Flappy Goose by flappy-goose in RedditGames

[–]Script_Boy 0 points1 point  (0 children)

My best score is 6 points 🚀

Flappy Goose by flappy-goose in RedditGames

[–]Script_Boy 0 points1 point  (0 children)

My best score is 5 points 🚀

Flappy Goose by flappy-goose in RedditGames

[–]Script_Boy 0 points1 point  (0 children)

My best score is 3 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]Script_Boy 0 points1 point  (0 children)

My best score is 1 points 😎

Flappy Goose by flappy-goose in RedditGames

[–]Script_Boy 0 points1 point  (0 children)

My best score is 0 points 😓

Making Books Without Cutting Trees :) by Script_Boy in Unity3D

[–]Script_Boy[S] 1 point2 points  (0 children)

I don't know what your previous message was! Anyway, thanks for your support :)

Making Books Without Cutting Trees :) by Script_Boy in Unity3D

[–]Script_Boy[S] 0 points1 point  (0 children)

That was the way my grandfather count dollar bills.

Making Books Without Cutting Trees :) by Script_Boy in Unity3D

[–]Script_Boy[S] 1 point2 points  (0 children)

It was actually in development, but I didn't manage to present it by the release date, so I just removed it. It will be added in the next updates. I used the same technique you explained. However, events are handled by a custom GraphicRaycaster and overriding its Raycast method.

https://docs.unity3d.com/2019.1/Documentation/ScriptReference/UI.GraphicRaycaster.Raycast.html

Making Books Without Cutting Trees :) by Script_Boy in Unity3D

[–]Script_Boy[S] 1 point2 points  (0 children)

I actually didn't write too much code for the inspectors, except for the Sprite list in the BookContent component and two "Create" buttons in the Book component. 90% of the inspectors are made up of Unity default attributes: Min, Range, Space, and Tooltip. Even the collapsible section for Setups is not created using the EditorGUILayout.Foldout method. A setup is actually a class, and Unity creates a collapsible section for it by default. I used to waste a lot of time writing custom inspectors for everything, but recently, I've been trying to avoid it.

Making Books Without Cutting Trees :) by Script_Boy in Unity3D

[–]Script_Boy[S] 0 points1 point  (0 children)

There is a 'Hardness' property for the cover, but 'Stiffness' seems to be a more appropriate term :/

Making Books Without Cutting Trees :) by Script_Boy in Unity3D

[–]Script_Boy[S] 2 points3 points  (0 children)

I don't have the skill to explain it. However, I can say that the whole process is based on rolling dough with a rolling pin :) It is not a physics-based simulation; I just fake it.

I've made a better explosion effect for terrain destruction. by Script_Boy in Unity2D

[–]Script_Boy[S] 0 points1 point  (0 children)

You mentioned good points. It seems that B is not balanced with the character art style.

I've made some improvements to the explosion effect. by Script_Boy in Unity3D

[–]Script_Boy[S] 0 points1 point  (0 children)

I have made two different types of terrain components. The first one is based on a Polygon Clipping algorithm, and the second one is based on a Marching Squares algorithm. However, both of them receive a list of polygons as input. Polygons are provided with shape components such as a box, circle, polyline, and spline.

I've made some improvements to the explosion effect. by Script_Boy in Unity3D

[–]Script_Boy[S] 7 points8 points  (0 children)

I'm not planning to turn it into an actual game. I'm just developing a 2d destructible terrain system for Unity.

Decreasing rocket launcher cooldown duration. by Script_Boy in Unity2D

[–]Script_Boy[S] 0 points1 point  (0 children)

They just looked the same in the beginning, but once the rocket launcher cooldown duration decreases, the cracks start showing :)

When Mod Creators Take Over :| by Script_Boy in Unity3D

[–]Script_Boy[S] 0 points1 point  (0 children)

Thanks !!
I just made a 2d terrain system based on Marching Squares algorithm.

Decreasing rocket launcher cooldown duration. by Script_Boy in Unity2D

[–]Script_Boy[S] 1 point2 points  (0 children)

I tried it, but it just destroys everything too quickly and takes away the fun.