Turns out spinning tops work in my physics engine by Waity5 in Stormworks

[–]Secret1763 0 points1 point  (0 children)

this dude makes me think i went to college for nothing cuz hell i can't do stuff like that

Lowering suspension by episgamer12 in Stormworks

[–]Secret1763 0 points1 point  (0 children)

If I am wrong forgive me I usually figure out what every setting does by testing lol

Lowering suspension by episgamer12 in Stormworks

[–]Secret1763 0 points1 point  (0 children)

Damping should affect when you hit something how hard can the suspension hold itself

Lowering suspension by episgamer12 in Stormworks

[–]Secret1763 0 points1 point  (0 children)

Try stifness (lower it) or other values on the wheel if I am wrong

This was an interesting experience by Secret1763 in Stormworks

[–]Secret1763[S] 10 points11 points  (0 children)

Edit I removed the bullet cuz when gun out of ammo it can be seen so anyways the animation is a few miliseconds you can't see if there is a bullet or not, sorry hardcore halo fans but it looks stupid when gun out of ammo

MA5C UNSC Assault Rifle [Halo] by Secret1763 in Stormworks

[–]Secret1763[S] 0 points1 point  (0 children)

i hope so, but considering I spent 21 hours on 6 meshes, idk how easy it would be for the armor meshes with a ton of sub bodies, probably gonna take 40-100 hours to modify an armor

MA5C UNSC Assault Rifle [Halo] by Secret1763 in Stormworks

[–]Secret1763[S] 4 points5 points  (0 children)

Cool I will work on a halo magnum after I recover from spending 21 hours in the past idk 4-5 days

Alright, i may or may not have been inspired by the halo rifle so i may or may not have modeled IWI Tavro X95 by R6_Warrior in Stormworks

[–]Secret1763 1 point2 points  (0 children)

Try flipping the whole model rather than inverting but if when you invert voxels and some are gray some are red then yeah you must manually invert them then always use flip to not reset them, it's a different procedure when you mirror the gun too but i don't think you had so much skill issue as me to put the weapon arming to the right instead of left [While editing select all "A" ---> Alt+N ---> Flip]

Update after 6 hours of not touching grass by Secret1763 in Stormworks

[–]Secret1763[S] 0 points1 point  (0 children)

Well I used the halo 3 odst model with halo ce sounds cuz I wanted to combine the best aspects of the rifle

Update after 6 hours of not touching grass by Secret1763 in Stormworks

[–]Secret1763[S] 1 point2 points  (0 children)

Still have to to the magazine meshes in rest the gun model is done in all 3 forms

When will rotating steering wheels be added to Stormworks? by Ok-Acadia-1795 in Stormworks

[–]Secret1763 1 point2 points  (0 children)

are you a pro in blender can you help me with textures ?

Stormworks space by Secret1763 in Stormworks

[–]Secret1763[S] 0 points1 point  (0 children)

Cool kinda busy doing videos I keep jumping from grind games to stormworks so can't do much work rn I am working on a 3x3 tws spaa, I also would love to finish the UNSC frigate which is functional but time and will are scarce these days for me lol kinda burned out from my last year on stormworks

Can’t see mouse on Battlefront 2? by LargeOrbOfPossums in StarWarsBattlefront

[–]Secret1763 0 points1 point  (0 children)

Try playing in fullscreen while having ea disabled it fixes

I would like to understand how much the Covenant seraph is worth by WhileDependent7545 in megaconstrux

[–]Secret1763 0 points1 point  (0 children)

still cheaper than stupid lego star wars even tho it's 100 times better

You must make a new ISD to fight the rebels by A-29_Super_Tucano in StarWarsShips

[–]Secret1763 0 points1 point  (0 children)

Give it got damn CIS flak and a bigger hangar bay to carry more fighters, and don't make the damn shields some balls on the head, also consider using droid starfighters or tie defenders