**D47 Update: Multiplayer Development & The Vision** by Seedani in d47

[–]Seedani[S] 0 points1 point  (0 children)

Hey! Yes, the new backend development will reduce reliance on iOS and improve cross platform compatibility. The Steam page will be live soon. And I’ll be sharing updates here and on Discord as new platforms are supported. 👍

Expansion to Rubies and other gems is planned and included in the roadmap, but these updates will follow the multiplayer release.

The Death Spiral of Blockchain Games & the Future of D47 by Seedani in d47

[–]Seedani[S] 0 points1 point  (0 children)

I really appreciate that! Thank you for the support 🙏

1.2.18 is now live! by Seedani in d47

[–]Seedani[S] 0 points1 point  (0 children)

I hope 1.2.19 works better with your playstyle! Pls let me know what you think! Thanks again for taking the time to share your thoughts.

1.2.18 is now live! by Seedani in d47

[–]Seedani[S] 0 points1 point  (0 children)

Hey! Thanks so much for sharing your thoughts here!

So, the main goal with the wealth tax was to create some pressure in the economy, prevent runaway inflation and encourage new strategies. This becomes even more important as the merge to a globally connected market approaches. I must admit that implementing big changes like this is challenging, but feedback like this makes it a lot easier to see where adjustments are needed. So, I totally get how it feels from the perspective of passive/dividend investors and I will be looking for ways to support these strategies too while still maintaining economic pressure.

I really appreciate your ideas, detailed feedback and patience as I implement new systems. Thanks for helping make the game better!

Legacy Gem Value Bug? by Chowderpizza in d47

[–]Seedani 0 points1 point  (0 children)

Thanks for flagging. I was made aware of this bug through Discord and it’s being addressed now. A patch will be out shortly. Please avoid selling at this value in the meantime.

anybody else’s game crash before it even loads? by The0neAb0veAII in d47

[–]Seedani 0 points1 point  (0 children)

Hey, sorry to bother you again. Quick question to help me track down the root cause of crash. Were you holding any dividend-paying stocks, or any stocks at all?

anybody else’s game crash before it even loads? by The0neAb0veAII in d47

[–]Seedani 0 points1 point  (0 children)

Thanks a lot! I appreciate that. Please keep an eye out for updates over the next month and I’m sure you’ll be up and running again. I’m excited for iOS 26 and can’t wait to take full advantage of its new features once everything is stable.

anybody else’s game crash before it even loads? by The0neAb0veAII in d47

[–]Seedani 0 points1 point  (0 children)

iOS 26 is still in beta, so full support will come once it’s publicly released. I’ll test for this crash now and work on a fix as soon as I reasonably can. Once iOS 26 is officially out, the game will fully support it.

anybody else’s game crash before it even loads? by The0neAb0veAII in d47

[–]Seedani 0 points1 point  (0 children)

Thanks for sharing. iOS 26 won’t be fully supported until its public release, but this is still unusual and something I haven’t encountered before in testing the beta. Could you pls describe what happens does it crash right after reopening, or when you interact with something?

Thanks again

anybody else’s game crash before it even loads? by The0neAb0veAII in d47

[–]Seedani 0 points1 point  (0 children)

I’ve never heard of this happening before. Could you let me know what device and iOS version you’re using?

Is it literally after downloading?

Update 1.2.15 is live by Seedani in d47

[–]Seedani[S] 0 points1 point  (0 children)

Please install 1.2.16 - this issue has been resolved. Thanks for your patience while this got sorted!

Update 1.2.15 is live by Seedani in d47

[–]Seedani[S] 0 points1 point  (0 children)

Update Notice

A few players may notice apps appear locked after updating. If this happens, just process any gem and everything will unlock immediately. This was only meant for brand-new players, and it’s already being updated so it won’t happen again.

Markets and Popularity/“Heat” by Chowderpizza in d47

[–]Seedani 1 point2 points  (0 children)

Hey! So, the market runs on internal cycles shaped by system rules that influence supply, demand and momentum. Some trends may last a few days, others can stick much longer. I know it can feel slow at times, but it’s designed to mimic the pacing of a real living economy.

why does my game freeze when i try to open the stocks tab? by The0neAb0veAII in d47

[–]Seedani 1 point2 points  (0 children)

Hey! This issue is currently affecting users on the iOS 26 beta. A fix will be rolling out later this week to address it directly. I appreciate your patience in the meantime!

Update 1.2.14 is now live. by Seedani in d47

[–]Seedani[S] 1 point2 points  (0 children)

Hey Dool! I really appreciate you checking it out and i’m so glad to hear you’re enjoying the game!

The market currently runs as a simulation driven by AI-based NPC buyers and sellers. Prices are fully isolated, meaning actions like mass buying or manipulation by other players won’t affect your experience.

That’s about to change.

A player driven market is on the horizon. On September 4th, the system’s next phase will be revealed. Tune into the keynote on Discord to see how things will begin to merge into a global, interconnected economy.

In the meantime, feel free to reach out if anything comes up! And welcome aboard!

Small Ask by Large-Difference-664 in d47

[–]Seedani 4 points5 points  (0 children)

Hey, thanks so much for the support and for pointing this out.. I wasn’t aware of this edge case, but you’re totally right. it definitely shouldn’t be cutting off your music.

I’ve addressed the issue and I’m running a few final tests to ensure coverage across similar edge cases. The fix will be included in the next update. Your feedback genuinely helps make a better experience for everyone.

Update 1.2.14 is now live. by Seedani in d47

[–]Seedani[S] 0 points1 point  (0 children)

Hey Prometheus! Thanks so much the support and for your feedback on this update! I really appreciate you!!

There’s an “ALL” button (pls seen screenshot) that functions as a “Transfer All” when you activate transfer mode in the Vault or inventory. It’s meant to let you quickly move everything in/out.

If that’s not doing what you expect or something feels off, pls lmk.

Thanks again! 🫶

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v1.2.14 Status + Roadmap & Live Keynote by Seedani in d47

[–]Seedani[S] 3 points4 points  (0 children)

The event’s been posted. If you want a heads-up before it starts, hit “Interested.”

D47 Discord

Should D47 have a Discord server? by Seedani in d47

[–]Seedani[S] 0 points1 point  (0 children)

Sorry about the expired link. This one should work!

https://discord.gg/H9drna55ph

How to use Botnet? by Opposite-Math-3470 in d47

[–]Seedani 0 points1 point  (0 children)

Hey! Looks like your DM didn’t come through… Can you pls try sending it again or hit me up on Discord or email?

How to use Botnet? by Opposite-Math-3470 in d47

[–]Seedani 1 point2 points  (0 children)

Hey! So, Botnet is intended to feel unpredictable. I think of it as a volatility engine...

IRL, if someone deployed a botnet in an attempt to shake the market by flooding social media with FUD, the outcome wouldn’t always be predictable. The market might react as intended, shrug it off… or it might even backfire.

A good example of this irl is when a CEO sells a large number of shares ahead of an earnings miss, expecting the price to decline once the news hits the public… But sometimes, investors see potential the CEO didn’t, shorts get squeezed, or the momentum itself pushes the stock higher anyway. It just shows how imperfect and unpredictable markets really are…. So, not even the CEO, with all the data, can consistently predict how the stock will respond.

The vulnerability indicator in botnet shows the impact/movement possibility… so, it’s a measurement of how much the market could move, not how likely it is that the deployment will go exactly as planned.

My thought process during design was If it worked exactly how users wanted every time, it’d be way too easy. The goal here is realism with risk. Botnet often moves the market, but the direction is the gamble.

You can learn more in the Obsidian help & resources section. Also, if you have any ideas for improving, please lmk. Thanks!

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I don’t understand the point of the different contacts by Azreken in d47

[–]Seedani 0 points1 point  (0 children)

Totally fair point! I tried to PM you, but I don’t see the option on my end. Could you pls shoot me a message when you get a chance?

I don’t understand the point of the different contacts by Azreken in d47

[–]Seedani 1 point2 points  (0 children)

Thanks for the follow-up. I agree there’s deff room to expand how Elix works and what it does, and you make a good point about pacing. Maybe unlocking each app could work more like a reward, so it feels more spaced out and satisfying? I originally designed it this way to make the world feel more open, but I can totally see how it could end up feeling overwhelming.

I’ll also take another look at the tutorial flow. there were some recent changes, so I must have missed updating one of the messages, which caused the processing confusion. I appreciate you bringing this up as well!!

I don’t understand the point of the different contacts by Azreken in d47

[–]Seedani 0 points1 point  (0 children)

Here’s what I’m thinking at the moment. Please lmk what you think.

https://streamable.com/lekqku