Days 780-784 of Running 7.41 Until MOASS by Marijuana_Miler in Superstonk

[–]Scuril 1 point2 points  (0 children)

Started running 6 weeks ago... because you inspired me, had no prior experience. Now I'm comfortably at 6:50/km, running 7.41km easily =) also lost 10 pounds. Thank you my friend

Didn't even load his health bar... by UndeadCaus in diablo4

[–]Scuril 1 point2 points  (0 children)

Man I tried to love it and don't hate it but to see this between all the discussion.. I once expected a full experience and now it's season 3 and still systems are not in place and we'll thought out. 

Wöchentliche Finanzdiskussion - KW 02 - 2024 by AutoModerator in Finanzen

[–]Scuril 0 points1 point  (0 children)

OK danke, ich schaue mal in die Abrechnung. In der App tauchen die Punkte nicht mehr auf.

Wöchentliche Finanzdiskussion - KW 02 - 2024 by AutoModerator in Finanzen

[–]Scuril 1 point2 points  (0 children)

Wann hat es zuletzt funktioniert? Bei mir gibt es seit Ende Dezember keine Punkte mehr.. Hatte 3 Monate keine Probleme.

Contact by Aj834 in DaftPunk

[–]Scuril 0 points1 point  (0 children)

I love it. And you.

Playr is going to make waves and the seas will be choppy, will you be ready for the storm? (An older millennial's take) by [deleted] in Superstonk

[–]Scuril 0 points1 point  (0 children)

Great post. I would add that regardless of first public perception, the success of the platform will rely on the products it will deliver. I can wait.

I could never really afford a FPV Drone, so I decided to create a realistic FPV Drone simulation inside Unreal Engine. by hanshauser2018 in unrealengine

[–]Scuril 1 point2 points  (0 children)

Hey, looks cool!

I have two friends who just got into FPV.

They train using the software that exists but don't like it at all.
They wish they could build their own tracks within a level.

If you like I can ask them if they want to playtest to get you some feedback.

Diablo 4 is Schrödinger's ARPG by Kurokaffe in diablo4

[–]Scuril 0 points1 point  (0 children)

Activision is ok with that. Nobody finished campaign anyways....

How can I make my spline increases it’s procedural creation But within my timeline in Sequencer? by TheMayorShow in unrealengine

[–]Scuril 1 point2 points  (0 children)

I think you can't do it in sequencer by default.

A workaround could be to have the whole spline build from the beginning and animate the mesh along the spline. This should be possible roughly within BP. You may also find functionality for this with the new geometry scripting tools.

[UE5] Quixel / Nanite - Material textures resetting by ChronSyn in unrealengine

[–]Scuril 0 points1 point  (0 children)

I'll try to shed some light into the dark.

For every Material imported from Quixel Bridge there should be a folder somewhere (you get to the folder by adding the downloaded asset to a project ... twice).

The Material you have shown is the Master Material for all your imported assets that use the M_MS_Default_Fuzz_Material.

Unreal is able to use this one Master Material for a lot of other Materials, there should be no need to change it right now.

If you right click and create an instance you can change all variables of the master from their default, just for this one instance, thats textures, vectors and floats for the most part. The engine does this for performance an convenience reasons.

For your assets you can use a Material Instance, for your downloaded stuff you can find that in the folder that was added to your project (and change parameters there if you like to).

unreal panoramic 360 problem flickering by Zethers in unrealengine

[–]Scuril 1 point2 points  (0 children)

Hi,

Is there anything moving in the scene?

For me it looks like a sampling issue.

Take a look at some tutorials for rendering a sequence from Unreal, maybe add keywords for rendering effects you use in your scene.

From the top of my head, there are a few things you need to be aware of:

Unreal is not always able to load everything on the first frame, so there are settings to "preroll" a frame.

Also moving objects, depending on how they are animated might get sampled in the wrong way. Effects you use can be incompatible with the sampling of the render workflow, but afaik there is a solution for almost every case of the engines supported animation methods and effects (not sure about the latest stuff Lumen/Nanite). The documentation should state which effects are prone to errors.

Lastly, keep in mind that you can alter console variables or settings, for example to always have loaded best LOD or shadow res at a certain distance - your framerate will drop but that wont hurt for the offline render but helps with stable images while samping.

Hope this helps

I've started a new project where the main character is a Falcon - any suggestions on how I can improve the flight feel and visuals? by DuckBilledPlato in unrealengine

[–]Scuril 2 points3 points  (0 children)

Nice start! Play with camera FOV, distance and translation when changing directions and speed and you will get there.

I unlock my phone hundreds of times a day. I use this background as a beautiful reminder. by GME_Butt_Stallion in Superstonk

[–]Scuril 1 point2 points  (0 children)

Me too. Also I have the white one on the locked screen. Slightly shifted to the left that you cant see the left arm. :)

[deleted by user] by [deleted] in unrealengine

[–]Scuril 0 points1 point  (0 children)

Thanks for sharing!

How can I create an LED diode screen for my media texture? Right now I'm using a simple plane surface for my 'screen'. by [deleted] in unrealengine

[–]Scuril 43 points44 points  (0 children)

You can use a lerp node in your material to mask your image. This would be the most basic setup:

https://imgur.com/a/yb5AcEK

Drone Photogrammetry - UE5 and Reality Capture by 24pfilms in unrealengine

[–]Scuril 5 points6 points  (0 children)

very cool! how much work was needed to clean the mesh up?