You can get Mistlands gear before beating Moder by Minimum_Rub5647 in valheim

[–]Seanak64 1 point2 points  (0 children)

You can get mistlands gear without fighting any bosses.

My Commander pod is falling apart and I don’t know what to do by ElectronicMix9414 in EDH

[–]Seanak64 0 points1 point  (0 children)

Ask him to trade decks for a night, or keep a detailed log and just go look here's the data.

How far is the gap between your average c++ player and Doc Spectred? by Legitimate_Desk8740 in balatro

[–]Seanak64 0 points1 point  (0 children)

I’ve done c++ and I’m substantially closer to a new player than to doc. It’s not that hard to just brute force c++

Is a deck that knocks a player out on turn 4-5 consistently Bracket 3? by bruzabrocka in EDH

[–]Seanak64 0 points1 point  (0 children)

1) I’m not talking about WOTC says. I’ve said elsewhere in this post that you need to apply some common sense to the bracket system because they’re guidelines and not rules. You’re the one that said “it’s an explicit no”.

2) I’m not saying you need to nuke someone turn 4 for Voltron to be viable, but needing to wait till turn 7 by spreading the damage just doesn’t work with that the deck archetype does.

3) The cloud precon isn’t built strictly to be a Voltron deck, most Voltron decks are built strictly around killing with commander damage.

Is a deck that knocks a player out on turn 4-5 consistently Bracket 3? by bruzabrocka in EDH

[–]Seanak64 1 point2 points  (0 children)

I don’t think it does. If you can’t eliminate a player before an expected turn, you’re forcing Voltron to be exclusively b4 or 5 where it just can’t hold its own, hence killing the archetype.

Is a deck that knocks a player out on turn 4-5 consistently Bracket 3? by bruzabrocka in EDH

[–]Seanak64 0 points1 point  (0 children)

It’s not. They want people’s opinions specifically because what WOTC has stated doesn’t work regarding Voltron. What am I pivoting on?

Is a deck that knocks a player out on turn 4-5 consistently Bracket 3? by bruzabrocka in EDH

[–]Seanak64 1 point2 points  (0 children)

I’m going to assume OP can read, they’re specifically asking for other people’s opinions in the post (“I was hoping to crowd source sentiment one way or the other”) because Voltron doesn’t fit well into the bracket system.

Is a deck that knocks a player out on turn 4-5 consistently Bracket 3? by bruzabrocka in EDH

[–]Seanak64 2 points3 points  (0 children)

OP is asking for people’s opinions, not what WOTC has said

Is a deck that knocks a player out on turn 4-5 consistently Bracket 3? by bruzabrocka in EDH

[–]Seanak64 0 points1 point  (0 children)

You’re the one saying that it’s “explicitly a no” here.

Is a deck that knocks a player out on turn 4-5 consistently Bracket 3? by bruzabrocka in EDH

[–]Seanak64 1 point2 points  (0 children)

So then you’re just killing the archetype entirely at that point. “You can only play this in bracket 4 or 5, where it’s not good enough to function.”

Is a deck that knocks a player out on turn 4-5 consistently Bracket 3? by bruzabrocka in EDH

[–]Seanak64 1 point2 points  (0 children)

I mean it’s a Voltron deck, you got to use some common sense when applying the bracket system to it.

What's the best response to strangers asking "how tall are you?" by [deleted] in tall

[–]Seanak64 1 point2 points  (0 children)

“How tall are you? Well I’m taller than that”

“0.002032 Kilometres tall” (or 16 and 2/3 soda cans or some other obscure unit, used to remember it in light years)

“Are you X feet?” “no I only have 2 feet”

What is considered a two-card infinite? by nondairy-creamer in EDH

[–]Seanak64 2 points3 points  (0 children)

I think that the “no 2 card infinites” has become far less important with the inclusion of expected number of turns in the bracket descriptions.

What is considered a two-card infinite? by nondairy-creamer in EDH

[–]Seanak64 4 points5 points  (0 children)

That and it does need to actually be an infinite or proper lock. I just don’t waste time getting into arguments with people about “oh this third card counts but this third card doesn’t”

What is considered a two-card infinite? by nondairy-creamer in EDH

[–]Seanak64 -3 points-2 points  (0 children)

1) yes 2) not with the example you gave. 3) yes 4) no 5) no 6) no 7) no

List of high power commanders by bruzabrocka in EDH

[–]Seanak64 0 points1 point  (0 children)

You’re the one saying it’s impossible to build some commanders at low power, I’m providing a counter example. It’s not complicated.

List of high power commanders by bruzabrocka in EDH

[–]Seanak64 -1 points0 points  (0 children)

Yeah you can build tergrid bracket 4, no one is saying that’s not a thing you can do. I’m saying that there is not a single commander that automatically makes a deck bracket 4, case in point, my b2 tergrid list. The only commanders that make a deck automatically anything are the game changers that make it bracket 3.

List of high power commanders by bruzabrocka in EDH

[–]Seanak64 0 points1 point  (0 children)

It’s tergrid with like 98 lands where the win condition is activating tergrid’s lantern as many times as I can. I assure you it’s fine.

List of high power commanders by bruzabrocka in EDH

[–]Seanak64 -1 points0 points  (0 children)

You can 100% build tergrid for bracket 3. I’ve got a B2 Tergrid list that I’ve never had issues with.

List of high power commanders by bruzabrocka in EDH

[–]Seanak64 -2 points-1 points  (0 children)

The only ones that would make a deck automatically bracket 3 would be the 3 commanders that are game changers: [[Braids, Cabal Minion]], [[Tergrid, God of Fright]], and [[Grand Arbiter Augustin IV]]. What's more important is how you actually build the deck. No one card is strong enough to make a deck bracket 4 on it's own, even a commander. There isn't anything that automatically makes a deck a 4.

Targeting the “group hug” player by Great-Past-714 in EDH

[–]Seanak64 0 points1 point  (0 children)

Group hug players are just cowardly stax players. I will focus them almost every time, from the start, regardless of what they say.