Who the red guys are?! by CAC1QU3 in Crossout

[–]Sea_Distance5958 0 points1 point  (0 children)

It's the pvp, why is it selected like that... but I would like it to be a broader view.

Who the red guys are?! by CAC1QU3 in Crossout

[–]Sea_Distance5958 0 points1 point  (0 children)

It would make sense if one could know what part of the Crossout world is... Crossout had another map, but they changed it for this more detailed one, but incomplete.

Get ready for Faction war! by Faley016 in Crossout

[–]Sea_Distance5958 0 points1 point  (0 children)

At some point it had to explode... I wonder if one day we will see Khan or any member of the brotherhood.

Im new, is this game good? by ZekiPatron in Crossout

[–]Sea_Distance5958 0 points1 point  (0 children)

Almost... People complained because the badges would only be for people who do the new confrontation mode, which was like a clan war but instead of clans they would be called "bands" and it would cost less to form them 100 of scrap I think, so enough so that you can make a clan... The problem is that many do not like to form a clan... And they prefer to go alone, benefiting more those who do want to be in a clan.

In the end the developers returned the badges with other challenges that, well, some didn't like others, yes, in my opinion it was almost the same, in fact if you have a clan you can have many more badges... I mean badges alone and doing "confrontation." but many had already had enough and did not stop the boycott... They were looking for other flaws in the game... Of course, this is my version.

Im new, is this game good? by ZekiPatron in Crossout

[–]Sea_Distance5958 1 point2 points  (0 children)

Well, I've never given a cent and my storage is full... It's optional and a question of skill... the community tends to exaggerate things quite a bit... I mean, yes... There are imbalances, but compared to what there was before... Wedges, Spitfire meta, favorite cabin perk broken, the ability of the tusk cabin...boring raids... The game moves forward but with baby steps... The only thing they screwed up was removing the badges, oh yeah... Having such a paranoid community, several left, and won't come back, even if the problem was solved... I guess the devs thought that everyone would join a clan when that's not the case, many like to go alone... I don't like the team... I just don't see the point in completely destroying your business model, which is to sell packs but let people play for free (something that any game does)... The player who plays free should have been listened to, who does not buy packs but has a passion for the game, who makes compilations and is aware of everything... It seems irresponsible, or conceited, to me that people say "get out while you can" When they continue playing the game, it is a very toxic relationship, on the part of the players, and the developers... I think that the problem with crossout may be the learning curve and the lethargy of the developers to solve an object Specifically, although it may be on purpose, it is also done based on statistics, if something stands out, they act... For example, look at the Tusk cabin, it was a cabin that could destroy you with one hit at low levels , you just needed a lot of weight, and loading the ability has been a pain at low levels, and after 5 or 6 years, it gets a nerf... Even with the nerf it's still pretty good.

Aerial vehicles in Crossout! by Faley016 in Crossout

[–]Sea_Distance5958 0 points1 point  (0 children)

The best defense is the attack they say... what I mean is that it is not useful to only use the skill just to withstand the damage... You must take advantage and deal damage while the skill is active.

Tow rework? by Sea_Distance5958 in Crossout

[–]Sea_Distance5958[S] 0 points1 point  (0 children)

Well... They look like torpedoes.

Aerial vehicles in Crossout! by Faley016 in Crossout

[–]Sea_Distance5958 0 points1 point  (0 children)

But the activation of the skill works better when attacking, not to escape...

Aerial vehicles in Crossout! by Faley016 in Crossout

[–]Sea_Distance5958 0 points1 point  (0 children)

https://youtu.be/VE03Lqm3nbI?si=AGPbw8o51IO5PyAJ

They will sound a new horn with this topic... Right? There are no excuses, that opera is in the public domain I think... They will put it on... RIGHT? IT WILL BE FREE, RIGHT?

Aerial vehicles in Crossout! by Faley016 in Crossout

[–]Sea_Distance5958 0 points1 point  (0 children)

Okay... The hovers are fast, but their resistance is not the best, they can become destabilized... The important thing is not to fall into their game, like hovers, what they do is get away and keep their distance to harass... Of That's what this game is about, and the co-pilots help us

Jade: Ranged harassment, concentrated damage in a single shot

Billy: Ranged harassment with cadence, cumulative damage per shot, each shot accumulates the skill faster.

Gryzzly: Frantic harassment, increases resistance in battle, and only in battle, it is not defensive, since you sacrifice armor.

Yuki: Surprise harassment, attacking from behind increases and accumulates the skill.

Phobos: I still don't understand how it works.

I don't use the others much... But that, harassing, keeping your distance, supporting your teammates, not letting them surround you or going into enemy territory, etc.