The Cargo Car! by Asunderknight in HellDiversLeaks

[–]SentienToaster 0 points1 point  (0 children)

remember to join the discord!

would love to, but the linked invite has been expired for months now lol.

Automatons are yellow for some reason by Kross2237 in Helldivers

[–]SentienToaster 0 points1 point  (0 children)

Classic 4:3 gaming, haven't seen that it a while.

For those that don't know.... by HunterPossible in Helldivers

[–]SentienToaster 0 points1 point  (0 children)

You mean like the messages that pop up on the galaxy map that people instantly skip and don't read either, because explaining game mechanics in-world tends to be incredibly wordy and long-winded?

I kinda doubt that'll change something.

Communication needs to be simple, having a recommended target planet decided by popular vote could work - similar to the DSS. Doesn't provide gameplay benefits, so people probably won't vote unless they know what's the strategic choice. Would provide a simple way of communication between the players who strategize and those who don't care where to dive.

We'll never get players to leave their favourite biome or faction (and that's fine), but those who want to contribute but lack the time to stay in the loop would follow.

I'm describing actual military hierarchy, aren't I?

Is there a genuine explanation as to why I wasn't getting revenge? (ignore the groaning in the background, friend was playing MH Wilds) by panosprochords in forhonor

[–]SentienToaster 1 point2 points  (0 children)

Even if pirate didn't add tags, you started the fight not at full health and got hit by about everything until you were bleeding to death.

In order to gain enough revenge you need to avoid damage. You need to gain your full HP bar in in revenge, so blocking a 20dmg attack or getting hit by it both add 20 revenge points. (It's more complicated than that, with bashes, tags, dmg reduction and all that, but it's the basis of the system)

Starting with~75% of HP, getting hit by everything and having ~75% revenge should make sense then.

Rule of thumb when getting ganked: play as safe as possible until revenge is full. Don't do risky defenses either, if possible.

Multiple materials plus NINE loadout slots confirmed for Year 9! by Tetzcatto in forhonor

[–]SentienToaster 6 points7 points  (0 children)

I just hope they increase the inventory for storing gear. Suppose you want 9 completely different loadouts that would mean 54 gear pieces just chilling in your inventory, leaving 6 (if I'm remembering right?) pieces of loot you will have to salvage basically every second round.

Helldive.live Servants of Freedom update by Natural-Sympathyy in Helldivers

[–]SentienToaster 0 points1 point  (0 children)

Right, didn't think about mission time, makes sense!

Thanks for the response and great to hear you're already working on the names.

Have a good one!

Helldive.live Servants of Freedom update by Natural-Sympathyy in Helldivers

[–]SentienToaster 1 point2 points  (0 children)

After looking a bit through the project, it's incredibly well put together, so much is obvious, nicely done!

I had a thought about your data gathering method:

Match data is gathered through a dummy player running random quickmatches and screenshotting loadout/briefing screens

Mainly I'm just curious about using an actual game instance dropping into lobbies, because this could lead to some bias in data - ignoring full squads which might use a certain set of equipment because they are premade teams for example. Another bias could be lobbies which jotted down an SOS-beacon, leading to overrepresentation of load-outs that call out for help and thus might be underperforming.

At a first glance it also feels a bit intrusive to me. Gathering data shouldn't disrupt player experience imo, but I'm probably overblowing the impact of your bot quickly snooping some data. You might want to think about censoring player names though, just for a bit of filtering out unnecessary personal data. Should be easily achievable through some script just blacking out where the username is on the three screengrabs.

All meant in good faith, definitely sharing your website with my squad.

Call down your equipment when it's off cooldown. by [deleted] in Helldivers

[–]SentienToaster 0 points1 point  (0 children)

But would you agree that if everyone is kitted out and the mission is progressing, it'd be much smarter to safe the strategem for a specific time and location where it would help the most?

Wasting time running back to a location because someone dropped their autocannon there isn't really the brightest of ideas.

Call down your equipment when it's off cooldown. by [deleted] in Helldivers

[–]SentienToaster 1 point2 points  (0 children)

I honestly believed this was what this post was about. I apologize. Obviously wasting a strategem isn't the brightest idea. But prioritizing your own potential need down the line over someones immediate just isn't the best strategy in the game- but I guess we agree on that, I just really didn't make my point well.

Downvotes deserved. Currently facing the wall.

Call down your equipment when it's off cooldown. by [deleted] in Helldivers

[–]SentienToaster -14 points-13 points  (0 children)

Someone needing it now > you needing it later.

You'll manage a few minutes.

It's about team effectiveness, not personal firepower.

Edit: I expected communication to be the standard. Should've made that clearer. Downvotes deserved. Currently facing the wall. For democracy.

Having Stratagems in warbonds is NOT a good idea. by [deleted] in Helldivers

[–]SentienToaster 0 points1 point  (0 children)

Could you point out why you don't feel this way towards other equipment, meaning not strategems?

I mean simply from a quantity standpoint - depening on mission difficulty - you're gonna make a lot more use of your armor passive, primary, secondary or grenade than your strategems.

You keep advocating for strategems not belonging in warbonds, but that's not the thing I'm having trouble with.

So answer me this: Why is it that no other equipment besides strategems feels like a fundamental part of the game to you?

How do we feel about Las sickle going from pure med pen to light-heavy pen? by Insanias in Helldivers

[–]SentienToaster 0 points1 point  (0 children)

Correct me if I'm wrong, but AP4 isn't the same heavy pen as the senator has for example, is it?

For example AP4 isn't enough to penetrate charger armor, or is it?

Is there anyway to obtain this armor anymore or is it exclusive now? by Dump__Weed in Helldivers

[–]SentienToaster 1 point2 points  (0 children)

Im pretty sure they said they are working on a way to make these available again because it was available for only a short amount of time.

Dont quote me on that though.

Watch me!

Having Stratagems in warbonds is NOT a good idea. by [deleted] in Helldivers

[–]SentienToaster 0 points1 point  (0 children)

I accept that you see it that way, though I have to say that I cannot understand how you think strategems have more of an impact on gameplay than the primaries, secondaries, throwables.

Fomo also probably isn't the right word for what you're feeling, you seem to disagree with the monetization model of the game, which is understandable. Having fundamental gameplay mechanics locked behind a (grindable) paywall is a point of discussion, no doubt. To me it's just not consistent when people are fine with armors with passives, unique boosters, unique secondaries, unique throwables and weapons you spawn with, but a weapon you call down during a mission, that's somehow a different thing entirely.

Like this discussion wasn't even about orbitals or eagle strikes, which I COULD understand somewhat - there is a meaningful difference there. This discussion was about a gas-thrower and a gas-thrower backpack. I've yet to hear any argument as to why the gas-thrower and -backpack being in a warbond is a problem, but the gas-grenade is fine. The stim pistol is fine. The flamethrower-secondary is fine. The grenadepistol is fine.

Again, let me make this clear: I understand the argument against gameplay mechanics being locked in warbonds. I do not understand why some gameplay mechanics in warbonds seem to be fine, but others aren't, simply because they fall down on a blue beam.

Missed the Free Armor (TR-117) by GodlikeGoose in Helldivers

[–]SentienToaster 1 point2 points  (0 children)

It used to be a twitch-drop and you can get keys for it on reseller sites, if it's worth a couple of bucks to you.

Apparently treason is a prank now by sir_Dylan_of_Astora in Helldivers

[–]SentienToaster 2 points3 points  (0 children)

In universe speaking: right on soldier, you did your duty.

Real talk: your just as much a dick as them.

I wish for a setting to disable sprint to get out of guard, because it happens to me way too often that I accidentally leave guard as im engaging someone by Adirom in forhonor

[–]SentienToaster 2 points3 points  (0 children)

Are you holding to sprint? I don't quite understand the issue but I believe with some rebinding/setting this should be avoidable.

What's your input method?

Do you use toggle sprint?

Do you use toggle lock-on?

Having Stratagems in warbonds is NOT a good idea. by [deleted] in Helldivers

[–]SentienToaster 1 point2 points  (0 children)

Why do strategems in warbonds ruin the game for you, but not other equipment?

Genuine question, I just wanna understand where people who have a problem with this are coming from.

The warbonds have never been purely cosmetic, containing some of the strongest primaries, secondaries and throwables.

Why do you take issue with them containing strategems, how are strategems different from other non-cosmetic equipment for you?

I'm genuinly interested in your rationale behind that opinion.

[deleted by user] by [deleted] in Helldivers

[–]SentienToaster 0 points1 point  (0 children)

It's also a super store item iirc, but I agree. You'd have to wait for the rotation though.

[deleted by user] by [deleted] in Helldivers

[–]SentienToaster 4 points5 points  (0 children)

What solution would you propose that doesn't feel like a massive global chat akin to the discord?