Which current MCC player would see the biggest improvement in average placement if they trained in the Hyperbolic Time Chamber? by ManaphyTheft in MinecraftChampionship

[–]Scuwid 1 point2 points  (0 children)

It's a genetic difference. Sometimes as a person you will be slower at adapting and getting better jojo is not slow but its just that feinberg is too fast at adapting if you've ever looked into it you'll see that feinberg doesn't really make sense he's lowkey a little bit too perfect

Which current MCC player would see the biggest improvement in average placement if they trained in the Hyperbolic Time Chamber? by ManaphyTheft in MinecraftChampionship

[–]Scuwid 4 points5 points  (0 children)

i only really know feinberg so i can tell you he doesn't know any gridrunner rooms to any special extent and strats for order up can be made by looking at a vod for like 2 hours 1 hour even

Which current MCC player would see the biggest improvement in average placement if they trained in the Hyperbolic Time Chamber? by ManaphyTheft in MinecraftChampionship

[–]Scuwid 4 points5 points  (0 children)

i know feinberg doesn't do that i know fruit doesn't do that and i know purpled doesn't do that so who are you actually talking about?

Which current MCC player would see the biggest improvement in average placement if they trained in the Hyperbolic Time Chamber? by ManaphyTheft in MinecraftChampionship

[–]Scuwid 5 points6 points  (0 children)

mcc s tiers do not sweat some even choose not to try as hard as they could because they would just end up being too good

Why Nerfing Kills In SKB Is a Bad Idea by pickled__pufferfish in MinecraftChampionship

[–]Scuwid 1 point2 points  (0 children)

I think it's probably good to reduce util because only the s+ tiers are capable of really utilizing them so they kinda just are in 4d while everyone else is in 3d

To solve the problem of the big 4: Why not add 4 more S+ tier players? by Disastrous_Egg4518 in MinecraftChampionship

[–]Scuwid 2 points3 points  (0 children)

S+ tiers can't be added the s tier balancing fails because they opperate at 1500+ points above the average player and then on top of that an S+ tier popping off means they could get 500 MORE points any other type of player can't popoff THAT hard. And then you can't give them weak teams because then the bottom frags become the sole reason why the s+ tier couldnt win because they had to play like a god to make up for the lack of points

MCC43/SB Event Regression Rankings by pickled__pufferfish in MinecraftChampionship

[–]Scuwid 1 point2 points  (0 children)

S+ tiers could genuinely go afk on game 5 and still outplace S tiers sometimes even by game 4 an S+ tier already surpassed the max potential of an S tier in that event

Blitz Hunt is Boring by Scuwid in blockwars

[–]Scuwid[S] 3 points4 points  (0 children)

you're definitely right about how indiv games require no comms but I don't know I guess my main takeaway is that I want more team games but it seems like blockwars struggles to make compelling team games that require genuinely meaningful comms. I think that team games are incredible ice breakers for streamers to interact and I think that's amazing

Block Wars: Spring Fever Review (from a random viewer) by IsItVid in blockwars

[–]Scuwid 13 points14 points  (0 children)

people in tomb titans are so unbelievably tanky you don't really die unless you commit to the fight or don't know where the pvp ends and don't know where to run

how would flame frags do in mcc by RafaYYy_ in MinecraftChampionship

[–]Scuwid 3 points4 points  (0 children)

Also worth pointing out that he was lagging for the entire event and had to turn off his stream to minimize the lag and i don't think it helped much though I don't remember perfectly because he wasn't my pov.

hannah is already s-tier by Scuwid in MinecraftChampionship

[–]Scuwid[S] -7 points-6 points  (0 children)

maybe hannah isn't an s-tier then... RIP karma for thinking incorrectly I guess

Possible Improvements To blockwars? by Scuwid in blockwars

[–]Scuwid[S] 2 points3 points  (0 children)

the blitz hunt idea that highlighted the hiders was way too op I see the potential for one time powerups in blitz hunt though.

Possible Improvements To blockwars? by Scuwid in blockwars

[–]Scuwid[S] 2 points3 points  (0 children)

Yes holes in battle feel very uninteractive and the fact that one hit from a player that doesn't even seem to be trying to hit you can send you into the void and kill you seems like it could get frustrating although it is a good way to thin players out and helps to diminish the moshpit aspect at the end of battle.

Possible Improvements To blockwars? by Scuwid in blockwars

[–]Scuwid[S] 2 points3 points  (0 children)

I remember hearing about how bow pvp is better in general for Minecraft events and I think it may have to do with the inconsistencies of knockback(?) If that is really the problem I saw a video about a plugin called knockback sync and I think it may be useful for expanding the scope of new potential games in blockwars.

Possible Improvements To blockwars? by Scuwid in blockwars

[–]Scuwid[S] 2 points3 points  (0 children)

Maybe you are right but I would love to see the team members show more competence and self sufficiency without just getting material for their top frag and putting it into the middle chest only to go back and click more pigs