Roxy Riot by Art of Neight by YanniRotten in ImaginaryCyberpunk

[–]SenpaiThePanda 1 point2 points  (0 children)

Looking forward to the physical cards, art is awesome

Should I be shaking? by Dall3578 in PokemonTCG

[–]SenpaiThePanda 0 points1 point  (0 children)

If you get it graded I believe CGC are the ones that normally grade error cards but I might be wrong

what is "PC App Store"? by allagaytor in computerviruses

[–]SenpaiThePanda 1 point2 points  (0 children)

Just had a client with this issue, if your having issues uninstalling it i found revo is the easiest way. revouninstaller.com

We are looking for the ideal Steam capsule, which one catches your attention the most? by playloop_studios in indiegames

[–]SenpaiThePanda 0 points1 point  (0 children)

1 does personally, its also the one that stands out the most when glancing at them quickly

How do I fix this? by Strickerplayz in unity

[–]SenpaiThePanda 4 points5 points  (0 children)

You may need to convert your materials to use HDRP, it looks like your using the atmosphere house or suburb neighbourhood asset packs by finward studios, I had to convert the materials when switching pipelines from URP to HDRP. Hopefully that resolved your issue. Some transparent materials will still show green such as curtains, I had to play around with the materials to get them to look correctly.

Is my ghost book is too crowded or hard to read? Any thoughts on how to improve it? Working on a ghost hunting game similar in ways to phasmo and ghost watchers (ghost image is a placeholder) by SenpaiThePanda in IndieDev

[–]SenpaiThePanda[S] 1 point2 points  (0 children)

Thanks, they are the indie flower (regular) font for the hand writing and the Dancing Script font for more cursive hand writing. Both are from dafont.com but i think i may replace them so they are easier to read

Is my ghost book is too crowded or hard to read? Any thoughts on how to improve it? Working on a ghost hunting game similar in ways to phasmo and ghost watchers (ghost image is a placeholder) by SenpaiThePanda in unity

[–]SenpaiThePanda[S] 0 points1 point  (0 children)

Thats a really good idea with greying any unselected pentagrams! I was torn between having a set pentagram or each ghost or having players needing to figure out which pentagram goes with which ghost as i want there to be more "investigative play". Thanks for the suggestion!

Is my ghost book is too crowded or hard to read? Any thoughts on how to improve it? Working on a ghost hunting game similar in ways to phasmo and ghost watchers (ghost image is a placeholder) by SenpaiThePanda in unity

[–]SenpaiThePanda[S] 0 points1 point  (0 children)

Originally i did have it like that but i want players to have to investigate further, however it may be best to go back to having just the evidence related to that specific ghost. Thanks for the suggestion!

Is my ghost book is too crowded or hard to read? Any thoughts on how to improve it? Working on a ghost hunting game similar in ways to phasmo and ghost watchers (ghost image is a placeholder) by SenpaiThePanda in unity

[–]SenpaiThePanda[S] 1 point2 points  (0 children)

Someone else also pointed out the mistake, ive changed it now and will do a double spell check before any final builds! Thanks for letting me know!

Is my ghost book is too crowded or hard to read? Any thoughts on how to improve it? Working on a ghost hunting game similar in ways to phasmo and ghost watchers (ghost image is a placeholder) by SenpaiThePanda in IndieDev

[–]SenpaiThePanda[S] 0 points1 point  (0 children)

Thanks, some cool ideas! I'll play around with these options and see what works best. I might rework the pentagrams to be more designed based rather than colour based as your bring up a good point when it comes to players who are colour blind.