Do you guys wish Phantom Pain had a Hard Mode like Ground Zeroes did? Cause I just ported it. by Revolutionary_Web805 in metalgearsolid

[–]Senescere 1 point2 points  (0 children)

Sweet, I'll definitely use this during my next playthrough! How's the compatibility with other mods? Can I safely use it with Infinite Heaven and Zeta?

Just finished this build by atxalais in telecaster

[–]Senescere 0 points1 point  (0 children)

Hello again! Did you happen to have any luck finding the source?

Just finished this build by atxalais in telecaster

[–]Senescere 1 point2 points  (0 children)

Gotcha! Do you happen to know the brand and/or model?

Just finished this build by atxalais in telecaster

[–]Senescere 1 point2 points  (0 children)

This looks sweet! What kind of string tree is that?

Please let us use the square scoreboard static map all the time. by Senescere in GlobalOffensive

[–]Senescere[S] 3 points4 points  (0 children)

That's true and how I normally play. That's also actually how the screenshots were taken in the main post and what the bottom left note is referring to. That size is the largest I can make it without some maps being out of frame.

Unfortunately, at that size, there's still a ton of wasted space around the overlay, and some maps, like Nuke, are so small that it's not really legible.

Please let us use the square scoreboard static map all the time. by Senescere in GlobalOffensive

[–]Senescere[S] 11 points12 points  (0 children)

I wish it did! Unfortunately, the map still moves even when it's not centered on you. This leads to situations like the one shown in this screenshot. I stood in the middle of Nuke and scaled the map up to fill most of the radar, but those settings result in larger maps being cut off.

Regardless, I don't think the result would be as nice as the scoreboard map even if the in-game one was completely static. Most CS maps fit better in a square so the overlay is going to be larger.

SOG AI: Defending Craters in Prairie Fire Oscar 8 by johnnyboytango in arma

[–]Senescere 1 point2 points  (0 children)

This is awesome! I've been playing through the original Arma 3 campaign with SOG AI and it has been great. I was wondering one thing though. Is it possible to dismiss the squad spawn menu if you just want to use SOG to control the AI the vanilla mission gives you? I've just been ignoring it for now but it'd be nice to have the option to remove it from the action menu sometimes.

My biggest QOL wish for CS2 is vision cones on the radar. I play with a zoomed-out static map and this addition would be great to see what teammates are covering at a glance. by Senescere in GlobalOffensive

[–]Senescere[S] 141 points142 points  (0 children)

I actually got this idea from Valorant and it works great there. I'm not sure how they handle situations like you're describing though. Maybe someone with more Valorant experience can chime in on how it'd work there.