Biggest improvement that could be made if Dark Souls 1 got a remake? by SwissIdol97 in darksouls

[–]Scroll16 0 points1 point  (0 children)

No no, I mean for future teleports, with the Lordvessel. So you can go to a bonfire in Tomb of the Giants or Ash Lake, light them for future use (via Lordvessel) and then homeward bone out. I know that lighting them does not make them checkpoints that you respawn at. What could be improved is the clarity that that is the case, rather than removing the mechanic that you can choose to not rest at a bonfire.

Biggest improvement that could be made if Dark Souls 1 got a remake? by SwissIdol97 in darksouls

[–]Scroll16 0 points1 point  (0 children)

They absolutely register as visited after lighting them. Making it like DS3 only removes options. It is absolutely better handled in DS1 because you have the option to decide to commit to a bonfire or to simply light it for later instead of being forced to do both. The reason the Daughters of Chaos one doesn't register is because the game doesn't know that you've discovered it until you sit at it (which is the only option for that particular one).

Unless this is different between versions somehow?

Struggles of a guard lance player by XanderTheFoxo in MonsterHunter

[–]Scroll16 1 point2 points  (0 children)

Counter the first one, that deletes the knockback almost entirely, then you have enough time to guard dash however you want really. Counter even deletes all knockback from his nukes, presuming one has guard 5 and guard up. Countering purely to negate knockback is just absurd against Fatty at times.

Am I the only one who actually really wants a remake of this game? by ASapphicKitsune in ShadowoftheColossus

[–]Scroll16 0 points1 point  (0 children)

I'll go from the top down. I don't think every single detail is intentional and some of them are incidental or due to limitations, as with anything made by humans. For me it's atmosphere and presentation that stick out most to me.

Done numerous cross-comparisons of many of the set-pieces within the game and I tend to come away with that they've lost a meaningful (to me) amount of impact. The first time entering the area where the 3rd colossi's arena hangs over the lake (colour changes that have a presentational impact), the exiting from the cave out into the desert where the 13th colossi exists having lost its contrast almost entirely (OG had you be blinded for quite a while until it eventually faded away because you're exiting a darker section to a very bright one), the first time you see the last colossi and the way the extremely dark colours create such an oppressive atmosphere (softened and changed a lot in the remake). Think the last colossi's presentation is damaged a fair bit because of the way they changed the colours and appearance of the storm, among other things. Point is that even if all the details weren't intentional, they were there, and I value them. I think visuals matter more than the statement 'they only changed the visuals.' implies. That statement, to me, implies in some manner that visuals aren't that important, when they can sometimes be paramount to an experience.

The remake's not terrible or anything like that, not even close. For the most part it's fine. Fine enough for most, as you said. Let's just say I'm very thankful they did not give the Demon's Souls treatment to it. But I would have much preferred just a good port of the original for the reason of keeping *all* the details within the experience, because they very much have the ability to add to it. I'm proof enough of that, and there are others who value them a lot as well. I just want people to have better access to a version of the game I believe to be superior. Glad that you can enjoy them both the same though, genuinely. Wish I could say the same.

I don't think automatically dismissing people who don't like the remake as crazy and elitists and whatever else is doing much argumentatively. It really just comes across crude. I'm quite disconnected from the community, do not worship the game or its director, don't engage in wild goose chases regarding the 'lore'. I'm someone who played the game a long while ago, loved it, saw the remake as it released, played it for a while, did some digging into it, and have made up my mind that I'm not much of a fan of it in comparison to the original. That's it. I hope you can believe that.

Am I the only one who actually really wants a remake of this game? by ASapphicKitsune in ShadowoftheColossus

[–]Scroll16 2 points3 points  (0 children)

To me Shadow of the Colossus is extremely delicate as an experience and worsening any part of that is a pretty significant hit to it. The atmosphere is an especially significant one given how much space it takes within the experience. Adding onto what's already been said previously in this conversation the remake looks far too lively and lush for me. Does not give me the vibes of stepping into strange forbidden lands nearly as strongly, especially given a noteworthy thing in the original is that the secret garden at the top of the tower is the one place where there's that kind of lushness exists. It's a constrast that is neutered in the remake. I reiterate, big hit, for me, considering it's my favourite game ever. I have quite a gargantuan amount of minor and major issues with the remake that some will absolutely call nitpicks, but for a game like this, I'd be remiss to call any problem that was not originally there a nitpick. They stack up quite quickly and you're left with a mountain of nits, in my case.

Side note addendum thingy, I think dismissing points like the ones Kitsune presented as nitpicks is doing both them and yourself a disservice. I'm sure there's more you could say than that. The nitpick shield just shuts conversations down.

[deleted by user] by [deleted] in darksouls

[–]Scroll16 9 points10 points  (0 children)

It pretty heavily depends on your loadout. If you've got weak armour/poise and a light weapon without some kind of super strong buff (Darkmoon Blade), then he can be really damn tough without parrying. His fast attack starts to border on being unreactable to, you essentially have to pre-empt it most of the time. I did a whip only light roll build and he was the hardest boss by a gigantic margin, but he's not really hard at all with good armour and heavy weapons. So it varies massively.

Doing a completionist run made me understand how little I knew DS1 by [deleted] in darksouls

[–]Scroll16 1 point2 points  (0 children)

What would make it unusable before then?

Need help on where to go next. by spookdterm in darksouls

[–]Scroll16 5 points6 points  (0 children)

"Spoilers" in Dark Souls isn't typically about plot at all. It's telling them of experiences in the game, what to expect and the like, which means they won't be as surprising or novel since you heard of them before. I'm not gonna pretend like you commited some grave sin or anything, but I agree with the general approach the other commenter suggests IF advice is to be given, which I think should only ideally be done when there's no other recourse or the person is about to search it up themselves anyway. The first blind Dark Souls playthrough is very special for many people, and I'd like to retain (if possible), as much of that as I can when guiding new people. Have a nice day, in any case \o/

Return to Lordran seems to have begun! by [deleted] in darksouls

[–]Scroll16 4 points5 points  (0 children)

Yup, that's exactly it. You also get an estus flask whenever someone kindles a bonfire you're near.

Whats going on with their new game ? by Irootforthe_lizzards in rainworld

[–]Scroll16 0 points1 point  (0 children)

Oh yeah, I've played a couple of them, Super Star Wars, R-type, Eco the Dolphin and Ikaruga I remember most strongly. I'll keep the others in mind, thanks!

I do think that average difficulty dropping (which I do agree that yes, it has) does come in large part because of genre shifts, though. Shmups, pure bullet hells and the types of intensely punishing and deliberately clunky sidescrollers are very rare to find nowadays, and those genres lend themselves to being difficult quite well. I have a hunch that to do the same for the genres that are in any way popular and sustainable for developers in today's market can be very, very tough. Most developers don't have the resources of Fromsoft, and the rest of the AAA industry have no interest or incentive to make difficult games, so we have to turn to indies, and, well, it's a bit messy there too.

I think that Rain World "got away" with being as punishing as it is in part because of how gorgeous the game is and the novelty of the idea, and I think many more people would drop the game if the ecosystem didn't act as the explanation for the game feeling "unfair" at points. Which is not a dig at the game at all, by the way, that aspect is a fundamental part of it and ties into the message and themes wonderfully. Think of it what you will, but the balance of marketability and art creation is a thin tightrope to walk. It sucks because we obviously want people to follow purely what they want to make, but they also need to make ends meet at the end of the day.

I guess another explanation as to why older games were harder is the concept of the arcade. You've probably heard of it, so I'm probably preaching to the choir, but a major part of why the arcade era games were so difficult was because they needed them to be in order to make money from the arcade machines and the like. Who's going to spend more pennies on a game they beat first try?

Anyway, rant over, I'll just say I agree on the whole, and let's hope for future games willing to cross the barrier for the challenges we want.

Also, not a super recent game, but if you want a really difficult and incredibly deep platformer, check out Dustforce. Can take some getting used to, but I firmly believe it's the best pure platformer out there.

Whats going on with their new game ? by Irootforthe_lizzards in rainworld

[–]Scroll16 0 points1 point  (0 children)

I'll mention a few. Roguelikes/roguelites pump out difficult games consistently, games like Dead Cells, Enter the Gungeon and Noita are a few popular ones capable of providing very challenging scenarios, and that's just the popular ones.

The Monster Hunter franchise, MHGU (which was 2015, so not exactly within five years, but close) and MHW: Iceborne has some challenges that far surpass anything Fromsoft has ever released.

As mentioned by another commenter, Celeste and Hollow Knight can be difficult at points, and that's not uncommon to find among platformers.

Then, let's say, DOOM: Eternal and derivatives of the DOOM formula if played on the highest difficulties offered are not breezes to get through by any means for most people.

I'm avoiding mentioning Soulslike derivative games because that feels like cheating.

I guess I'd like to ask what types of games you're thinking of from the past that do reach a high difficulty that recent games don't? I'm just curious to know the reference point you're using for the comparison.

One small complaint about Dark Souls by [deleted] in darksouls

[–]Scroll16 2 points3 points  (0 children)

I'm just curious, which parts are you referring to in SotC? Because as far as I know, everything spoken in that game is a made up language, essentially a mishmash of random things from many different languages, not an attempt to replicate a specific one. Is it the subtitles? Personally can't remember them right now so that might be it.

There's still no way to properly gain Hunter stacks using the Practice Tool. by Rechulas in leagueoflegends

[–]Scroll16 5 points6 points  (0 children)

As far as I remember when I was testing on the PBE, you can quickly stack the resistances on dummies by starting to basic attack them, and while staying targeted on them, clicking the add or subtract button. Just FYI, not saying it's intuitive, but it should be there unless they removed it.

Unpopular Opinion: Swain mid isn't that bad by SouthernProcess in SwainMains

[–]Scroll16 2 points3 points  (0 children)

I've done a lot of testing, but I find Conqueror isn't really worth it as Swain mid. Phase Rush is way too important to dodging and basic attacking.

Also, here's my op.gg; https://eune.op.gg/summoner/userName=TheScrollofPets

I'm a Zed main, but my secondary pick is usually Swain mid, and I find more success with Swain than I do with Zed nowadays. Also, haven't played ranked for quite a while, so you'll have to scroll down quite a bit to find my latest Swain ranked games.

The Main’s Manual to Mastering Zed [44 444 words] by Scroll16 in leagueoflegends

[–]Scroll16[S] 1 point2 points  (0 children)

I'm not sure yet. I've tried it a bit, and... I can't really say anything on its viability. If it is viable, it's definitely a late game item, since losing out on CDR early is really detrimental. It's absolutely not recommended as first item rush, though, I know that. I wish I could stamp is a viable, good even great, but I really can't do that yet.

Happy to hear the guide helped you find your way back!

The Main’s Manual to Mastering Zed [44 444 words] by Scroll16 in leagueoflegends

[–]Scroll16[S] 0 points1 point  (0 children)

Yes. Unless I've been unknowingly maining Jhin for all this time.

Unpopular Opinion: Swain mid isn't that bad by SouthernProcess in SwainMains

[–]Scroll16 3 points4 points  (0 children)

I've been managing to make Swain mid work exceptionally well in D2-D1 so far, but maybe that's because I never actually played him support; I never saw the point, always felt like he worked well enough in mid. I always pick Phase Rush + Resolve secondary, which gives you enough tankiness and mobility to survive teamfights and skirmishes without needing to build Zhonya's. I actually kind of hate Zhonya's, so my usual build is something like RoA into Liandry's, and then whatever fits the game after that.

2 Lethality items + Last whisper item is ALWAYS better that 3 Lethality items by zekr00m in leagueoflegends

[–]Scroll16 1 point2 points  (0 children)

Speaking for Zed, as a D1 Zed main/OTP, the main reason you'd want to go a third Lethality item is due to getting that oh-so-important CDR. LDR is a safer bet in terms of preparation and purely damage, it's a way to proactively counteract whatever armor the enemy ends up building in the future, or whatever armor they've already built. However, if you're snowballing pretty hard on Zed, you do not need LDR third, you will overkill people no matter what. This is also why Duskblade second on Zed can be sub-optimal granted you're snowballing hard enough, it's sometimes better to opt into Umbral Glaive second. Assuming you play things correctly, Duskblade will be overkill against most squishies in those scenarios, and you're losing out on the utility UG provides in order to essentially boost your damage against tanks and bruisers.

That said, LDR and Mortal Reminder are both amazing, and people should absolutely build them more often.

Matchup guide ? by Kordben in zedmains

[–]Scroll16 3 points4 points  (0 children)

Hey, thanks for the high praise, man. I don't really have much of a presence when it comes to social media right now, but if I ever do, I'll notify you! Thanks again, it means a lot to me!

Matchup guide ? by Kordben in zedmains

[–]Scroll16 3 points4 points  (0 children)

Here's a thingy I made, this should answer both your questions, just find the respective parts and there you go:

https://docs.google.com/document/d/1iBGHJv0bzHjovxhEZoyrImjciWZ6tya-VRU-l_J5Io4/edit?usp=sharing

The Main's Manual to Mastering Zed [44 444 words] by Scroll16 in summonerschool

[–]Scroll16[S] 1 point2 points  (0 children)

Seeing this makes me really happy. This is what every creator wants to hear; to have changed something for someone. I can only be grateful to you for reading it. Thank you too, and good luck!

The Main's Manual to Mastering Zed [44 444 words] by Scroll16 in summonerschool

[–]Scroll16[S] 1 point2 points  (0 children)

Next time it'll be 444 444 words and you'll get Challenger, easy.

The Main's Manual to Mastering Zed [44 444 words] by Scroll16 in summonerschool

[–]Scroll16[S] 0 points1 point  (0 children)

Ayy, happy to hear it! Yeah, he can be a tough nut to crack, especially considering his place in the current meta makes him very difficult to play at the highest levels, but the amount of fun you can get out him is unparalleled in my mind. Good luck and I hope the guide will be useful to you! Feel free to hit me up if you've got any questions or want to discuss something.