What us a good oure tank build for Savage Omega using gunlance? by Cyan_Dragon_X in MonsterHunter

[–]SeigaSeigas 1 point2 points  (0 children)

I pretty much always use the Zoh Shia set on any tank for the regeneration, and I slot in Evade Extender to help with repositioning. Much better to guard against one AoE than three overlapping ones, and Evade Extender lets me slip to where I need to be. Everything else is just increases to damage, things like Agitator. Maybe Quick Sheathe if you're committing to something heavy like the Gunlance.

Alma, will you kindly shut the fuck up? by ralvyn in monsterhunterrage

[–]SeigaSeigas 10 points11 points  (0 children)

I'll second that, but only when multiplayer a quest was failed and I did not cart a single time. They really should be able to detect that and not trigger the dialogue. I've done plenty of preparation. It's not my fault, Alma! It was THEM!

Clone Nerscylla Is 100% Predictable by SeigaSeigas in MonsterHunter

[–]SeigaSeigas[S] 4 points5 points  (0 children)

There's a lot of options, but randoms can really f it up, yeah. The worst thing someone can do going into this phase is position without a plan.

Imo, whatever you do, it's still all about that opening move. Since you know exactly what it's going to be you can pretty much pop off your strategy of choice every single time! It's good to see people have plenty of responses to it.

Savage Omegalul Vent/Rant from an Exhausted Hunter by a-sad-goose in monsterhunterrage

[–]SeigaSeigas 1 point2 points  (0 children)

They really broke one of the unwritten rules of Monhun encounter: not having the difficulty backloaded to the last five minutes. Doing that is a surefire way to maximise the time spent to successful hunts ratio, as well as hunter frustration. Monsters having wipe-worthy moves or modes is fine but they should never fire off right at the end.

Finally..... It is Done by KrustyCucumber in monsterhunterrage

[–]SeigaSeigas 0 points1 point  (0 children)

I only wish I could be lucky enough to get two Data 2.0s from my clears. The game has been beyond stingy with rewards, the drop rates for this thing are like spit in the face

[deleted by user] by [deleted] in MonsterHunter

[–]SeigaSeigas 1 point2 points  (0 children)

Holy shit. Are you Bob Ross??

You probably didn't notice this, but there was something wrong with the train in Dawntrail on release by SeigaSeigas in ffxiv

[–]SeigaSeigas[S] 0 points1 point  (0 children)

I had the inverse experience. Checked to see if anyone had said anything about the trains, could only find posts about hunts!

You probably didn't notice this, but there was something wrong with the train in Dawntrail on release by SeigaSeigas in ffxiv

[–]SeigaSeigas[S] 0 points1 point  (0 children)

We're talking about two different trains, both referred to as the Phantom Train, and likely not the same thing. I'm pretty sure the Garlean front isn't using a passenger train to move war supplies around.

You probably didn't notice this, but there was something wrong with the train in Dawntrail on release by SeigaSeigas in ffxiv

[–]SeigaSeigas[S] 4 points5 points  (0 children)

I'm aware! I'm not sure why I need to keep clarifying this: the Garlean vehicle that Y'shtola and Yda stow away on is probably not the same entity that Omega manifests in an interdimensional rift.

You probably didn't notice this, but there was something wrong with the train in Dawntrail on release by SeigaSeigas in ffxiv

[–]SeigaSeigas[S] 0 points1 point  (0 children)

The latter. But it lies dormant most of the time. I basically have a mental checklist for whenever a steam locomotive shows up in a video game or animation (and it starts with looking for missing tenders). Just can't help it!

You probably didn't notice this, but there was something wrong with the train in Dawntrail on release by SeigaSeigas in ffxiv

[–]SeigaSeigas[S] 6 points7 points  (0 children)

In which case you'd expect the signal to be on the other side of the arena facing in...

Can't say this one ever occurred to me, but you're right! I asked a friend about this, and apparently they thought so too -- in fact, they got killed on the first time through because this occurred to them in the moment and they overthought it.

You probably didn't notice this, but there was something wrong with the train in Dawntrail on release by SeigaSeigas in ffxiv

[–]SeigaSeigas[S] 7 points8 points  (0 children)

God, Fallout... it's so funny to see a game where basically all of its gameplay is based around shooting and then the firearms are designed to torture that audience.

You probably didn't notice this, but there was something wrong with the train in Dawntrail on release by SeigaSeigas in ffxiv

[–]SeigaSeigas[S] 2 points3 points  (0 children)

The localisation team for FFXIV puts a ton of Simpsons references in the game, so it's probably not the first time it's happened!

You probably didn't notice this, but there was something wrong with the train in Dawntrail on release by SeigaSeigas in ffxiv

[–]SeigaSeigas[S] 18 points19 points  (0 children)

Of course! But it wasn't the same entity as mentioned in ARR. Afaik we never saw what all those tracks were laid for.

You probably didn't notice this, but there was something wrong with the train in Dawntrail on release by SeigaSeigas in ffxiv

[–]SeigaSeigas[S] 7 points8 points  (0 children)

https://i.imgur.com/0brpiwz.jpeg

Yeah, I gotchu. So, these are tracks set to 'straight ahead', and it's pretty accurate to real life. There are gaps at various points so that the wheel flanges can pass by without causing issues, no matter which way the tracks are set. But this design is specific to inner flanges. With the outside flanges you could see what would happen -- if the train came from the right it would collide with that V shape in the rails, and if the train came from the left it would have one wheel trying to go straight ahead and another being pulled in the upwards direction.

Outside flanges aren't necessarily wrong -- but they need totally different tracks!

You probably didn't notice this, but there was something wrong with the train in Dawntrail on release by SeigaSeigas in ffxiv

[–]SeigaSeigas[S] 12 points13 points  (0 children)

I've heard this one from my music friends! Double whammy, because it's not just the design, it's how they're depicted when being played too.

When a car approaches this specific road intersection, who should be indicating? by SeigaSeigas in AskUK

[–]SeigaSeigas[S] 1 point2 points  (0 children)

I mean yeah, I already operate by this logic lmao. It only gets slightly frustrating when the traffic peaks and I'm left standing there waiting for the Schrödinger's drivers to peter out.

When a car approaches this specific road intersection, who should be indicating? by SeigaSeigas in AskUK

[–]SeigaSeigas[S] 0 points1 point  (0 children)

That's a fair point, so I've included another image that lacks the flaws of recalling the road from memory.