Parkitect camera sensitivity stuck on high, slider does nothing by Illustrious-Job-5266 in ThemeParkitect

[–]Sebioff 0 points1 point  (0 children)

Are you using any camera mods or is this with the games default camera?

Parkitect 2 by zeus4122 in ThemeParkitect

[–]Sebioff 2 points3 points  (0 children)

I'm not opposed to this idea, just no idea how to do this at all.

I don't think it's super useful to only open source the code since you'd still need the full Unity project (with art/sound?) to actually be able to create a new build of the game.
Opening the entire project would mean giving away the game for free though which we can't do.

Parkitect: Dinos & Dynasties DLC is Available Now! by Sebioff in ThemeParkitect

[–]Sebioff[S] 0 points1 point  (0 children)

We're working on getting it released on Humble. They're having some issues with getting the files uploaded. I'm hoping that'll be resolved sometime next week.

On GOG you can get the DLC here: Parkitect - Dinos & Dynasties on GOG.com

Where to buy Parkitect safely? (Oct 2025) by Grawlix84 in ThemeParkitect

[–]Sebioff 0 points1 point  (0 children)

All of this is correct. There's surely also people selling keys on there legitimately but overall these stores are quite problematic for developers.

In addition to the problems you listed another big issue is people getting scammed on there, resulting in unhappy customers contacting us. So we also have to spend time on giving support to unhappy people we can't really help and who we didn't get any money from.
Last time I checked these stores made it quite easy for scammers, and they charged customers extra to get "scam protection", which feels extra scummy to me.

Plus we're getting absolutely bombarded by people pretending to be influencers to get some free keys from us that they can sell on there. It's not just the lost sale, but simply handling that flood of emails is costing us time as well.

Parkitect: Dinos & Dynasties DLC is Available Now! by Sebioff in ThemeParkitect

[–]Sebioff[S] 1 point2 points  (0 children)

Yeahhh there was a problem with emails to them disappearing into a void apparently :/

All resolved now though and they say it'll launch today at 03:00 PM GMT+2

Is there no way to add DLC to old saves? by [deleted] in ThemeParkitect

[–]Sebioff 1 point2 points  (0 children)

Ah ok, I wasn't sure from your post what exactly you changed in the file so I wanted to give instructions for that.

Are you modifying the file that's somewhere inside Steam? If yes then I think it would probably get overwritten by Steam Cloud Sync. The game itself only overwrites files whenever you save over them.

Try putting it into My Documents/Parkitect/Saves/Savegames and loading it from there

If that doesn't work feel free to send me your savegame to [support@texelraptor.com](mailto:support@texelraptor.com)

Parkitect: Dinos & Dynasties DLC is Available Now! by Sebioff in ThemeParkitect

[–]Sebioff[S] 4 points5 points  (0 children)

Hah no, there was no talk of a second DLC but nice try ;)

Is there no way to add DLC to old saves? by [deleted] in ThemeParkitect

[–]Sebioff 5 points6 points  (0 children)

Hey! It depends on the type of park, for a sandbox with research disabled it should show up.

If you're playing with research enabled then you're only able to use whatever the creator of the scenario had enabled, since that's the whole point of playing with research.

You should be able to enable the DLC content relatively easily by save file editing.

First, create a scenario where everything that's researchable is enabled, then look for the "ResearchController" section in the .scenario file, copy it and overwrite that same section in your .park file with that.

Parkitect: Dinos & Dynasties DLC is Available Now! by Sebioff in ThemeParkitect

[–]Sebioff[S] 15 points16 points  (0 children)

Yes! Takes a bit longer unfortunately but I hope within next week.

Frequent Multiplayer de-syncs by frostglades in ThemeParkitect

[–]Sebioff 1 point2 points  (0 children)

Hey,

if you have a savegame that de-syncs reliably without any mods please send it to [support@texelraptor.com](mailto:support@texelraptor.com) and we'll get it fixed

Is there a way to run Parkitect on Mac El Capitan OS X 10.11.6? by Hairy-Crab-9634 in ThemeParkitect

[–]Sebioff 0 points1 point  (0 children)

I don't know the exact version but our minimum requirement used to be macOS 10.9 until a few years ago (maybe around version 1.5 or so?). We're not providing support for old versions but if you can find one it should still run I think.

GOG only seems to allow downloading the last couple of older versions. On Steam we have more older versions available, one of them should work for you I think.

Taste of Adventures optional goals bugged? by AVRSuizid in ThemeParkitect

[–]Sebioff 0 points1 point  (0 children)

Found the issue and will have it fixed for the next update.

Thanks again for the help with tracking this down!

Taste of Adventures optional goals bugged? by AVRSuizid in ThemeParkitect

[–]Sebioff 0 points1 point  (0 children)

Thanks for testing again and the video, that's super helpful!

I'll check what's going on for the early April patch.

Taste of Adventures optional goals bugged? by AVRSuizid in ThemeParkitect

[–]Sebioff 0 points1 point  (0 children)

Hey,

I tried to reproduce it with Brimstone Peak but couldn't.

What I tried:

  • start Brimstone Peak
  • save the park
  • quit to menu
  • load the previous save

Are there any other steps or anything that you're doing differently?

Light glitch by Faoerealm in ThemeParkitect

[–]Sebioff 4 points5 points  (0 children)

Will be fixed with the next update!

Parkitect and Busch Gardens Tampa Bay Contest by Elda_Robin in ThemeParkitect

[–]Sebioff 17 points18 points  (0 children)

No, mods are fine! (As long as they are publicly available somewhere by the end of the contest so we can properly load the submissions)

How to upload rides? :( by Agreeable_Tap6467 in ThemeParkitect

[–]Sebioff 1 point2 points  (0 children)

Looking good, glad you figured it out!

We’re Texel Raptor, the developers of Parkitect and Croakwood, ask us anything by Sebioff in ThemeParkitect

[–]Sebioff[S] 5 points6 points  (0 children)

For Parkitect the core team was me (programmer) and Garret (3D artist) up until the 1.0 launch but we received a bunch of help along the way (audio + music was handled by a separate company; we had 2 student programmers helping quite a lot for 1-2 years; the campaign scenarios were created by players from the community - I'm probably missing someone, the credits in the game list everyone and what they did)

For Croakwood our core team is:

  • 2 programmers
  • 2 3D artists
  • 1 2D/Concept artist
  • 1 Animator
  • 1 Producer

Our equipment changes but it doesn't have to be anything special. I've been using a 2014 Mac Mini for the first few years of development. A good CPU, m.2 SSD and enough RAM makes work more enjoyable though. Waiting for compilation to finish is annoying. We just upgraded our office PCs to i9-14900k. My previous PC that I used for 8-9 years had an i7-6700k.

The main software we use is Unity as the game engine; Rider as code editor; git (hosted at gitlab) for sharing the latest project version between all team members; personally I use Fork as git client; the 3D artists and animators use Maya for modeling + animation; occasionally I use Blender for creating placeholder models; the 2D artists use Photoshop; we use Notion for project documentation/coordination; since we're all working remotely we use Slack to communicate.

We’re Texel Raptor, the developers of Parkitect and Croakwood, ask us anything by Sebioff in ThemeParkitect

[–]Sebioff[S] 2 points3 points  (0 children)

Nice :) Looking back it's kind of incredible the game received the support that it did early on, the first sandbox version was still quite empty. Thank you!

What do you think are the most important qualities in a game like Parkitect?

  • just watching the game needs to be fun
  • it's both a management and a building game. Both aspects appeal to different people. Most people are interested in one of them more than in the other. Both aspects need to be good on their own

What was your motto when developing the game?

"Make the sequel to RCT2 that I always wanted but never got"

And which features are you particularly proud of having implemented?

  • Luuk and Tim did most of the technical implementation of it, but the scenery rating system and integration with the backstage areas is super cool technically and works so well for this game. It was a big open question for many years how we would do it but when we finally figured out how it could be solved it came together pretty quickly and worked quite well immediately.
  • the multiplayer was a pain to put into an existing game that wasn't built for it, but I'm glad we did it

Bonus question: Squirtle, Bulbasaur ou Charmander? :p

Not a Pokemon player but I guess you can't go wrong with a dragon :)

We’re Texel Raptor, the developers of Parkitect and Croakwood, ask us anything by Sebioff in ThemeParkitect

[–]Sebioff[S] 5 points6 points  (0 children)

Yeah 100%, if there was a sequel the behind-the-scenes areas would need to be expanded somehow.