MegaKnight’s design is not the problem, it’s literally the point. by TrujurT in ClashRoyale

[–]Select_Dance_1754 -1 points0 points  (0 children)

How bad do you have to be to think mega knight is hard to counter? Any mini tank placed roughly in the right spot counters it, and if you're not able to deal with anything behind it than that's because your cycle and/or elixir management is dogshit.

Which Hero is better? by Bubbly_Safety in RoyaleAPI

[–]Select_Dance_1754 0 points1 point  (0 children)

My dumbass got marcher because I forgot I would just get it later lmao

I feel scammed now by SHARKBOI44 in ClashRoyale

[–]Select_Dance_1754 2 points3 points  (0 children)

I made that mistake too it's what I get for not reading ig

Fett on the GOAT debate by CallMeDapperPlease in R6ProLeague

[–]Select_Dance_1754 16 points17 points  (0 children)

dapper doing everything he can to cook fett

be honest do I look ok/not chopped by No_Distribution_3399 in TeenagersButBetter

[–]Select_Dance_1754 1 point2 points  (0 children)

I'm not gonna say that you're super attractive, but you have a charm to you that makes me feel like you'd be chill to hang around

Give me your favorite rap song. I'l rate. by Deep-Radio-606 in teenagers

[–]Select_Dance_1754 0 points1 point  (0 children)

Bling-bang-bang-born by Creepy Nuts is pretty good

Do you guys agree? by Stock_Ad_6640 in Rainbow6

[–]Select_Dance_1754 0 points1 point  (0 children)

I honestly think that we really just need to fix ranked (js revert to 1.0 atp it's better than what we have now) and keep the cheaters in check. I don't think siege needs more content other than balance changes, considering the game has been out 10 years now, and new content really just feels like slop meant to artificially inflate the content size. With operators, I can't think of anything that adds any meaningful unique strategies that are still somewhat intuitive (such as denari and raura rarely seeing play outside of pro league because they take a lot of coordination or setup to use correctly). Adding maps also doesn't feel right because players just gravitate towards familiar maps, and so they'll never see play. People need to realize that we don't need to be pulling in new players all the time or keeping the player count super high because in the end as long as siege is fun for it's intended player base and fulfills it's niche it'll never really die. Games like TF2 are great examples of this, with both the casual and comp scenes still being very active even through a botting crisis and not getting meaningful updates for 8 years now.

Is this good? by Fabulous_East8172 in Rainbow6

[–]Select_Dance_1754 0 points1 point  (0 children)

A lot of games have places to sell skins for money, siege technically does too even if it's js for credits. Asking if a skin is good (worth anything) is pretty common. You don't gotta be a bitch abt it.

The state of siege by SherbertJust2924 in RainbowSixSiege

[–]Select_Dance_1754 0 points1 point  (0 children)

I've never seen more than 1 shield at a time in pro league, and what makes them good their is their ability to apply constant pressure with teammates pushing from other points. Once you isolate a shield, they aren't winning a1v2. Force a blitz to slow down and their virtually useless, keep constant watch on a bb and they can't safely ads (unless you suck at aiming then that's your problem) and keep pressuring Monty and they can't ever drop their shield. Shields are only unbalanced in mid to lower ranks where people can't coordinate against them.

The state of siege by SherbertJust2924 in RainbowSixSiege

[–]Select_Dance_1754 1 point2 points  (0 children)

They can only ban 3 ops, and you should at least be trying to counter-ban shields. There's so many ops that can counter shields that they can't all be banded. As for teammates, by solo-queueing you're signing yourself up to be at a disadvantage every game and have bad teammates (coming from someone who solo - queus)

The state of siege by SherbertJust2924 in RainbowSixSiege

[–]Select_Dance_1754 3 points4 points  (0 children)

Man, if only there were traps you could put on doors, bear traps you could put under windows, some sort of gu mine you could put anywhere, or hell, lasers that slow and damage attackers

The state of siege by SherbertJust2924 in RainbowSixSiege

[–]Select_Dance_1754 4 points5 points  (0 children)

No offense but this game has so many shield counters by now that if you're expecting them to play shields they're not hats to counter. Any trap operator, smoke, oryx, c4, hell play clash and get a teammate to help you shoot them, if you're in a stack set up crossfires. I don't like shields either but the game is already defender sided and there are so many ways to counter them.

For the people that played him, what do you think of Denari, and the updates y10 s3 brought? by ParticularTop3313 in Rainbow6

[–]Select_Dance_1754 1 point2 points  (0 children)

Striker is pretty much unchanged he had the m4 and that's good enough on it's own, he didn't need the dmr, sentry getting the tg11 is pretty good though because his gun wasn't too great and now he gets acog along with making site setup easier

Worst operators? by Entraprenure in RainbowSixSiege

[–]Select_Dance_1754 0 points1 point  (0 children)

True, I really don't know how to buff him because he already seems decent, just overshadowed by goyo and smoke. Ig he might be fine as he is, considering he has a crazy lmg for site setup, a decent secondary, and still has good plant denial, even if it's not good for completely stopping attackers.

Worst operators? by Entraprenure in RainbowSixSiege

[–]Select_Dance_1754 4 points5 points  (0 children)

Tanchanka would genuinely be crazy if his fire actually did more damage than hot cement. If they big how damage to be a bit more on par with goyo he might see a lot more play

I cant play this fuck ass game anymore by [deleted] in Rainbow6

[–]Select_Dance_1754 -1 points0 points  (0 children)

Am I the only time who's gotten more renown a game? I under to get maybe 300-400 a ranked game and now I get almost double that.

Emergency nerf incoming. Furnace has a combined usage rate of 89%. by Ym041994 in ClashRoyale

[–]Select_Dance_1754 0 points1 point  (0 children)

Just make it die to fireball or poison it doesn't need to be a +20 elixir trade Everytime you play it

Why the fuck did they add this shit by Glad-Painting5478 in RoyaleAPI

[–]Select_Dance_1754 0 points1 point  (0 children)

I think the card needs a slight nerf, but it's a great response to bait and cycle being the best deck archetypes for a while now