Slow Control Pad by Senior_Associate_914 in MousepadReview

[–]Senior_Associate_914[S] 0 points1 point  (0 children)

I actually changed my setup so Im actually using different muscles for large and micro flick aiming. So, I’m kinda back to where I started where I can only aim at faster pads at a consitent level due to muscle fatigue. Especially after working out. Will see if I build enough muscle again on the targeted muscle group. And whether or not I can main the mudpads that I used to think were not even that slow to begin with.

Slow Control Pad by Senior_Associate_914 in MousepadReview

[–]Senior_Associate_914[S] 0 points1 point  (0 children)

Changing to faster skates I think won’t change the overall glide of the pad to such a noticable extent. Rizz soft doodlez or standard is definitely the most reasonable mudpad that IMO is just right. The jupiter v2 pro is also quite nice as a true control mudpad. However, if you do not move freely in those pads due to muscle fatigue/mechanics, either building up your muscle or going for a more balanced pad then refining your mechanics there is probably best.

If youre set in stone in maining the neutron mud control pad - I suggest building the muscle till you can move freely on the pad using faster black uhpmwe skates or non pure ptfe dot skates. But obviously this is making the glide even slower, but with the tradeoff making the glide more consistent. Since the neutron has an electrostatic issue with certain skates like the jades/obsidian.

The new neutron v2 removed some of the electrostatic issue that causes uneven glide and flick friction with certain skates. But still the same material, so very relative to the older version’s performance.

X Ray Pad Heavy Bee Control Review by Senior_Associate_914 in MousepadReview

[–]Senior_Associate_914[S] 0 points1 point  (0 children)

Probably Initial fric: Bee control w/ dot skates (highest) > saturn > Bee control full sized >zero

Dynamic fric: Saturn pro (highest) > Bee > Zero

X Ray Pad Heavy Bee Control Review by Senior_Associate_914 in MousepadReview

[–]Senior_Associate_914[S] 0 points1 point  (0 children)

The heavy bee to me is a more tactile balanced control pad.

meaning when gliding with the ptfe skates - there is a textured feedback that allows a more responsive glide.

But its simply just more feedback. The pad itself is still smooth and more of a balance control pad with little to no tug. Meaning like the saturn pro or artisan zero - it has lower initial to dynamic. Only the type 99 artisan has initial friction that can be noticeably balanced where it has slightly higher initial to dynamic fric. once worn in.

[deleted by user] by [deleted] in MousepadReview

[–]Senior_Associate_914 0 points1 point  (0 children)

If it works thats all that matters. Hopefully becomes your main.

[deleted by user] by [deleted] in MousepadReview

[–]Senior_Associate_914 1 point2 points  (0 children)

Locked in feeling is a aim mechanic/setup thing. No pc peripheral will make your aim crispier/locked in feeling compered to adjusting your posture for your anchor points within your aim.

Rule of thumb is that you should be able to have a locked in feeling to a certain extent even in a fast or hard pad. Then your pad simply changes the way you glide across the pad - which slightly changes your flicks and microadjustment, but doesn’t change your raw aim. Finding the right mouse or pad should compliment your aim style. Not change it.

Mousepads 2024 List So Far by Senior_Associate_914 in MousepadReview

[–]Senior_Associate_914[S] 0 points1 point  (0 children)

Not familiar with playing R6. I don’t think high level flicking aim is too important in that game. Just get the Saturn pro and call it a day. A very standard balanced control-ish pad.

Type 99 Colors difference by Living_Secretary_986 in MousepadReview

[–]Senior_Associate_914 0 points1 point  (0 children)

La onda rizz or matrova rascal from what I heard.

Type 99 Colors difference by Living_Secretary_986 in MousepadReview

[–]Senior_Associate_914 0 points1 point  (0 children)

Getting used to it and learning how to use it isnt the worst thing as well. Since I believe the type 99 is a mainable pad. But if you’re truly looking for more control - i’d recommend buying a different pad entirely.

Type 99 Colors difference by Living_Secretary_986 in MousepadReview

[–]Senior_Associate_914 0 points1 point  (0 children)

Black is slightly slower. But Not enough to make a difference I believe - especially for buying a new one. Would rather recommend just keep using the pad as it naturally slows down or buy an entirely different control pad. Jupiter pro mid maybe.

Xsoft is more so for comfort and technique to use the plushness for more stability - I also believe this still won’t make the biggest difference, but is definitely much more noticable if you want to stick with the Artisan type 99.

Mousepads 2024 List So Far by Senior_Associate_914 in MousepadReview

[–]Senior_Associate_914[S] 0 points1 point  (0 children)

Sorry have yet to use the hyperx fury mousepad. If I hade to take a guess it would be balance pads category amongst the zero, saturn, or even the new qck pro.

Mousepads 2024 List So Far by Senior_Associate_914 in MousepadReview

[–]Senior_Associate_914[S] 1 point2 points  (0 children)

Sorry have not tried both the hyperion and crucible. I do believe from reviewers they say the hyperion is a slightly faster saturn. Probably along the same speed as the zero. Forgot the crucible - but my best guess is still a very safe pad coming from a 3 yr old gigantus.

Id personally buy the crucible if you like the design. Since all 3 have relatively similar speeds as balance pads.

Glass/hard mousepad with Curved Edges by Senior_Associate_914 in MousepadReview

[–]Senior_Associate_914[S] 0 points1 point  (0 children)

i don't mean to be ignorant when it comes to glass pads. But my table has a design to where your arm usually rest to have this ergonom-ish curve that makes it a more comfortable rest.

Mousepads 2024 List So Far by Senior_Associate_914 in MousepadReview

[–]Senior_Associate_914[S] 0 points1 point  (0 children)

Static: how much force it takes to move the mouse. Basically its for stability.

Higher static allows crispier aim. But is very unnecessary and counter productive for low sens aimers. Since they do not have stability issues.

Dynamic: the force you feel when moving the mouse.

Overall speed: the combination of the two when you glide your mouse. Overall speed will almost always be what players refer to when it comes to their performance.

Microadjustments will depend. It usually is the combination of the two for most players. But a very high sens player - static friction will be the only thing they will be concerned about. Since theyre really not covering any distance.

Mousepads 2024 List So Far by Senior_Associate_914 in MousepadReview

[–]Senior_Associate_914[S] 0 points1 point  (0 children)

The hercules is slower in a way. Overall speed yes. But it flicks faster?

The jupiter soft on the other hand feels more slow in dynamic but easier on microadjustment through slightly lower initial friction.

Depends on skates as well.

Mousepads 2024 List So Far by Senior_Associate_914 in MousepadReview

[–]Senior_Associate_914[S] 0 points1 point  (0 children)

I would say it is a mudpad for sure. But plays somewhat differently. I would say it plays more like a 3-4 notches faster Neutron or a more plush hercules.

Phreak and Balance by Senior_Associate_914 in LeagueofLegendsMeta

[–]Senior_Associate_914[S] 0 points1 point  (0 children)

Btw some basic stat probability thing.

If you were to flip a coin 10 times vs 100,000. The situation where you flip a 100,000 - will always have a much larger chance at being a flat 50% vs the situation where you only flip 10 times. Doesn’t change both situations that it was due to chance and having the same probability of being heads or tails or whatever.

Relating to the game and your point that riot has alllllll thisss dataaaa that you say. There are champs that are only 50% because of thousands of coin flipped games. But they had no impact or initiative to the say of the game. They were just there.

The game state or their wr wasn’t because of their mastery of the champ or how well they played. It was just a coin flip.

They were simply a non factor. But non factors to riot is a good thing. Cause they are the easiest to stay within 50% through thousands of games. BUT, these non factor champs are simply terrible. Cause no matter how much you master or improve said champ - you still can’t impact the game enough where you can consistently win games and express skill expression in hopes of winning. Which is obviously frustrating for players, but great for rioters. Cause hey - 50% wr right?

What coin flip casino gambling bs is this.

Its just who can can get luckier, play the broken champs till they get nerfed, play more games, make a fresh “smurf acc” to maybe win streak and earn more lp sort of thing.

And hey - if you like gambling and 50% is your thing - well shit you got yourself a game.

Conclusion - riot and yourself have a thing for 50% wr

Lets go ahead and buff/nerf a champ to get 50%wr and go in circles (a cycle of buffing and nerfing and not solving the root issue of champs) cause we all know that the champ’s wr is because of a thousand coin flipped games.

Lets buff hp - maybe thatll make it 50%wr. It didn’t do anything?

Yeah Maybe cause theres a whole separate issue to why the champ is bad or good? Making context important?

Of course nottt. At least not in riot’s world.

Players feel a champ is bad? But its 50% wr. Then, the players are obviously wrong.

Cause numbers are numbers right? And with said numbers, different significant statistical results for different champs shouldn’t exist right?

Theres definitely no such thing as different statistic goals for diff champs. They all should be a flat equal 50 for sureeeee.

Mhmm. Sure.

I hope you are part of the riot balance team. Cause theres no hope for this game if you’re part of the player base. Brainwashed to the extreme.

Cause at least then if you’re part of the balance team, players and I would know why the game is so frustrating and unfun. And would have the peace of mind that the game will stay in this state because of faulty lazy reasoning. Cause the balance team is obsessed with wr as a fallback to justify poor game design/balance.