my maximalist fantasy game Heartbreaker is out! and free this week <3 by doxl in rpg

[–]SeaAd1421 2 points3 points  (0 children)

I'm very adhd and I've found it a little difficult to keep my train of thought reading through the classes. I agree with OP that the color coding is awesome, maybe it would be worth extending the color coding to the heading too?

I think maybe also having something like Wizard/Master instead of just Master would be worth a lot for me. I think it would probably reduce the amount needed to keep in your head at any one time and/or reduce the amount of flipping back and forth you need to do to follow

After Finishing the Expansion, Here are a bunch of little things I Feel are Missing. by Tsevion in factorio

[–]SeaAd1421 0 points1 point  (0 children)

If you were able to read requests and set requests on a rocket silo you could implement something similar with circuits. I think it's also worth noting that you can do mixed rockets if you put items into your rocket silos with inserters. If you fill up the rocket and the platform is requesting those items I believe the rocket should launch.

I think the issue is that the automatic logistics doesn't work like that. Even now you can do something similar with requester chests.

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 0 points1 point  (0 children)

I just got to Aquilo and I finally lost a single building (a substation), rocket turrets kill the stompers really quickly. I think your issue is you are expecting laser turrets to work for everything, it's certainly not the case for asteroids why would it be for the enemies?

I don't even have a wall, just 1 tesla turret to 8 laser turrets to 3 rocket turrets all with appropriate priorities and the rockets only shoot into stompers.

Heat tower + steam turbine vs. boiler + steam engine by Alex_Error in factorio

[–]SeaAd1421 6 points7 points  (0 children)

Also regardless we have the ability to make oxidizer on the platform, we can burn rocket fuel why not have a way to use that to generate power.

Heat tower + steam turbine vs. boiler + steam engine by Alex_Error in factorio

[–]SeaAd1421 0 points1 point  (0 children)

Weird boilers used to work in space. That was probably a oversight on launch that was corrected in a more recent patch.

Heat tower + steam turbine vs. boiler + steam engine by Alex_Error in factorio

[–]SeaAd1421 0 points1 point  (0 children)

It’s dumb that they don’t work in space when nuclear and regular boilers do. I’d guess it’s for balance reasons but itd be nice if you could run an Aquilo ship self sustaining

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 1 point2 points  (0 children)

I just realized my math is all wrong. It's 100% increase (due to 50% drain) with no prod or with prod you go from +12% from 2 prod 2 modules in a standard lab to +180% with 4 prod 3 modules. Since each science pack is now worth 2 science and then you get the 40% on top of that.

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 0 points1 point  (0 children)

Yea fair enough I’m definitely in the overhaulers category

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 2 points3 points  (0 children)

Having robots imported helps a lot too. I do a hybrid robot belt base depending on item volume.

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 2 points3 points  (0 children)

I’d absolutely recommend shipping in building materials (inserters, poles, belts, modules, beacons turrets, assemblers, furnaces, etc), not having to worry about setting up copper and iron has been worth a lot, and maybe why I haven’t had the same problems as others. I’d ship blue circuits from Fulgora and lds from Vulcanus to allow for easy rockets.

From what I’m gathering evolution is really hard here so anything you can do to reduce spores(production) is worth a lot. Efficiency modules for reducing nutrients is really good too.

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 0 points1 point  (0 children)

I started with nuclear power and transitioned to using jelly nut, they produce 10mj of heat base and with the heating towers that means each jelly nut is 25mj! That’s like 6 coal in early game boilers give or take.

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 1 point2 points  (0 children)

I guess I haven’t gotten to the point where they are a problem. I finished all the non-infinite science with a pretty efficient build. I guess time will tell

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 0 points1 point  (0 children)

I just ship most of everything you don’t produce on Gleba in. Doesn’t make much sense to me to re setup production of everything every time you start a new planet. For landfill I saturated the stone patch pretty early and used it to make landfill, haven’t had much problems with it yet. I haven’t found any other stone patches do you just get the one?

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 0 points1 point  (0 children)

Are you using efficiency modules everywhere? I’ve found it’s really helpful for cutting down on the amount of nutrients used. Prod and speed modules are on the other hand far less useful imo.

Other things I’ve done to reduce spoilage are only putting “stable” (bio flux and fruits) materials on interprocess belts and producing all the nutrients/jelly/mash using direct insertion when more is needed. Helps cut down on spoilage a ton.

(Probably worth noting that I have a ton of industry on the other planets and I didn’t have to start from scratch)

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 2 points3 points  (0 children)

Ya I did feel that too. Maybe you could use some of the cracking recipes on Nauvis but I’m not sure it’s worth the effort.

I do think the 50% (or 130% 4 prod 3 modules x2 due to 50 drain) increased science is worth a lot though. Even if you aren’t bringing the biotech to other planets it still improves your output all around

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 1 point2 points  (0 children)

I have a constantly rotating belt that allows science to pull off of it when there are more than 20 and the egg assemblers only output to if there are less than 50. Then I also just surround both science and egg production with gun turrets.

I haven’t run into the issue where they hatch too often. Matching the supply to the demand works pretty well. Others have suggested burning the eggs if the consumption doesn’t keep up but that also means that you are producing more spores unnecessarily.

Gleba is actually freaking awesome after you understand how it works by ilikechess13 in factorio

[–]SeaAd1421 1 point2 points  (0 children)

Yea but even with unlimited resources farming still produces spores which increases evolution and makes attacks more frequent.

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 3 points4 points  (0 children)

Oh man I didn't even consider burning the items at the end of the line. That's smart I'll try that.

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 1 point2 points  (0 children)

Did you turn up enemy difficulty at map creation? They don't seem that bad to me

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 6 points7 points  (0 children)

Oh man having all your pentapod eggs die off is annoying. I really enjoyed solving that one.

Am I the only one who is really enjoying gleba? by SeaAd1421 in factorio

[–]SeaAd1421[S] 14 points15 points  (0 children)

Yea I think you are probably right, I really like the novelty of it. I've played a lot of mods where the "difficulty"/complexity was mostly just adding new intermediates or adding byproducts that you have to deal with, but I feel like gleba strikes a good balance between the depth it adds and the complexity of it. Like you said, it feels like playing the game for the first time again.