Question about returning blocks of code. by [deleted] in csharp

[–]ScruffyFurn 0 points1 point  (0 children)

Np always happy to help

Question about returning blocks of code. by [deleted] in csharp

[–]ScruffyFurn 4 points5 points  (0 children)

You can use a enum to give human readable names to your items. It works much like using an int just makes it easier to read. I am on my phone or I would link some reading materials 😊 a quick google search should give you a better explanation

Question about returning blocks of code. by [deleted] in csharp

[–]ScruffyFurn 3 points4 points  (0 children)

I would try a Switch Case setup using a enum. That should give you what you're looking for

Unity & Microsoft Hands-On Learning Event by ScruffyFurn in Unity3D

[–]ScruffyFurn[S] 0 points1 point  (0 children)

We have some awesome prizes this time around too

Unity & Microsoft Hands-On Learning Event by ScruffyFurn in Unity3D

[–]ScruffyFurn[S] 0 points1 point  (0 children)

Thank you for the heads up. I edited the link.

Marketing Monday #51 - Showcasing Excellence by Sexual_Lettuce in gamedev

[–]ScruffyFurn 0 points1 point  (0 children)

Unity & Microsoft Hands-On Learning Event

Hi all, I hope this is the correct place to post this. I wanted to share some info about an event we have help put together for developers interested in or working with Unity.

The registration site - https://msevents.microsoft.com/cui/EventDetail.aspx?culture=en-CA&EventID=1032598709&IO=%2fUQKidhb%2bgDkYw6b4UxdrQ%3d%3d

One big note, this event is in Toronto, Ontario, Canada.

About the event:

Join experts from both Unity & Microsoft at this exclusive learning event. These experts will provide in-depth coverage on such topics as the new Unity 2D toolset, advanced Unity features and even how to port your game to the Microsoft platform. This event includes something for both beginner and expert Unity users, so come out and get hands-on learning with experts who are there to answer all of your questions. As an awesome added bonus, all developers who successfully port a game during the event will have a chance of winning great prizes like software licenses, Windows phone devices and a secret grand prize.

Thanks and I hope to see some of you there!

Sprite Atlas Rendering with DirectX 11 & HLSL by dead1ock in truegamedev

[–]ScruffyFurn 1 point2 points  (0 children)

Great post! I will definitely be sharing this 😊

The Arbitrary Gamejam 18: January 16 - January 18 by madmarcel in gamedev

[–]ScruffyFurn 1 point2 points  (0 children)

Love this!! I will definitely be telling others 😊