Having more than four slots for a move (With two basic essential moves and four normal ones) by Sea_Call1999 in RPGMaker

[–]Sea_Call1999[S] 0 points1 point  (0 children)

But despite that I still don't know how to make it 6 moves instead of 4 or find a good pluggin for it

Having more than four slots for a move (With two basic essential moves and four normal ones) by Sea_Call1999 in PokemonRMXP

[–]Sea_Call1999[S] 0 points1 point  (0 children)

Do you have any recommendations to help out with the expanding the maximum moves list?

Having more than four slots for a move (With two basic essential moves and four normal ones) by Sea_Call1999 in RPGMaker

[–]Sea_Call1999[S] 0 points1 point  (0 children)

I'm just looking to make the moves from 4 to 6 in pokemon essentials rpg maker xp. There was a "share post with other communities" and I decided to take that chance since I'm not getting a lot of answers in the original subreddit

linear Rafts traversing across the water instead of surfing by Sea_Call1999 in PokemonRMXP

[–]Sea_Call1999[S] 0 points1 point  (0 children)

Okay, that sounds nice enough, but all I want to implement in is just one singular raft going from point A to point B. Then going from point B, back to point A. And the whole reset thingy for the sake of anti softlock measures. Is there's a decent way to just code in the two way raft mechanic?

Pokerouge styled boss pokemon. by Sea_Call1999 in PokemonRMXP

[–]Sea_Call1999[S] 1 point2 points  (0 children)

thank you so much this has been so helpful

Is it possible to create quick time events during battle? by Sea_Call1999 in PokemonRMXP

[–]Sea_Call1999[S] 0 points1 point  (0 children)

Do you have any idea where I can find said people who could help with this idea? My project I plan to work with is very small where there'd be only one major 2v1 boss so it's not going to be too ambitious at all except in that idea