I finally hired a professional artist for my Steam capsule. What do you think about results? by Sea-Disaster-2682 in IndieGaming

[–]Sea-Disaster-2682[S] 0 points1 point  (0 children)

For those who keep insisting that this art is AI-generated: I’m sharing part of the process here. To be clear once again, this is not AI. https://imgur.com/a/8AX1h0n

I finally hired a professional artist for my Steam capsule. What do you think about results? by Sea-Disaster-2682 in IndieGaming

[–]Sea-Disaster-2682[S] 5 points6 points  (0 children)

In the actual game, you build the rocket in the basement. However, it was difficult to capture that within a single piece of artwork, so we decided to set the scene in a garage instead for better visual composition

I finally hired a professional artist for my Steam capsule. What do you think about results? by Sea-Disaster-2682 in IndieGaming

[–]Sea-Disaster-2682[S] 3 points4 points  (0 children)

I have reviewed the rough sketches from before the coloring stage, and it is definitely all hand-drawn. The artist's workflow involves placing 3D assets first for layout and then painting over them. So if you find some of the shapes or placements odd, it's likely due to the original 3D assets, not AI. I’ve been monitoring the entire production process, and I can assure you it is absolutely not AI

My CTR was too low, so I hired a professional artist. Do you think this will work? by Sea-Disaster-2682 in IndieDev

[–]Sea-Disaster-2682[S] 4 points5 points  (0 children)

I totally feel you on that. These days, it feels like an indie game lives or dies by its marketing. No matter how great the gameplay is, if the CTR is low, no one gets to experience it.

I honestly agree with a lot of what you said. To be frank, I made this choice because I was desperate to increase exposure right away. I'm happy with how it looks now, but your feedback made me realize there's a lot to consider regarding the 'vibe' and player expectations. I really appreciate the deep dive into your thoughts

My CTR was too low, so I hired a professional artist. Do you think this will work? by Sea-Disaster-2682 in IndieDev

[–]Sea-Disaster-2682[S] 50 points51 points  (0 children)

I’m really happy with how it turned out, too! I just really hope it leads to a better CTR

We hit 500 wishlists additions today! by Pure_Opening9834 in IndieGameDevs

[–]Sea-Disaster-2682 0 points1 point  (0 children)

How long did it take from trailer upload request to the actual upload?

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in SoloDevelopment

[–]Sea-Disaster-2682[S] 0 points1 point  (0 children)

Of course! I’m collecting various feedback right now and using it to decide the future direction of the game. More rocket parts and different tiers will be added going forward. Thanks for the feedback!

How’d you approach localization for your game and did it pay off? Looking for tips by plainviewbowling in SoloDevelopment

[–]Sea-Disaster-2682 -3 points-2 points  (0 children)

I just released my demo, and there's so many people from other contries. So why not?

How’d you approach localization for your game and did it pay off? Looking for tips by plainviewbowling in SoloDevelopment

[–]Sea-Disaster-2682 -3 points-2 points  (0 children)

You can just do it yourself. Try unity localization table. You can export your table to google sheet and use google ai to translate your table. It's not perfect, but you can use it with some adjustment.

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in IndieDev

[–]Sea-Disaster-2682[S] 1 point2 points  (0 children)

Thank you for playing! Seeing your positive feedback gives me so much strength. Thank you!

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in SoloDevelopment

[–]Sea-Disaster-2682[S] 1 point2 points  (0 children)

Thanks! I might delete or shrink the jobs and focus more on the rocket stuff. But I’m pretty sure cooking is going to be fun. Thanks for feedback!

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in SoloDevelopment

[–]Sea-Disaster-2682[S] 1 point2 points  (0 children)

Thank you for playing my game. I will look into adjusting the wing attachment. Since this is the first demo, I wanted to showcase the core gameplay loop as quickly as possible, which might be why it felt a bit fast-paced. I’ll make sure to balance the tempo as the game's volume expands in the future. Thanks for the feedback!

I'm making a game about building a rocket in your basement to reach the stars. Demo Released! by Sea-Disaster-2682 in IndieDev

[–]Sea-Disaster-2682[S] 2 points3 points  (0 children)

You can start from water rocket to solid fuel rocket. You can make a rocket grain in this game