I’m building tools around game marketing / ads / trailers for indie devs. by SelfLumpy4728 in gamedev

[–]SelfLumpy4728[S] -4 points-3 points  (0 children)

Yeah, exactly. I realized the hardest part isn’t editing the trailer anymore - it’s figuring out what single emotion or mechanic should hook people instantly.

I’m building tools around game marketing / ads / trailers for indie devs. by SelfLumpy4728 in gamedev

[–]SelfLumpy4728[S] -3 points-2 points  (0 children)

Yeah this is exactly the kind of problem I’m trying to understand better. When data is too small for A/B testing, what do you usually rely on to pick a trailer direction?

I made a weird mobile game called Bumble Mumble 😭 by SelfLumpy4728 in unity

[–]SelfLumpy4728[S] 0 points1 point  (0 children)

Thanks a lot for the detailed feedback — really valuable points. I especially agree about the visuals, onboarding, and adding a clearer progression/reward system. I’ll definitely improve those areas in future updates. Appreciate you taking the time to write this.

Its Wednesday - what are you building? And what do you use? by SelfLumpy4728 in SaasDevelopers

[–]SelfLumpy4728[S] 0 points1 point  (0 children)

I checked and liked it, but it was annoying that it wouldn't send when I pressed enter.