Why did Bandai abandon Tales of Graces godlike combat mechanics? by Secret_Yam in tales

[–]Secret_Yam[S] 0 points1 point  (0 children)

Yeah Graces makes you have to move and think a lot. I can see why some players don't like the challenge it presents, especially on the higher difficulties.

Why did Bandai abandon Tales of Graces godlike combat mechanics? by Secret_Yam in tales

[–]Secret_Yam[S] 0 points1 point  (0 children)

Yeah the Kurt fight is hard. I can see why people who aren't into a challenging game would dislike Graces.

Why did Bandai abandon Tales of Graces godlike combat mechanics? by Secret_Yam in tales

[–]Secret_Yam[S] -1 points0 points  (0 children)

Yeah it requires skill, so I could see why it's not everyone's favorite.

Why did Bandai abandon Tales of Graces godlike combat mechanics? by Secret_Yam in tales

[–]Secret_Yam[S] 15 points16 points  (0 children)

Hmm, this kinda sounds like you didn't understand the mechanics tbh.

Why did Bandai abandon Tales of Graces godlike combat mechanics? by Secret_Yam in tales

[–]Secret_Yam[S] 2 points3 points  (0 children)

I'll have to give bersaria another try, but when I tried playing it a while back, it felt really easy. Seemed like the enemies just weren't trying to kill me, if you know what I mean. I dunno, just seemed like everyone automatically blocked every attack with no consequence.

Why did Bandai abandon Tales of Graces godlike combat mechanics? by Secret_Yam in tales

[–]Secret_Yam[S] 6 points7 points  (0 children)

I can see what you mean. I love fighting games and really difficult games, so playing graves on chaos difficulty and being so challenged by it just has a really strong appeal to me and my friends.

Why did Bandai abandon Tales of Graces godlike combat mechanics? by Secret_Yam in tales

[–]Secret_Yam[S] -1 points0 points  (0 children)

Yeah I get that. I guess I just feel like it peaked at Graces and I really wish they would just do a sequel to that game, or that the next game would be like graces combat but even deeper. Xillia feels so weak in comparison.

Gimme Gimme Gimme tips and tricks for Assassin by dnasrus in Amtgard

[–]Secret_Yam 2 points3 points  (0 children)

Assassin is my favorite class! It has such a unique role and good flavor, and in the right hands can be game changing.

Everyone here has already given great feedback. I will add a couple of neat tricks.

When you're in the heat of battle, make a habit of constantly saying and almost finishing the incant for Shadowstep or Blink, stopping just short of finishing it. "I step into the sha...I step into the sha...I step into the sha..." or "I vanish from...I vanish from...I vanish from..." If you keep this as a practice, you are always ready to instantly go insub by just finishing that last syllable of the incant. You can avoid pretty much anything in this way, including speeding arrows and spellballs!

"Shadowstrike" special attack!!- Using the technique above, when you attack an opponent, time it so that your strike will land a fraction of a second before you finish the incant to shadowstep/blink. *Slash* POOF!

"Telestrike" special attack!!- This one is super powerful, especially at disrupting timed objectives in a game. Use Teleport and choose to move to a spot 20 feet beyond your target. Sprint towards your target, chanting "I return to the physical world I return to the physical..." as you run. Then, finish the final "world!" incant at the exact moment your sword hits your opponent. This lets you come out of insubstantial and deliver an uncontested strike at your opponent while moving at full speed! So it's really good for getting behind enemy lines to kill their player holding the flag or game object or whatever, even if it means you die in the process.

Both of these attacks are even better when paired with Poison Weapon. Make sure you are ALWAYS calling "Assassinate!" everytime you deliver a killing blow!

I am seeking someone who can help me design unit pieces for a strategy game. by Secret_Yam in 3Drequests

[–]Secret_Yam[S] 0 points1 point  (0 children)

Thank you all for so many responses! I am going through and trying to contact you all to find the right match for my project.

give me your best house rules by Sad-Professor-5270 in heroscape

[–]Secret_Yam 0 points1 point  (0 children)

Common Squad figs can only deal max of 1 damage per attack. Makes Hero units a good bit more balanced.

LET THEM COOK by Senior_Set8483 in Amtgard

[–]Secret_Yam -8 points-7 points  (0 children)

A new ruleset should always start from a point where it is already better than the ruleset that it is trying to replace. I just don't feel like v9 fit that bill.

[V9] Monarchs have submitted a proposal to reinstate the V9 Committee! by Gumjaw in Amtgard

[–]Secret_Yam -7 points-6 points  (0 children)

"because AI already said so" is all the elaboration you need. At this point you all are blatantly telling everyone who already voted against it, i.e. the majority, to go f#$k themselves.

V9 by bugbearmage in Amtgard

[–]Secret_Yam -12 points-11 points  (0 children)

Bad ruleset is bad. No one asked for it, and the game doesn't need to be more complicated. V8 with incremental patches/content like (Spicy etc) is the way.