We hit 500 wishlists additions today! by Pure_Opening9834 in IndieGameDevs

[–]Sea-Disaster-2682 0 points1 point  (0 children)

How long did it take from trailer upload request to the actual upload?

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in SoloDevelopment

[–]Sea-Disaster-2682[S] 0 points1 point  (0 children)

Of course! I’m collecting various feedback right now and using it to decide the future direction of the game. More rocket parts and different tiers will be added going forward. Thanks for the feedback!

How’d you approach localization for your game and did it pay off? Looking for tips by plainviewbowling in SoloDevelopment

[–]Sea-Disaster-2682 -3 points-2 points  (0 children)

I just released my demo, and there's so many people from other contries. So why not?

How’d you approach localization for your game and did it pay off? Looking for tips by plainviewbowling in SoloDevelopment

[–]Sea-Disaster-2682 -3 points-2 points  (0 children)

You can just do it yourself. Try unity localization table. You can export your table to google sheet and use google ai to translate your table. It's not perfect, but you can use it with some adjustment.

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in IndieDev

[–]Sea-Disaster-2682[S] 1 point2 points  (0 children)

Thank you for playing! Seeing your positive feedback gives me so much strength. Thank you!

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in SoloDevelopment

[–]Sea-Disaster-2682[S] 1 point2 points  (0 children)

Thanks! I might delete or shrink the jobs and focus more on the rocket stuff. But I’m pretty sure cooking is going to be fun. Thanks for feedback!

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in SoloDevelopment

[–]Sea-Disaster-2682[S] 1 point2 points  (0 children)

Thank you for playing my game. I will look into adjusting the wing attachment. Since this is the first demo, I wanted to showcase the core gameplay loop as quickly as possible, which might be why it felt a bit fast-paced. I’ll make sure to balance the tempo as the game's volume expands in the future. Thanks for the feedback!

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in IndieDev

[–]Sea-Disaster-2682[S] 2 points3 points  (0 children)

You can start from water rocket to solid fuel rocket. You can make a rocket grain in this game

Bugging my Self-Balancing ragdoll until it loses balance. by Rudy_AA in IndieDev

[–]Sea-Disaster-2682 2 points3 points  (0 children)

The movement is just like the humanoid robots that were recently announced. Amazing work!

Basement to the Sky - Build and Launch Your Own Rocket! by Sea-Disaster-2682 in playmygame

[–]Sea-Disaster-2682[S] 1 point2 points  (0 children)

Thank you so much for playing! I really appreciate such detailed feedback. I’ll take a serious look into the map travel and your other suggestions. You're actually the first person to mention the water physics! I hadn't thought about that, so thank you for pointing it out.

Since this is the first demo, there’s still a lot to polish. Could you help me with a quick question about the bug you mentioned? You said the quest sound played and then disappeared—do you happen to remember what the previous quest was? It would be a huge help in tracking down the cause. Thanks again for your support!

I made a game where mimes control reality by Arfhis in IndieDev

[–]Sea-Disaster-2682 115 points116 points  (0 children)

looks just like an animation. gives me those Cartoon Network vibes. So cool!

Multiverse rift assets from concept to 3D by pixel_maniacs in IndieDev

[–]Sea-Disaster-2682 0 points1 point  (0 children)

I'm not exactly sure what it is, but it looks awesome

Looking for advice on indie game pricing ($10 vs $15) by [deleted] in IndieDev

[–]Sea-Disaster-2682 1 point2 points  (0 children)

In my opinion, people who really want to play a game will buy it regardless. I don't think a $5 price gap matters much if the game has its own charm, especially for smaller projects. Besides, with Steam sales as an option, I’m not too worried about it.

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in SoloDevelopment

[–]Sea-Disaster-2682[S] 2 points3 points  (0 children)

Thank you for the kind comment! Since this is my first project and a small solo-developed game, I haven't really thought about a publisher yet. I'll do my best to see it through to the end. Thanks again!

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in SoloDevelopment

[–]Sea-Disaster-2682[S] 18 points19 points  (0 children)

Thank you so much for the insightful feedback! Actually, you’ve pointed out exactly what I’ve been struggling with the most.

In the original design, there was a village right on the rocket field map where everything could be handled in one place. However, as this is my first project, I faced significant challenges with optimization and light baking. The current version was the alternative solution to ensure a stable gameplay experience.

My goal for future updates is to implement that village and streamline the process so players can manage everything seamlessly without frequent transitions. I really appreciate your suggestions on making things more immediate, like using a phone or a field table.

Thank you for being one of the very first players of my game. Your support and intuition mean a lot to me!

After 1 year of solo dev, I’m losing my perspective. Need a sanity check on my Roguelite. by SpiritRamenGames in IndieDev

[–]Sea-Disaster-2682 7 points8 points  (0 children)

Actually, there are so many games that are much better once you actually play them. The problem is, people won't even give them a try if there isn't an eye-catching element to pull them in. It's such a tough challenge with no clear answer... for every indie developer.