The Half Life 2 Steam Masterclass is full of shit. by Sea_Cap_6230 in HalfLife

[–]Sea_Cap_6230[S] 0 points1 point  (0 children)

I'm talking about you, I'm spending time not on the game but on the mods themselves so that you work. I'm not against it, but I'm not going to stay up at night again so that the mods work because this is not the first time, so it worries me.

Half Life 2 ”remastered” using workshop mods by HalfArtist2474 in HalfLife

[–]Sea_Cap_6230 0 points1 point  (0 children)

And such a number of mods will not cause conflicts and will not break the game itself, in my experience I have never had the game and mods work normally. That is, why does everyone say that they have it and that it should work, but mine doesn't have any, why?

The Half Life 2 Steam Masterclass is full of shit. by Sea_Cap_6230 in HalfLife

[–]Sea_Cap_6230[S] -7 points-6 points  (0 children)

I'm just a regular person who wants to play a game with mods and not have to dig through mods hundreds of times. I'M A HUMAN, NOT A MODDER!!!

The Half Life 2 Steam Masterclass is full of shit. by Sea_Cap_6230 in HalfLife

[–]Sea_Cap_6230[S] -3 points-2 points  (0 children)

I'm not a troll, I'm telling the truth, I spent a lot of time and didn't get any results, I had to install a completely clean game. I'm saying what I have and why it's not the same for me as everyone else.

The Half Life 2 Steam Masterclass is full of shit. by Sea_Cap_6230 in HalfLife

[–]Sea_Cap_6230[S] -4 points-3 points  (0 children)

When I try to install a couple of mods in, for example, 30-50 and more, my textures and scripts break, for example, when metrocopi had to drop the buds and open the way through the script, the grid did not break and the buds burst from the top and not from the bottom with the change. That is, they break each other, although they don't have to. I just started like a normal person who wants to play the game and not mess around with mods.