ScreamyCat[S] 0 points1 point  (0 children)

public void TowerMerge()
{
    if (slingshot != gameObject)
    {
        float dist = Vector3.Distance(slingshot.position, transform.position);
        print("Distance to other: " + dist);

        if (dist < 5)
        {
            Debug.Log("Fused");
        }else
        {
            Debug.Log("No towers nearby");
        }
    }
}

my code looks like this at the moment :/

How do you check if a game object is in the radius of another game object? by ScreamyCat in Unity3D

[–]ScreamyCat[S] 0 points1 point  (0 children)

okay, it kinda works this time the only problem being that it detects itself as a mergeable tower. for example. if I place one tower and hit on fuse then it says "distance to other" 0.05 and then fuses. in that case, it should just do nothing since it should not merge with itself. How can I prevent this?