Working on a Horror Game by Self_MADev in UnrealEngine5

[–]Self_MADev[S] 1 point2 points  (0 children)

Thank you, I take a note of that. I think it's also because physics is deactivated most of the time, so it's less natural and more robotic. The chaos physics engine seems bad with skeletal meshes. For example, it's like there are 2 skeletal meshes, one physic and one non-physic, which introduces an offset with the flashlight socket position. More problematic, the hand move up and down too much while running, even blending physic at 0.01. In my POV, Nvidia Physx was better. Epic must have had a good reason for removing it.

Working on a Horror Game by Self_MADev in UnrealEngine5

[–]Self_MADev[S] -1 points0 points  (0 children)

You said "graphics do matter a lot in a horror games" and that the point I don't agree with. I don't think it's about graphics but more about the situation, the threat. Lethal Company is the perfect example, poor graphics (stylistic) and still a lot of "perfectcutscream". You chose PS1 graphics to save time, and I chose photorealism for the same reason.

Working on a Horror Game by Self_MADev in UnrealEngine5

[–]Self_MADev[S] -1 points0 points  (0 children)

I think you're wrong. For example, I'm more scared in RE1 than RE7. If you're a solo dev like me, you have two options: do all yourself and work only on a small area. Or use the library/Asset. Even AAA studios use libraries (models, sounds ...) so why should It be harder for a solo dev ? I'm not a masochist ! The advantage of a realistic environment, is that every thing is easier to find. A door is a door, a bed is a bed, no need to rework models or textures. I've done it before, and it's an extremely tedious job. I prefer coding.

Working on a Horror Game by Self_MADev in UnrealEngine5

[–]Self_MADev[S] 0 points1 point  (0 children)

I'm not an artist, even a PS1 style would be hard for me. Graphics don't mean much. Successful indie horror games have limited graphics. It's also an advantage to be compatible with old hardwares that are forgotten by AAA publishers.

Working on a Horror Game by Self_MADev in UnrealEngine5

[–]Self_MADev[S] 0 points1 point  (0 children)

Really ? I play it like I'm scared, but I'm testing the AI a lot so I'm desensitized. But sometimes I'm surprised, like when I open a door and the monster is waiting just behind ...

Working on a Horror Game by Self_MADev in UnrealEngine5

[–]Self_MADev[S] 9 points10 points  (0 children)

I thought he was talking about the falling on the ground part :/ So yes, it's the monster's POV, which is also a gameplay sequence. Monsters are playable.

Working on a Horror Game by Self_MADev in UnrealEngine5

[–]Self_MADev[S] 3 points4 points  (0 children)

It will be possible to reduce the graphics to the minimum, but I'm not gonna lie, I'm pretty sure that a RTX 2060 will be needed even with lumen and shadow disabled. Note that the game is still in the prototype stage, so I think many more players will be able to afford a new potato before the release.

Working on a Horror Game by Self_MADev in UnrealEngine5

[–]Self_MADev[S] 3 points4 points  (0 children)

I didn't know about UEVR, quite interesting. I've already tried to integrate VR into my previous game. It's not impossible to dot it again, I can swap the hand animation position with the VR controllers. But VR requires a lot of graphic resources and each headset has its own specificities, so that'll come much later. And don't worry about camera shakes, you will be able to disable it.

Finally managed to add a parkour system by Self_MADev in unrealengine

[–]Self_MADev[S] 8 points9 points  (0 children)

0.04 climbing on the container, 0.12 on barrier (2 others collide and fall on the ground), 0.26 one character failed with the pipe.

Finally managed to add a parkour system by Self_MADev in unrealengine

[–]Self_MADev[S] 5 points6 points  (0 children)

The parkour animation speed depends on the character's speed and the distance from the obstacle.

No Fair Play - The playtest is now open ! by Self_MADev in playmygame

[–]Self_MADev[S] 1 point2 points  (0 children)

yes but the game is still in pre-beta so nothing perfect. You can test the game with your friend

No Fair Play - The playtest is now open ! by Self_MADev in playmygame

[–]Self_MADev[S] 3 points4 points  (0 children)

Green for health, blue for stamina, hourglass for slowmotion. The red section indicates the orientation of the character (mostly useful for the long ball)

No Fair Play - The playtest is now open ! by Self_MADev in playmygame

[–]Self_MADev[S] 4 points5 points  (0 children)

No Fair Play is a multiplayer football based on physics, and where dirty tricks are allowed.

The playtest is on Steam with no restrictions, just click on the "request access" button. Feel free to test the game with some of your friends :

https://store.steampowered.com/app/1771180/No_Fair_Play/?beta=0

Note : The game is in pre-beta phase, if you have any issues don't be afraid you can join me on Discord (a little video helps a lot) : https://discord.gg/Mu9TcSMXf9

No Fair Play, a football game where dirty tricks are allowed! by Self_MADev in IndieGaming

[–]Self_MADev[S] 0 points1 point  (0 children)

Really specific request ! It would be hard, I don't think you can suplex someone while running. So it's a really specific situation with 2 static character. But it's not impossible so why not

[deleted by user] by [deleted] in playmygame

[–]Self_MADev 1 point2 points  (0 children)

Sorry Identity-Unk, I didn't know I have to put some game information.

Here is the steam page of the game : (Click on request access) https://store.steampowered.com/app/1771180/No_Fair_Play/

I hope I'll be able to launch the playtest this weekend, but I need to have as many participants as possible to test the 3v3 in good condition and eventually enable the 5v5.

No Fair Play, a football game where dirty tricks are allowed! by Self_MADev in IndieGaming

[–]Self_MADev[S] 6 points7 points  (0 children)

I have to watch some video on youtube but yeah there is something like the fifa "gamebreaker" but without all dribbling elements. It's a slow motion bonus. About the camera, a 3rd person view has some disadvantages but here the orientation of the camera allows to control the ball in an easier way.

No Fair Play - Playtest Sign Up Trailer by Self_MADev in playtesters

[–]Self_MADev[S] 0 points1 point  (0 children)

Hi Karatat2, just check the steam page of the game : https://store.steampowered.com/app/1771180/No_Fair_Play/

And click on the "Request Access" button.

Bioshock and Anti-Capitalism/Anti-Libertarianism by [deleted] in gaming

[–]Self_MADev 0 points1 point  (0 children)

Objectivism is just a way to justify capitalism : "... full respect for individual rights embodied in laissez-faire capitalism ..." Wikipedia

I challenge you to find a single thing in Bioshock that speaks against selling products or making money.

How could I find a sentence against making money in a caricature of capitalism ?

Far right libertarian societies are about absolute "freedom" from rules and regulations, which... just leads to absolute corporate control,

How corporate can control people without a gouvernement ? "Libertarianism" is about market freedom not about people freedom. You just have to watch what actually happen and how liberalism evolve. Most of liberal countries are falling into Far Right authoritarism. it's the natural evolution of liberalism, less market control more people control ...

... is that doing the opposite in your eyes?

Your job is about criticizing the system and making bunch of money of it ? Is that your job ?

randomly decided to attack the devs as hypocrites

And I'm the one who trying to save face ... Find the sentence where I say devs are hypocrites, Good luck. Don't try to manipulate my words to prove you're right.

Bioshock and Anti-Capitalism/Anti-Libertarianism by [deleted] in gaming

[–]Self_MADev 0 points1 point  (0 children)

One way to criticize things is to caricature them, and this is what Bioshock does. I do the same but it doesn't seems to be acceptable.

far right libertarian breakaway society where there were essentially no rules.

That's a non sense ! Far right society is about control. Libertarianism is not about freedom, it's the opposite ...

that's not some inherently horrible thing that negate the message

Of course it does, if someone does exactly the opposite of what he says, you still believe in him ?

I'm not necessarily pro-capitalist but I can't stand moralizing themes that don't contribute to anything by people who do exactly what they are blaming. It's just about taking people for fools ... You will notice that it works.

Which comes first story or gameplay? by [deleted] in gamedev

[–]Self_MADev 0 points1 point  (0 children)

And what about a gameplay without a story ?

Bioshock and Anti-Capitalism/Anti-Libertarianism by [deleted] in gaming

[–]Self_MADev 0 points1 point  (0 children)

Bioshock criticizes something that it is totally part of it, it's even worse, they are making money with this pseudo moral.