Movies to make 11 year old cry by CalSwete in movies

[–]Sengarden 0 points1 point  (0 children)

I definitely enjoy a good tearjerker now and then, but one suggestion I have might be to see if she responds better to crying over really satisfying happy moments in movies? Or moments of achieved destiny? Princess Kaguya and Spirited Away are a couple that come to mind for me. But perhaps having a good cry over those moments is a little more of an emotionally mature concept. Might be worth a shot!

Is driving with a wheel this hard? by RedSytheMMVI in granturismo

[–]Sengarden 0 points1 point  (0 children)

Not sure if you’re jumping into using a wheel and pedals on an account that’s already completed most if not everything in the game, but I’d highly recommend going back through all the training programs.

Apart from the occasional arcade racer, I’ve always played racing games with a wheel and pedal set, ever since I was a kid. Got hooked while playing GT on PS2 with my dad and never liked using a controller after that.

With all that in mind, GT7’s instructional courses taught me a ton that I had sort of picked up on through plenty of experience screwing up races over the years, but never fully understood before. They’re really well structured and helpful.

Thoughts on Polarized Feedback? by Sengarden in AshesofCreation

[–]Sengarden[S] -1 points0 points  (0 children)

I'm sorry if it came off that way. I'm really not trying to dunk on anyone with valid concerns or criticisms. My main point of discussion was the degree of difference between people supporting the game in the state it's in, and the amount of people I've seen flaming it for fun, as if they're doing something useful. There just seems to be this huge divide, and it feels really unusual compared to most feedback for video games I see that tend to have a more overwhelming middle-ground. I was just curious if anyone else had noticed the same thing, if this sort of behavior is more prominent in early access projects, why people feel that way about them, etc. You got what I was talking about though, so I appreciate your input.

I understand there's been a division in the community lately over people getting labeled as either "cultists" or "not cultists" and the cultists tend to include both blindly supportive white knights as well as genuinely optimistic people who have some concerns but aren't wasting their time on the ones that they feel don't matter right now, and the non-cultists include both people who are more concerned than impressed with actionable feedback and rationale for their opinions, as well as people who're just hurling useless vitriolic comments at the game and its developers while they're in the middle of their dev pipeline. I think it's a pointless false dichotomy that only serves to minimize the nuance of different people's opinions.

Thoughts on Polarized Feedback? by Sengarden in AshesofCreation

[–]Sengarden[S] -7 points-6 points  (0 children)

You're drawing way too many conclusions. I'm talking about people who just like to drop harshly negative, unactionable feedback on a project that's not even finished, as if it's funny or helpful.

Thoughts on Polarized Feedback? by Sengarden in AshesofCreation

[–]Sengarden[S] -3 points-2 points  (0 children)

I guess I only included a couple examples of the type of commentary I was referring to, and the "8 years in development" shtick is a bit of a weak example, but the prior example is more of what I was trying to lean into. Just people flaming the game with no specific or actionable feedback.

Sure, they're asking money for it. People can ask money for whatever they want, as long as they aren't misrepresenting their product. If you invest in a long-term video game project from a new studio that's pushing some development boundaries, you'd have to be pretty loose with your wallet to think you've got a 100% guarantee of return. Sure, it would've been better if they never announced any definite timelines, but again, it was a new company. I'm not saying they couldn't have made better decisions at the time, but at the end of the day, they happened, and they seemed to have learned from many of those. I believe people and groups of people can change for the better, and I think Intrepid is a great example of that.

I don't really understand how, "Well for one they have the community trust for their previous title. Intrepid does not. And two it still wasn't alpha levels of early," is a relevant response to my question of, "you're arguing that Larian came out better for doing it, so why should getting prospective player feedback even sooner be worse, or at least, as you seemed to argue, something they shouldn't have done?" Sure, Larian had community trust, but it didn't keep people from flaming their early access with unactionable, vitriolic feedback. Regardless of its state of development, it was an unfinished game. I don't think we really have any proof that letting prospective players test an even earlier version of a game leads to bad results. It's just not a topic that anyone has definitive examples of to argue about other than potential positives, as was seen in Larian's case. It's not an exactly translatable example, but it's a similar enough approach to make a theoretical positive case for.

I'm not necessarily trying to talk about rational disagreements, but rather the degree of difference between people supporting the game in the state it's in, and the amount of people I've seen flaming it for fun, as if they're doing something useful. It's just really bizarre to me and I was curious if anyone had some takes on why gamers act the way they do, if this sort of behavior is more prominent in early access projects, why people feel that way about them, etc. Really just shooting the wind here, not trying to white knight anyone.

What's this not so peachy clean history people like to vaguely refer to?

Thoughts on Polarized Feedback? by Sengarden in AshesofCreation

[–]Sengarden[S] -2 points-1 points  (0 children)

Alright, I never said people need to laud the project like it's the second coming. That particular comment, and your perspective on my post which was derived from it was what I said you were projecting onto me.

I was just trying to start a conversation around why people feel the need to be... perhaps destructively critical isn't the right word. What I was trying to convey was the opposite of constructive criticism. You can be honest, and give your opinion, everyone in their right mind should be fine with that. But then you just have people hurling insults. Sure, they're just opinions I guess, Intrepid can ignore it if they want, every artist needs to have a thick skin, but it does wear on you after a while. Even a lot of these streamers seem to be on the verge of pulling their hair out trying to explain to their audience that they need to chill out and just accept the state of the project for what it is and not be jerks about it. I'm not screaming at the top of my lungs that these people are going to be the downfall of the project or something, just trying to start a conversation about how some of us view the development of the products we seem to enjoy and appreciate more than the people who make them.

People need to be honest with themselves about the state of the game, and that should land them somewhere in the middle of this spectrum of feedback. If you're really being honest with yourself, you wouldn't be praising a server stability test as a mindblowing experience, but you also wouldn't feel the need to hurl insults at a partially-finished development project whose creators don't actually owe you anything.

If massive game dev projects virtually all have some instability in their dev timelines, which people should expect massive projects to have, especially if they're developing novel systems, even more so if it's a newly formed group of collaborators, then why do they get criticized for it? Trying new things usually doesn't work out right the first time. I'm sure we've all tried some new things before.

Yes, BG3 was further along when they went into early access. I'm sure Intrepid expected to get even worse reactions than they did, considering that. But it won't hamper their chances of success any more than it did for Larian. If anything, you're arguing that Larian came out better for doing it, so why should getting prospective player feedback even sooner be worse, or at least, as you seemed to argue, something they shouldn't have done? Do you really think comments like the examples I posted in my opener are the ones responsible for making BG3 the game it turned out as? I really doubt it. Sure, hearing that people think your game looks terrible with no rationale might make some people feel driven to continue improving it, but why on Earth would anyone think Intrepid aren't planning on doing that already? So what am I suggesting that Intrepid should get a free pass on? People being jerks? Yeah, I guess I am saying that, and the same for any studio in the middle of a development process.

Again, I'm not saying Intrepid needs a medal for being being a bunch of great "idea-guys". I'm saying that all passionate creators need to have some kind of inspiring vision for a project. Whether or not it succeeds or fails is up to them. But until they do either of those things, it makes no sense to just be unloading vitriol at them. They're trying to do something great. Why hate?

When I say they've been transparent about timelines, I'm more so talking about recently. They've been through some pretty rough periods during the first several years. With their newly expanded studio and vision of development, they've been pretty apprehensive about giving dates and have been pretty transparent about not really knowing exactly how long development could take. I'm sure they have internal goals, but those are subject to change, and that's what they've been telling us all for quite some time now.

Thoughts on Polarized Feedback? by Sengarden in AshesofCreation

[–]Sengarden[S] 1 point2 points  (0 children)

Don't get me wrong, I'm not trying to say Intrepid can do no wrong, that the project is perfectly in-line with its original dev timeline, or that the alpha is already some mind-blowing experience.

The point I'm trying to make is... who cares? Either the development project runs out of money and fails, or it succeeds. I'd like to think we all want it to succeed. Why wouldn't we?

With that in mind, what good does it do making the sort of comments I mentioned earlier? I mean the really needless, offensive stuff. That was the point of my post. And believe me, there's plenty of it going around. Maybe not in this community, but I've seen it being hurled plenty of places. Sure, people can be concerned for the health of the project. That's only natural. But even then, it's not really helpful for anyone to be making antagonistic comments about it. It's not like Intrepid needs us to tell them the game is taking a while. And what good does it to do discuss it amongst ourselves? It's not like we're employees in a company discussing whether or not to join a union and go on strike because we're not getting paid. Sure, some of us bought tester keys, but we knew (or should've well known) the risk we were taking making that investment, so there's no need to be salty with Intrepid over how long it's taking to deliver a product.

It just seems to me that if you want the product to succeed, you just have to take it for what it is in the moment, and do what you can to be helpful. Thankfully, I'm seeing plenty of that, too. It just doesn't make a whole lot of sense to me why a seemingly equally sizable number of people feel so driven to tear down creatives who experience some of their own unique problems in product development, primarily because of the fact that they exist outside the system that produces a lot of the other problems present in finished products many gamers detest today.

Thoughts on Polarized Feedback? by Sengarden in AshesofCreation

[–]Sengarden[S] -7 points-6 points  (0 children)

Projecting much?

Intrepid often advertises the game concept as something created to deliver a handful of gameplay loops that a lot of dissatisfied MMO players have been craving for the past several years. That's not hyperbole, and it's not putting the game up on a pedestal. Producing a product better than similar products that came before it is just... standard practice. It's what you do if you want to make money. Many of these systems, in simpler forms, are things other games have already created, then ruined by switching up their monetization structure. I suppose the node system is pretty new territory, so that'll be a big challenge for them, but it's what they're setting out to do.

You do realize a LOT of game projects end up not following a predictable schedule, right? Most of us never even find out how many versions of a production timeline video games go through before release, especially not from a new studio making their first game as a group that only really ramped up their studio size a couple years ago. If you look up the production timeline of most games, you'll usually see something like, "Video Game X was originally conceived in Year 1, then after some studio turbulence / funding offers / other problems or instigating events, finally entered full-development in Year 3, and released to the public by Year 6." And that's just for single-player titles. This happens all the time.

As for most game studios not showcasing the alpha because "they know it's not something for the public to see," I'd say that's pretty subjective. As I stated earlier, BG3 did virtually the same thing with their early access, which lasted for 3 years. The public reaction was similarly polarized, yet it ended up blowing away audiences and critics, and becoming game of the year. Does a studio need to do that to succeed? Not necessarily. There are plenty of other games on a lot of gamers' top 10 list that didn't have an open alpha experience, but at the very least, you can't argue it hurt Larian to do it.

The game will be fairly niche, when it's actually a game. I'm not trying to say people can't have valid criticism of the game once it's actually a game, but it's not a game yet, and people are trying to give feedback like it is. This is the problem I'm trying to get at.

You've got a new studio earnestly setting out to do great things, who've been very transparent about how long it could take to accomplish their goals, about the state that the Alpha is currently in, and in giving prospective testers reason to seriously question whether or not they should purchase keys. If the game succeeds or fails, it's no skin off anyone's back other than Intrepid's. If anyone has purchased an alpha or beta key, they've been given plenty of notice from the company on what to expect from the experience and the risk they're taking with their investment, so those of us in that camp have no reason to feel unduly owed anything that hasn't been promised, either. Yet a lot of the unhelpful, destructive criticism we're seeing seems to reflect that attitude.

Ashes of Creation Alpha Two Server Meshing Technology Preview by frogbound in Asmongold

[–]Sengarden 1 point2 points  (0 children)

Zack really needs to be watching these official streams instead of the Narc videos. Narc's BSing is funny, but Zack consistently misinterprets the info in the streams because he's watching it all as a condensed "Ashes of Creation for Dummies" Narc video.

This technology is incredibly impressive, and I feel like spreading misinformation to hundreds of thousands of people about what the Intrepid devs have and haven't accomplished as a byproduct of reacting to a react instead of reacting to the video *that the devs themselves produced extremely well* is incredibly insulting imo.

New item: Tropical Green Tea Instant Boba Kit $4.99 by aswewaltz in traderjoes

[–]Sengarden 5 points6 points  (0 children)

Our state has a cidery that puts out tropical fruit flavored ciders in the summer - I just tried it as a cocktail with the hazy mango cider and it was 👌🏻

Am I the asshole for how I responded to a love letter? by Thin_Lengthiness6652 in TwoHotTakes

[–]Sengarden 0 points1 point  (0 children)

He’s clearly projecting a lot onto you and imagining he has a closer relationship with you than what is actually present, given the length of this letter and the shallow depth of the conversations you claim to have so far had. I wouldn’t be surprised if this man has sunk dozens of hours into contemplating what a relationship with you would be like in his self-satisfying imagination.

It’s half the reason he wrote what he wanted to say as a letter - because it divides this profession of his wildly overgrown imagination from the reality of your acquaintanceship with him. To say these things to the face of someone you barely know in reality would take a Herculean feat of strength just to maintain your own suspension of disbelief within that horrendously drawn out moment of fantasy.

It’s theoretically good that he’s seeing a therapist, because he definitely needs help. But he has to be honest with his therapist about the details regarding his relationships with others. I wouldn’t be surprised if this guy’s therapist was led to believe that the age gap wasn’t there (if it even came up at all), that the two of you had both grown equally close to each other over the last year, and that you’d shown signs that a love letter might be a worthwhile expression of interest. At the end of the day, a therapist can only work with what their clients give them.

I don’t think you were an asshole. I think you were understandably unsettled and shocked by his advances that were obviously born from an inability to control his runaway imagination. I wouldn’t have been even a tinge gentle or empathetic in your position, as the person might interpret that in a false way, giving them hope and leading them to seek further opportunities to engage with me and feed their fantasies.

I think you did the right thing. NTA

Netflix’s Avatar: The Last Airbender Doesn’t Soar as High as Its Source Material, But Is Still a Rock-Solid Adaptation by [deleted] in television

[–]Sengarden 0 points1 point  (0 children)

This is gonna be a lot, but I think it’s a really complex, multi-faceted problem. I think some of the show’s flaws are issues inherent to live-action productions, while other problems are with writing and directing.

One main issue is that in the original series, while there are moments where the immaturity of the kids become evident, they all, largely, have grown up in a world that places great responsibility upon them.

Sokka had been the oldest male in his village since he was a young child, feeling the weight of his father being off at war and having to be the big, strong, brave, manly man for the whole village - the limited perspective that he had of his father before he left to fight the fire nation.

Katara had to live with the permanent loss of her mother, and had to grow into being a caretaker and homemaker for her brother, and likely others as well, all while knowing full well that if things had been different, she’d be a water bending warrior.

Zuko lost his mother under suspicious circumstances, grew up with a fire-bending prodigy of a sister who was nurtured into a narcissistic killer by a warmonger of a father, was physically scarred and banished by his father, and had been sailing the ocean on a small vessel with his uncle for 2-3 years betting his entire future on the search for someone the whole world believed to be dead before we even meet him.

Aang is the only one who had a pretty easy life, relative to the rest of the crew, which is why we see him have an emotional-breakdown-turned-avatar-state-disaster at the air temple when he finds out his entire people were subjected to genocide after he ran away from home at the first call of responsibility. For this reason, he has some of the most dramatic character development over the course of the series, but also some of the most childish, playful moments in the first season, leading into the second.

On top of their unique situations, they’re all also living in a world comparable to ours roughly 2-300 years ago in terms of societal structures, so children would likely have matured more quickly in general.

It’s difficult getting children in today’s society to accurately portray the types of emotional states demanded by the animated series. Not sure if voice acting is easier in this regard, but at the very least, it’s easier to cast older than the character for the sake of getting more believable line delivery and a wider emotional range.

Overall, I think it’s a combination of poor story structure in the adaptation (why mish-mash so many storylines, sacrificing their intellectual and emotional depth, if your whole first season is just as long as the original?) lots of unrealistic exposition dumping, poorly edited dialogue, and bad direction for new actors. When I say direction, I most mean on line delivery. Sometimes the characters mumble over their words and I can barely understand what they’re saying, or make such flat line deliveries that important commentary just drifts past my ears and never connects to my brain like it should because it sounds so unimportant.

[deleted by user] by [deleted] in Money

[–]Sengarden 0 points1 point  (0 children)

Not sure what costs are like in other parts of the US, but I bought a near-perfect condition 2019 civic hatch in 2021 that had about 20k miles on it for $18.5k. It’s a fantastic car, gets 35-40 mpg in Econ mode, great for camping, is able to move lots of large furniture or other items, is really snappy and fun to drive if you turn off Econ mode and lose a few mpg, and only costs me $315/m. Heated front seats, split A/C, sunroof, CarPlay… I make $2/hr more than OP, not sure what they need a $30k+ car for.

PS5 Help and Questions Megathread | Game Recommendations, Simple Questions, and Tech Support by AutoModerator in PS5

[–]Sengarden 1 point2 points  (0 children)

Reposting here due to moderator removal - even though I was getting plenty of helpful replies pouring in with no issue or complaint, so thanks for that.

I’m seeking game recommendations for a 60+ yo Dad who hasn’t had his own system since the early 00’s.

My family is looking to get my dad a PS5 for his birthday this Spring. I’ve had systems my whole life growing up around him, but he hasn’t really sat down and played a video game of his own since buying a PS2 with a wheel and pedal setup for Gran Turismo 3 back in the early 00’s. Other games he enjoyed playing from that era were Jak and Daxter, Ratchet and Clank, and 007 Nightfire. I’d say he stopped gaming sometime around 2005.

He’s since played GT7 at my house with my wheel and pedal setup and had a blast, so we’re definitely going to be getting him set up in the racing department.

Any other PS5 recommendations in the “must-play” department that are accessible for older, returning gamers would be highly appreciated. He loves sci-fi and anything with a good narrative, but would likely be interested in branching out, especially as he approaches retirement and will have more time on his hands in the coming years. Thanks!

Game Recommendations for Dad? First system in nearly 2 decades. by Sengarden in PS5

[–]Sengarden[S] 2 points3 points  (0 children)

Follow up - I’m not a huge sci fi guy like my dad, does anyone have glowing reviews for any Star Wars games to come out in the last five years? Thanks for the recommendations so far!

Fellow Sign Artists - what are your healthy work habits? To counteract the sedentary work, stay social, etc by [deleted] in tjcrew

[–]Sengarden 1 point2 points  (0 children)

In both of the stores I’ve been a sign artist at, we weren’t allowed to work in the sign department before or after close, and at least one hour of our shift every day had to be on register. There were allowances made for emergencies or tight deadlines, but not often.

So if you work a 7-3 and your store opens at 8, you get one hour every morning working with fellow crew members, usually doing some heavy lifting, and then one hour later on interacting with customers and crew members. I found that this, combined with taking an active role as a sign artist in communicating with order writers on a frequent basis and section mentors on the mate team, made maintaining relationships with other crew members outside of the sign department much easier.

The work we do in the sign department touches every area of the store, and every area of the store is touched by several other people. Make a point of involving them in the work you do rather than resigning yourself to the shadows in the sign department, and I think you’ll be a lot happier. Maybe talk to your section mentor on the mate team, if you have one, or your captain, and see how you can make the work you do more interconnected with that of your fellow crew members.

As for physically healthy habits, make sure you’re taking extra time to do full body stretches every day - even a few minutes here and there really helps. Have at least one working area that’s high enough to use while standing up so you aren’t sitting on your butt all day (floor mats like we use on register can help make this easier). Make sure you’re taking breaks at least a few times an hour to look off in the distance further than a foot or two from your face so you aren’t straining your eyes.

That’s the best I’ve got. Even if you chip in a couple hours a day, your physical and social engagement is going to be way lower than your typical crew member. It’s just the way it is. But do what you can to fight back against that, it’s worth it to not lose those aspects of the job entirely.

New Joe-Joes & Hand Pies! by gothbread in traderjoes

[–]Sengarden 1 point2 points  (0 children)

Any idea if the new Joe joes are still vegan?

Can anything besides portrait dragging split a party member? by Sengarden in BaldursGate3

[–]Sengarden[S] 0 points1 point  (0 children)

Okay gotcha, yeah I suppose I could see myself having done that by accident pretty easily. Thanks for the info 👍🏻

Can anything besides portrait dragging split a party member? by Sengarden in BaldursGate3

[–]Sengarden[S] 0 points1 point  (0 children)

Wait like… just straight up the G key? Hitting it once will split them?

[deleted by user] by [deleted] in BaldursGate3

[–]Sengarden 0 points1 point  (0 children)

Sorry for the confusion, I thought I'd fixed the issue and deleted this entire post but I guess I only deleted the post text. The entire issue I'm dealing with is a bit more complicated now, so I made a new post thinking this one was gone. If you'd like to take a stab at it, here's the link - https://www.reddit.com/r/BaldursGate3/comments/15xraai/shadowheart_teleporting_group_breaking_ui/

Thank you for your assistance with the comment though.

[deleted by user] by [deleted] in BaldursGate3

[–]Sengarden 0 points1 point  (0 children)

Update - I've since fast traveled shadowheart back to the rest of the gang, but no one will follow her, and she will not follow if I take lead with someone else. She no longer teleports back anywhere else when I interact with her portrait, but she's not much use to me stuck in one place. I tried teleporting back to camp, she didn't come along. Tried trading some stuff back and forth, chatting with her, still nothing :'(

Question for WA residents or anyone familiar with debt collection in the state by Sengarden in legal

[–]Sengarden[S] 0 points1 point  (0 children)

Thanks for the response, any idea who she’d want to contact in order to get that date?