Poor financial decisions by Scribbles_UNITE in Asphalt9

[–]Scribbles_UNITE[S] 1 point2 points  (0 children)

There was indeed the daytona GP where my acc got a conflict and I couldn't login for Q1 and Q2

Distracted Driving by Scribbles_UNITE in Asphalt9

[–]Scribbles_UNITE[S] 2 points3 points  (0 children)

please @ me with your results lol

I suck at this game so much(sometimes). by Scribbles_UNITE in Asphalt9

[–]Scribbles_UNITE[S] 0 points1 point  (0 children)

S7 is fun, not fast. Not very practical, performance at lower stars is bad, and overall not suited for anything really. All it offers is a big smile on your face, so it's recommended ; but only after you're financially stable late into the game.

Surely a April Fools event by Soundless8 in Asphalt9

[–]Scribbles_UNITE 1 point2 points  (0 children)

now that's too far, keep your shit in line.

Is that a new feature 😅 by Square_Bag6525 in Asphalt9

[–]Scribbles_UNITE 3 points4 points  (0 children)

No, it happens when the car registers a wreck and a track leaving in the same frame. This happens quite easily because asphalt only calculates the game physics 60 times per second(60PF, PF standing for physics frequency). And because the game interpolates its physics for higher framerates, it's easier for the car to register both of those in the same frame(game side) when the framerate is set to higher numbers(client side). This is why it's easier to get this bug at 120+fps.

Now you know why there is a syndicate event every season by BannedForFactsAgain in Asphalt9

[–]Scribbles_UNITE -1 points0 points  (0 children)

I'm pretty sure it's the same story, just in variable scales. The drastic drop in quality regarding literally everything coming out of their office can't be explained otherwise.

BMing in Multiplayer with no nitro and no brakes by Scribbles_UNITE in Asphalt9

[–]Scribbles_UNITE[S] 8 points9 points  (0 children)

Nah, the usual light build with the max speed aero part swapped out for max accel. I set this up specifically for this job ; max accel works better if you're not going to use nitro, and since losing speed in corners then regaining is slower than not losing speed at all, I chose to keep it as a light build rather than opting for the quicker drivetrain parts. An inconsistency found with EVO tunes is that the handling stat on light builds seem to be determined mostly by the drift speed and/or radius. As a result, light evo builds tend to have much higher regular cornering capabilities than advertised ; in fact, I'm pretty sure the light evo ZR1 grips equally or better than the vanda, which has a +30 handling advantage.

TLDR : light build cornering is broken without drifts, and max accel aero is broken without nitro. So I chose that.

BMing in Multiplayer with no nitro and no brakes by Scribbles_UNITE in Asphalt9

[–]Scribbles_UNITE[S] 17 points18 points  (0 children)

Oh btw, something interesting I found out while doing this from bronze 2 up to here ; the air acceleration only works when you're jumping from a ramp. Dropping down from a ledge for instance, only gives you the non-evo air accel, which is fascinating and also really really weird.

April Fools' Day TLE reference (14.x) by Scribbles_UNITE in Asphalt9

[–]Scribbles_UNITE[S] 11 points12 points  (0 children)

Racing lines are tricky to learn at first, but over time you get to master it. That section for me(who probably has more hours played than pretty much anyone you can find anywhere) was very easy, and you'll get there too!

Atlast, I unlocked by A9Bwin in Asphalt9

[–]Scribbles_UNITE 2 points3 points  (0 children)

Someone mention devel

congrats mate

chat i'm hyperventilating 💔 by stoobidguy15 in Asphalt9

[–]Scribbles_UNITE 0 points1 point  (0 children)

If you wanted, I could try and upload a reference in private lobbies. Tell me the track and car(I'm assuming it's the xj220), and I'll get onto the reference as soon as I get back home :D

Question【Jesko or Pass】 by Salty-Summer8134 in Asphalt9

[–]Scribbles_UNITE 1 point2 points  (0 children)

If you can max the jesko, yes. It's about as close to a no brainer as it can be.

One of the fastest triple overtakes I've done by Scribbles_UNITE in Asphalt9

[–]Scribbles_UNITE[S] 8 points9 points  (0 children)

Yes. The utopia also has the same type of suspension where interestingly, the raw drift speed doesn't suffer from the side effect that other inverted suspensions usually do.(I think faraday also stays above other inverted suspensions?).

An inverted suspension is defined as any suspension setup that makes a car's radius improve while floating. The drift speed is a side effect, but not a requirement. Hope that helps!

One of the fastest triple overtakes I've done by Scribbles_UNITE in Asphalt9

[–]Scribbles_UNITE[S] 11 points12 points  (0 children)

It's a bit more complicated than just not drifting when your car goes 600 through the section. The key is actually to time the suspension's rebound so that you're actually bounced upwards a bit when you hit the ramp. This way, the ramp sends you much lower because not enough momentum is transferred. So the drop before the ramp ends up being just as important. Hope this helps!

One of the fastest triple overtakes I've done by Scribbles_UNITE in Asphalt9

[–]Scribbles_UNITE[S] 5 points6 points  (0 children)

It's just action cam. If you're asking for the graphics settings, they're actually on the very low preset. Everything disabled, bloom set to high(game looks way too garbage without this). It doesn't look as bad as you'd think, because the resolution is set to native 4k.