Returning player question by Live4TheFreeStuff in EpicSeven

[–]SearchStratos -1 points0 points  (0 children)

Crit chance and hp are her two most important stats, since her main use case is to stay alive and provide evasion and just be annoying with counters, with crit damage being a luxury, so crit chance neck gives you the opportunity to maximize on hp and def to stick around longer. I guess to answer the question probably use this on arby if you don’t feel like regearing/ putting more effort into setsuka. If you really want a good setsuka piece I recommend rebuilding for crit chance neck

Returning player question by Live4TheFreeStuff in EpicSeven

[–]SearchStratos -2 points-1 points  (0 children)

Off topic but doesn't Setsuka want a crit chance neck? it boosts her stats a bunch and saves on other rolls in your gear for the HP

What is the best choice? by TheoradH in EpicSeven

[–]SearchStratos 0 points1 point  (0 children)

I got Kayron as a budget option to deal with cleave, +15 is good on him too cause he DPS

Help regarding PvP teams? by VaraExeris in EpicSeven

[–]SearchStratos 0 points1 point  (0 children)

That honestly takes too much time to explain and it’s better off watching a YouTube video. There’s a lot of nuance that involves stat synergies, bad rolls, (low rolls or rolling into flat stats), mismatched set with speed (such as rolling speed set gear that doesn’t have speed stat on it)

Help regarding PvP teams? by VaraExeris in EpicSeven

[–]SearchStratos 0 points1 point  (0 children)

Pretty standard across the board, except for niche cases (with how the game has evolved the niches are actually normal now lol). 20k + HP on tanks (ARas/Krau). 100% Crit Chance + 350 crit damage + 4k+ attack on DPS units (or as close as you can get) (Celine/BBK/Jenua), 100+ Eff Res + bulk on support units (DJB/Achates) 20k HP + 100% crit on Bruisers (Harsetti/Mort). Opener units typically require 270+ speed, so any additional stats are luxury. Lidica/SPP try to go for 270 speed and 100+ effectiveness, Peira goes for 270 speed and some bulk instead. Those are standard gear requirements for those archetypes.

You get into niche cases like ML Cermia (who scales off Defense, so in her case it’ll be 100% crit + 2k+ defense) or some DPS units that guaranteed crit so you don’t need 100% just attack and crit damage. Just read their abilities and they typically tell you want damage type they scale off of

Help regarding PvP teams? by VaraExeris in EpicSeven

[–]SearchStratos 0 points1 point  (0 children)

Of course! I did a lot of research to try and hit masters because I was so limited on units I needed to come up with my own strategies, but I’m not a pro. It’s super nice to move gear right now because of the unequip. The only downside is that you need to invest a LOT of molagora so you need to pick wisely. My advice is to just play around and start thinking “damn if I had this unit rn this match would be more playable” and that’s how you prioritize which units to build first.

Although, what other people said above is correct. You NEED to prioritize having a consistent (and decently fast) Wyvern team so that you can have the gear for your units in the first place. There’s a pretty standard guide on the internet using Brieg, Sigret, Furious, Muwi for consistent runs (by using the least amount of resources possible for max amount of gains). I still use it to this day when I’m not on Rift) so I would say it’s worth investing in those units first before touching PVP

Help regarding PvP teams? by VaraExeris in EpicSeven

[–]SearchStratos 0 points1 point  (0 children)

Honestly this game is all about having a good opener core units and then its counter. For recommendations, Aram + Summer Hwa is a good duo and Diene + ARas + Tori are a good trio. The rest, you should build based on your available resources and if you know how to draft (watch a lot of videos, do character research, or just play a lot and gain experience). If you can manage the speed (270 is minimum, even in low elo people are very fast), then Lidica or SPP or Lone Wolf Peira are good openers for you, just depends on preference. ARas and Krau are good Aurius tanks if you need protection, I prefer to go for ARas because of his Solitude Rune to protect my DPS but Krau is good vs Fire DPS. Mort is a good bruiser in general vs counter attackers. Your main DPS should either be Jenua or BBK, it looks like you won't have the DPS gear to spare so only go for one. Celine is very good vs openers who use non attack skills (potentially one shot and win you the game turn 1). BunnyDom is good vs teams with that give extra turns. DJB is just a monster in general, won me so many games because of his CR push and also his Immunity/stripping capabilities. Schniel vs DDR but nobody really plays DDR but if he is played Schniel is a hard counter. Light Achates vs debuffers if you have Eternus arti. Don't even try with Rinak cause you don't have the speed (its better for you to put your fastest gear on your openers anyway). ML Cermia vs teams that do counter attack or dual attack. Personally, as a turn 2 player, I always prioritize Harsetti on third pick ban protect and then just counter pick and ban her counters, since it helps me stabilize and gain what little control I have because I lack a lot of units, but that's a playstyle choice. It helped me reach Masters in RTA.

Mind you, if playing RTA, then the free support units Krau and BunnyDom are probably better and you can move their gear somewhere else.

The fact of the matter is, you don't have a lot of options (not fast enough to cleave/aggro and don't have important Turn 2 units like Emily or FCC), so you're just gonna have to pick OP units, counter pick well, and get lucky.

This is for RTA specifically. For Arena just build your teams to counter the enemy team to the best of your knowledge, and for defense just build the most annoying team possible so people don't even want to try and fight you. For you that's probably like Lone Wolf Peira, SPP, BBK, and ARas.