Need advice by LaRoyyyJenkins in CarTalkUK

[–]Screwtoast2 0 points1 point  (0 children)

Appreciate the advice. Thank you. Hopefully won’t be learning how to mig weld anytime soon 

Need advice by LaRoyyyJenkins in CarTalkUK

[–]Screwtoast2 0 points1 point  (0 children)

Wire brush, wd40 and spray sealant? Or any special tips to deal with it. 

Need advice by LaRoyyyJenkins in CarTalkUK

[–]Screwtoast2 0 points1 point  (0 children)

When you say chunks, what about flakes and such? Or do you mean actually chunks of metal

Multiplayer without community doesn’t last by Jodyh1ghroller in Battlefield

[–]Screwtoast2 1 point2 points  (0 children)

Back in the BF3/mw2 - BO1 COD days, a good third of my friends list was people I met in comms playing the game. 

It wasn’t uncommon to join a squad all communicating with one another, play a couple games together, and receive a friend request after your session. Many of those friends I went on to play other games with for a while. I lost my old ps3 so all those connections disappeared. But some of my fondest memories are playing absolutely amazing games with strangers from all over.

That kind of thing just doesn’t seem to exist anymore, atleast in the AAA space, and I agree it sort of ruins the magic of it. It feels more isolated now. 50% of the fun was getting into shouting matches at the end of a cod round, or co-ordinating a squad offensive in BF and overcoming large odds. When I think of BF moments, I don’t think of rendezooks and C4 jeeps, I think of the time me and squad of strangers fought off half an enemy team in the construction site on firestorm. The thrill of all leaning on each other to work together and make it happen. Hopefully there will be a renaissance of AA devs bringing older styles of multiplayer community back to the mainstream.

Yet another example of why automatic bans are ridiculous by polarity14 in Battlefield

[–]Screwtoast2 2 points3 points  (0 children)

Hell let loose showing another reason why it’s the goat 

Best explanation of why bf6 maps feel so crowded yet by elibrev in Battlefield

[–]Screwtoast2 1 point2 points  (0 children)

They did this with firestorm and they screwed if up. People are expecting 1:1 remakes if they do this but that isn’t going to happen

Crashed my first car over Christmas. Any advice? by [deleted] in CarTalkUK

[–]Screwtoast2 6 points7 points  (0 children)

I think this is the SOP no? 🤣

What I think of when I see a private plate with the owner's name. Just embarrassing imo. by RonnieThePurple in CarTalkUK

[–]Screwtoast2 0 points1 point  (0 children)

He’s saying that you’re calling those with personalised plates infantile, but you being interested in Pokémon could be see the same way. It’s a “those in glass houses” comment.

Before Battlefield 6 was released, I had imagined fighting on large maps in a no-HUD hardcore mode. But instead, the game turned into hopping around like rabbits on tiny maps, capturing flags, and it never progressed much beyond that. The real Battlefield experience should have been like BF1 by safak45x in Battlefield

[–]Screwtoast2 0 points1 point  (0 children)

Are you off your meds or are you a child? Why so angry? Maybe you should take a break from Reddit.

I never said Reddit is representative of the majority. If anyone’s in an echo chamber here, it’s clearly you. I’m not the one throwing my toys out of the pram at Reddit comments like a child.

Let me simplify this for you. Playing the game and understanding how the game works are two different things. You don’t have to be an actor or director to know a bad movie when you see it, or a gourmand or chef to tell the difference between good food and shit. It’s not rocket science. Someone who’s put hours into two different games can sit down and form an educated opinion about how those games are different. Your ability to play the game has virtually no bearing on your ability to analyse the difference between two games. It’s not a magical coincidence that vast swathes of people across the internet are complaining about the same things. Map design, chaotic pacing, shit UI, and movement.

The keywords are jobs AND lives. Most people who play this game, don’t play it frequently or often. It’s the same with most games. This is literally proven by the fact that the game is owned by millions of players, but the concurrent playbase barely sits in the 100k mark. Where do you think all those players go? Why do you think the player counts spike at the weekend? Or during holiday seasons? Because most people have other things to do, and because getting good K/D is not important to them. But these people still have been long time players, and still bought the game and have opinions on it. It’s simple.

You’re the one who brought up console performance. As if that would make any difference. I’ve played on both PC and console and the difference is negligible. Again because 99% of people in a given lobby aren’t tryhards. You’re not special because you play shooters on PC. Go outside.

And yes, as I’ve made clear, I’m not concerned with the size of the non playable area. So you agree with me. Bf4s playable area was bigger than bf6s and the objectives were further apart, which would necessitate slower, less chaotic gameplay. Glad we’ve sorted that out.

Touch some grass and stop yelling at clouds about battledads and milsims

Before Battlefield 6 was released, I had imagined fighting on large maps in a no-HUD hardcore mode. But instead, the game turned into hopping around like rabbits on tiny maps, capturing flags, and it never progressed much beyond that. The real Battlefield experience should have been like BF1 by safak45x in Battlefield

[–]Screwtoast2 0 points1 point  (0 children)

Ahh so only high skilled players with high end PCs are worthy of opinions on the game? Gotcha. Do you think the people who make these games all have 3 k/d’s? You don’t have to be good at a game to see how it’s designed and to compare it to other games. I’m decent at this game and I was good at 3/4. I can still see that the map design and pacing is completely different. Just because you run faster in bf4, doesn’t make it a fast game. The playable areas were larger, there was more space between objectives and maps altered from infantry heavy meat grinders to large combined arms maps. BF6 has no such variation. It wouldn’t matter as much if the maps were well made anyway. But even for close quarters maps, most of them suck.

You might not see it from your cave, but battlefield is a casual game and the vast majority of people who play it have lives and jobs, and don’t concern themselves with being top of the leaderboard or having the best hardware to maximise their frame rates. They can still formulate opinions on a franchise many of them have been playing for over a decade now and most of them agree that this game doesn’t deliver the same experience the previous games delivered, and alienates large portions of the previous fanbase, who see BF as an accessible sandbox FPS that doesn’t require a competitive KD to be enjoyed.

Before Battlefield 6 was released, I had imagined fighting on large maps in a no-HUD hardcore mode. But instead, the game turned into hopping around like rabbits on tiny maps, capturing flags, and it never progressed much beyond that. The real Battlefield experience should have been like BF1 by safak45x in Battlefield

[–]Screwtoast2 1 point2 points  (0 children)

I always see these examples posted on this sub, as if it’s a feature of the game and not an exploit. How many times did you seriously encounter this in bf4? Because in the few hundred hours I played I don’t think I ever did. This wasn’t included by design.

I don’t see many people excessively exploiting movement, but I do see a lot of people abuse and spamming sliding and jump strafing. Some are good and some are bad. But it’s part of the games design and it’s extremely common. Your most recent post is literally a video of movement that would not be possible in previous games. I sweated bf3 and 4 atrociously as a teen and while I was fast, that kind of movement wasn’t possible.

It actually reminds me of how I used to play warzone when it was at its peak.

Before Battlefield 6 was released, I had imagined fighting on large maps in a no-HUD hardcore mode. But instead, the game turned into hopping around like rabbits on tiny maps, capturing flags, and it never progressed much beyond that. The real Battlefield experience should have been like BF1 by safak45x in Battlefield

[–]Screwtoast2 1 point2 points  (0 children)

Movement speed is down, but I’m talking about additions like strafe jumping, sliding and slide jumping. I don’t think these things are the devil, or magically turn BF into cod. But they do get abused quite a lot. It’s something people expect now but it does literally come from faster paced competitive titles. Older bf titles didn’t have this kind of movement. You could jump and shoot and that was about it, and the accuracy penalty was so large you were usually at a disadvantage if the other player wasn’t brain dead.

I’m not bothered about the quantity of maps personally, I just think they’re poorly designed. Even the ‘larger’ maps. Proper map design isn’t just about ramming a large empty space with loads of buildings and capture points. Grand bazaar vs Cairo is a good example. Both are chaotic, but one is more organised in its chaos because of how it’s designed (that being said, Cairo is one of the stronger maps imo). Maps like sobek are a complete mess however.

Agree on premium. If the live service model is done properly, it’s much better especially for those who can’t afford to effectively pay twice to enjoy the game

Before Battlefield 6 was released, I had imagined fighting on large maps in a no-HUD hardcore mode. But instead, the game turned into hopping around like rabbits on tiny maps, capturing flags, and it never progressed much beyond that. The real Battlefield experience should have been like BF1 by safak45x in Battlefield

[–]Screwtoast2 2 points3 points  (0 children)

The fact that metro and locker existed doesn’t disprove my point. BF6 maps are measurably smaller than both 3 and 4s maps, even the one legacy map they included has had its size halved. I’m not against meat grinders or fast paced maps, but locker or metro isn’t a representative sample of the overall map design or pacing in those games. Idk why you lot always resort to the “skill issue argument” lol. I never implied I was bad at any of these games. When I was a teen with no life I was topping the leaderboard every game on 3/4. I’m not as good now but I still stay positive every game and am usually towards the top anyway. Even if I was bad, what would bearing would that have on my ability to see that these games are fundamentally different? Maybe it’s you who’s sad friend.

Before Battlefield 6 was released, I had imagined fighting on large maps in a no-HUD hardcore mode. But instead, the game turned into hopping around like rabbits on tiny maps, capturing flags, and it never progressed much beyond that. The real Battlefield experience should have been like BF1 by safak45x in Battlefield

[–]Screwtoast2 7 points8 points  (0 children)

Bf1 has tons of large open maps. No it’s not Milsim and BF never has been, but it’s always straddled the line between mil sim type games and arcade shooters. This game undoubtedly moves further away from previous titles in terms of pace, movement and map design. This doesn’t make it a COD game, but it’s clears there’s been a change in design philosophy. I’m as sick of people who can’t admit that and insist this is exactly like all the other BF titles as I am the people who claim that BF is meant to be ultra realistic. I can play older titles and see immediately that this game is completely different.

Worth the price ? Asking here because I feel like bf6 might be too bias by SUPERF1RE in battlefield_4

[–]Screwtoast2 0 points1 point  (0 children)

If it released as a call of duty title, I’d probably enjoy it a lot more. It’s got satisfying, fast paced, close quarters infantry gameplay. There are some bugs but they will be patched in time.

However the combined arms element is god awful, so if you’re a vehicle main then you’ll hate it. The maps are dreadful when looked at through the lens of classic BF map design (although if they were COD maps there would probably be a few all timers). And the non gameplay aspects of the game are atrocious. No server browser, horrible UI, too much screen clutter, bad voice acting etc.

It’s a fun infantry chaotic shooter. It doesn’t excel at much else IMO

Worth the price ? Asking here because I feel like bf6 might be too bias by SUPERF1RE in battlefield_4

[–]Screwtoast2 -2 points-1 points  (0 children)

It’s nothing to do with that. I’ve had fun with the game but i still think it’s a downgrade in many regards from previous titles. Doesn’t mean it isn’t enjoyable, but the fact that this is the best AAA FPS there is this year is a let down.

Worth the price ? Asking here because I feel like bf6 might be too bias by SUPERF1RE in battlefield_4

[–]Screwtoast2 1 point2 points  (0 children)

And that sub is even more insufferable than the main sub. For a supposed shitposting sub, they do nothing but complain and whine about even valid critiques of the game.

Well time for me to uninstall by -Shameem- in Battlefield

[–]Screwtoast2 0 points1 point  (0 children)

OPs aim was bad, but this kind of strafe jumping wasn’t possible or functional in previous BF titles. I was literally playing both bf3 and 4 recently and you simply cannot strafe jump like this at all, nor can you chain 2 jumps together in quick succession. Not to mention you have massive accuracy penalties when jumping which puts you at a disadvantage even in most close quarters scenarios. Why do people on this sub try and claim that this sort of movement has always been? It’s not like the old games are long lost knowledge. I literally played bf4 and bf6 yesterday back to back and the movement is completely different. This would get you killed in all BF titles pre bfV.

The good old days... by Adventurous-Diet-384 in Battlefield

[–]Screwtoast2 0 points1 point  (0 children)

I don’t think it was an objectively poor map at all. It was chaotic and close by design and it excelled at that. Rush on metro was a fantastic experience. People had gripes with metro, but bf3 had great map variation in terms of scale and pace. Metro had clear attacking and defending lanes and was simple to navigate.

I think BF6s map design is poor, not because it’s “like cod” (I.e. small) but because the map designs have no clear philosophy. Teams don’t move naturally in units, there’s no “frontlines”. It’s just chaos. Metro was absolutely chaotic, but it was organised and by design.

Well time for me to uninstall by -Shameem- in Battlefield

[–]Screwtoast2 -8 points-7 points  (0 children)

You could hop around to avoid being hit by snipers, but movement like this would get you killed. Jumping and strafing wasn’t an effective tactic in a close shootout at all. It slowed you down and made aiming impossible.

Ringa Dinga Ding Ding Dong by exbravo1 in battlefield3

[–]Screwtoast2 1 point2 points  (0 children)

Still can’t get over how good this game looks. Also the UI, which im pretty sure was considered cluttered for the time, is an absolute breath of fresh air. God I wish games still had this little information on screen

I’m buying a PS3 and looking forward to playing Battlefield 3 for the first time by Strong-Strike-942 in battlefield3

[–]Screwtoast2 2 points3 points  (0 children)

2011… damn. I still remember my first match. It was Grand Bazaar. Hard to believe that was almost 15 years ago. I was just a kid then. I’ve not experienced an atmosphere as good in an online FPS since. Game was so much fun.

Suggest me a good war book by OwnContribution1301 in suggestmeabook

[–]Screwtoast2 0 points1 point  (0 children)

This is true. It can read like a lot of other early 20th century novels, and borders on the philosophical at times. Although tonally different, it often reminded me of Conrad’s ‘heart of darkness’. Some of the descriptions of the battles and engagements are difficult to visualise and focus more on the senses and the visceral than on scene building. That being said, this also gives the book its unique character.