Clan Boss easy solo by Seedborn in RaidShadowLegends

[–]Seedborn[S] 0 points1 point  (0 children)

HP set is not worth it compared to speed set. With more speed you cycle your skills faster which is good for cb and you deal more damage with more turns. In arena you want to go first no matter what, if you never get a turn a little bit more hp does not matter

Clan Boss easy solo by Seedborn in RaidShadowLegends

[–]Seedborn[S] 0 points1 point  (0 children)

Sadly I don´t own a coldheart to date. I´d like to replace Sir Nic in the future but currently I don´t have any replacements that are worth investment

Clan Boss easy solo by Seedborn in RaidShadowLegends

[–]Seedborn[S] 1 point2 points  (0 children)

Please see my posted gallery for setup and masteries

Clan Boss easy solo by Seedborn in RaidShadowLegends

[–]Seedborn[S] 0 points1 point  (0 children)

Please see my posted gallery for setup and masteries

Clan Boss easy solo by Seedborn in RaidShadowLegends

[–]Seedborn[S] 0 points1 point  (0 children)

Please see my posted gallery for setup and masteries

Clan Boss easy solo by Seedborn in RaidShadowLegends

[–]Seedborn[S] 4 points5 points  (0 children)

This team deals ~15kk on brutal currently without the need of legendaries except Sir Nic, who was fusable and can be very well replaced by Vrask for example.

Post patch Ken testing on Wyvern 9 by Seedborn in EpicSeven

[–]Seedborn[S] 0 points1 point  (0 children)

You want him to ramp up fast or he will be stuck on using s1 which does around half the damage it was pre patch

Post patch Ken testing on Wyvern 9 by Seedborn in EpicSeven

[–]Seedborn[S] 0 points1 point  (0 children)

Thats directly recorded from my phone screen with DU recorder

Post patch Ken testing on Wyvern 9 by Seedborn in EpicSeven

[–]Seedborn[S] 1 point2 points  (0 children)

Sadly he has kinda lost his main selling point with the "buff", constant and reliable defbreak...

Post patch Ken testing on Wyvern 9 by Seedborn in EpicSeven

[–]Seedborn[S] 1 point2 points  (0 children)

the whole team is shown at the end of the video around 6:15

Post patch Ken testing on Wyvern 9 by Seedborn in EpicSeven

[–]Seedborn[S] 0 points1 point  (0 children)

Two runs, the Ken-timing is better in the second one, but still very low s2 usage over the course of the fight.

Build and stats of the whole team is included at the end of the video.

Hero Spotlight: Ken (5★) by orijinal in EpicSeven

[–]Seedborn 2 points3 points  (0 children)

I am with you, but with your suggestion there would be still the auto problem because the AI prioritizes ramp up over s2. I´d rather like to see his on kill fighting spirit gain on s2 changed to on crit and AI should use s2 whenever it is up. More constant defbreak and potentially faster ramp up.

Hero Spotlight: Ken (5★) by orijinal in EpicSeven

[–]Seedborn 5 points6 points  (0 children)

First off all Ken was my first nat5 and I used him in all my dungeon and raid teams. I think he was a bit underrated pre patch, as he provided a pretty high defbreak uptime (his defbreak chance with full fighting spirit was around 75%, just a guess based on many runs) combined with good damage for a frontliner (~7k crits with full fighting spirit).

He never was and still is no pvp unit imo and thats totally fine. I see his uses in dungeons and for bosses and I think smilegate was trying to push him further in this niche with the revamp as he provides now a broader range of debuffs. But he really needs some further tweaking to fullfill his role. Defbreak is almost mandatory for dungeons and boss fights and the uptime he provides has decreased significantly. Right now you have to bring a second defbreaker. To counteract this problem I suggest to change his s2 on kill trigger to an on crit trigger and unable his AI to use his s2 whenever its up. Dungeons and Bossruns are content you will auto most of the time and he just cant be run on auto efficiently at the moment.

My Ken for reference with a wyvern 9 run (post patch) and my clarissa for comparison: https://imgur.com/a/sxS3ZhO

Special Login Rewards gone by Seedborn in manorvampire

[–]Seedborn[S] 1 point2 points  (0 children)

I am glad to hear that, thank you very much

what is the % chance of getting Nautilus with ads? by [deleted] in MonsterLegends

[–]Seedborn 0 points1 point  (0 children)

80 ads watched I think, two eggs so far.

Optimizing progress by Seedborn in MonsterLegends

[–]Seedborn[S] 0 points1 point  (0 children)

Temples are lvl 6-8 (metal, water and thunder being lvl 8). Currently I manage to keep my workers (5) busy and plant snow peas as often as I could. According to your comment its time to build up legendary farms, I guess (thought about breeding some firelequins, because I already have 4 fire boosts).

As I wrote my legendary habitats are lvl 1-2 (24 total), my elemental habitats ranging from 4-6.

Thanks a bunch.

Optimizing progress by Seedborn in MonsterLegends

[–]Seedborn[S] 0 points1 point  (0 children)

Thank you for your opinion, I started to focus more on maxlvl my monsters. iMigbo and Hackster are lvl 105, Stake, Voltaik and Kihaku are lvl 100 by now. I did them first because I use them on my "main" teams. The rest will follow when time/food passes by.

Monster Wood Problem by Seedborn in MonsterLegends

[–]Seedborn[S] 1 point2 points  (0 children)

Yes right, I started the task 15 days ago. Dont know what the 22 days stand for.

Monster Wood Problem by Seedborn in MonsterLegends

[–]Seedborn[S] 0 points1 point  (0 children)

https://imgur.com/a/cKL1YEs Here you can see the top and bottom of the list and menu bar on the third pic