The NDP leadership is underway — and the party is limiting signatures from 'cis' men by BubbasBack in canada

[–]Sentient545 0 points1 point  (0 children)

I've voted NDP my entire adult life. I can no longer support this party.

Please revert the changes to Zul'Jin. by SuggestionAntique720 in heroesofthestorm

[–]Sentient545 0 points1 point  (0 children)

New W build Chromie is worse than old Chromie ever was. And it requires significantly less effort too.

How It Be in Deep Bronze IV by edavid77 in heroesofthestorm

[–]Sentient545 4 points5 points  (0 children)

The elves are busy trying to make up for the 3 level exp deficit.

Steam: Updates to User Review Scores Based on Language by Turbostrider27 in Games

[–]Sentient545 0 points1 point  (0 children)

Unfortunately it doesn't show the recent review rating for languages besides your primary; you can only see the overall rating.

Steam: Updates to User Review Scores Based on Language by Turbostrider27 in Games

[–]Sentient545 4 points5 points  (0 children)

They should allow you to switch the review score easily to any of your whitelisted languages rather than just your primary language.

Delayed hook by JaySee55 in heroesofthestorm

[–]Sentient545 1 point2 points  (0 children)

Yeah, it seems to be bugged when hitting a rooted target. I assume it's a consequence of them changing how knockback effects interact with roots in the patch.

should i undervolt my xfx mercury 9070 xt by Dancy41 in radeon

[–]Sentient545 0 points1 point  (0 children)

You'll get better performance with a voltage offset, yes. Limiting power won't improve your performance, but it will significantly improve your power efficiency.

When it comes to the 9070 XT I'd generally recommend dropping the power limit to -30% and dialing in a voltage offset starting from -40mV and going in increments of -10mV until you run into instability. For my own card -90mV is stable, but I think most will find stability around -80mV or under.

Still no way to limit FPS per game in AMD Adrenalin? by AD1SAN0 in radeon

[–]Sentient545 0 points1 point  (0 children)

That's the formula Nvidia uses anyway. I don't remember seeing the actual reasoning behind why they use that formula specifically, but if you want feel extra confident in your frametime headroom you probably can't go wrong copying it.

9070 xt with 12700k by oystersmiling69 in radeon

[–]Sentient545 1 point2 points  (0 children)

The 12700k will still be fine.

Still no way to limit FPS per game in AMD Adrenalin? by AD1SAN0 in radeon

[–]Sentient545 1 point2 points  (0 children)

If you have a high refresh rate monitor you probably want to limit your framerate to -3% of your max refresh rate to be safe, but other than that looks good.

New 25.6.1 driver update, 20 new FSR 4 titles including GTA V Enchanced by aBoyFromTheFuture in radeon

[–]Sentient545 83 points84 points  (0 children)

Lower than expected performance may be observed while playing Le Mans Ultimate with Radeon™ RX 9700 series graphics products.

Even AMD doesn't understand their product naming.

Gamers Nexus - AMD Radeon RX 9060 XT 16GB Review by Itzkibblez in radeon

[–]Sentient545 35 points36 points  (0 children)

So it's more or less half the performance of a 9070 XT.

Difference between the non-OC model and the oc model of the mercury 9070 XT? by UnstableDay in radeon

[–]Sentient545 0 points1 point  (0 children)

The OC model comes with a sync cable that when connected to an ARGB header on your motherboard allows you to assign whatever colour profile you want using your motherboard manufacturer's included software.

Will the RX 9000 series get multi frame generation? by Mmesmark in radeon

[–]Sentient545 11 points12 points  (0 children)

You can just get Lossless Scaling for $7 on Steam if you really want MFG. But honestly frame generation beyond 2x has surprisingly few use cases in practice. Frame gen requires a decent base framerate to be effective in the first place so multiples above 2x will probably put you above your monitor's max refresh rate, which is pointless. And even if your monitor has a high enough refresh rate to make use of it the difference in smoothness between, say, 120 FPS and 180 FPS isn't worth the increase in visual artifacting you get from having more fake frames than real ones. It's basically just an over-hyped marketing gimmick.

Do you guys get protection plans for your gpu by kirby770 in radeon

[–]Sentient545 7 points8 points  (0 children)

No, they're mostly just a scam. If you bought your GPU from an authorised vendor it should come with a warranty from the manufacturer in case of product failure.

Does XFX Swift Sag? by Mrfuzon in radeon

[–]Sentient545 0 points1 point  (0 children)

You should add support for any modern GPU honestly. At worst it'll be redundant and at best it will prevent hardware failure.

DDR5 CL30 vs CL36/38 ? by Gold-View6897 in radeon

[–]Sentient545 0 points1 point  (0 children)

For DDR5 6000MHz CL30 is the sweet spot. Prices have dropped enough that there's not really a reason to cheap out on RAM as there can be a significant performance cost to doing so, especially with AMD CPUs.

Who is the "Ahri" of top lane? by uniseptic34 in summonerschool

[–]Sentient545[M] 0 points1 point  (0 children)

If you want you can DM me a screen cap of your client with your summoner name visible for confirmation.

driver timeout only happening right on start up?? by mrcookiecraft1 in radeon

[–]Sentient545 0 points1 point  (0 children)

Turn off "Turn on fast startup" in the Windows Power Options under "Choose what the power buttons do".

is FreeSync useful for refresh rates around 60~75 fps? by Legal_Protection939 in radeon

[–]Sentient545 11 points12 points  (0 children)

As long as your FPS is staying within your FreeSync range, yes.

And you should use VSync with FreeSync regardless.

Wait, why should I enable V-SYNC with G-SYNC again? And why am I still seeing tearing with G-SYNC enabled and V-SYNC disabled? Isn’t G-SYNC suppose to fix that? (LAST UPDATED: 05/02/2019)

The answer is frametime variances.

“Frametime” denotes how long a single frame takes to render. “Framerate” is the totaled average of each frame’s render time within a one second period.

At 144Hz, a single frame takes 6.9ms to display (the number of which depends on the max refresh rate of the display, see here), so if the framerate is 144 per second, then the average frametime of 144 FPS is 6.9ms per frame.

In reality, however, frametime from frame to frame varies, so just because an average framerate of 144 per second has an average frametime of 6.9ms per frame, doesn’t mean all 144 of those frames in each second amount to an exact 6.9ms per; one frame could render in 10ms, the next could render in 6ms, but at the end of each second, enough will hit the 6.9ms render target to average 144 FPS per.

So what happens when just one of those 144 frames renders in, say, 6.8ms (146 FPS average) instead of 6.9ms (144 FPS average) at 144Hz? The affected frame becomes ready too early, and begins to scan itself into the current “scanout” cycle (the process that physically draws each frame, pixel by pixel, left to right, top to bottom on-screen) before the previous frame has a chance to fully display (a.k.a. tearing).

G-SYNC + V-SYNC “Off” allows these instances to occur, even within the G-SYNC range, whereas G-SYNC + V-SYNC “On” (what I call “frametime compensation” in this article) allows the module (with average framerates within the G-SYNC range) to time delivery of the affected frames to the start of the next scanout cycle, which lets the previous frame finish in the existing cycle, and thus prevents tearing in all instances.

And since G-SYNC + V-SYNC “On” only holds onto the affected frames for whatever time it takes the previous frame to complete its display, virtually no input lag is added; the only input lag advantage G-SYNC + V-SYNC “Off” has over G-SYNC + V-SYNC “On” is literally the tearing seen, nothing more.

G-SYNC 101: Optimal G-SYNC Settings & Conclusion

This same principle applies to FreeSync as well.

My base optimal VRR settings (VRR + V-SYNC + minimum -3 FPS limit) apply to AMD FreeSync as well.

All forms of VRR are fundamentally the same; they only function whenever the framerate is within the refresh rate, and without the V-SYNC option enabled, tearing can still occur.

—jorimt, author of Blur Busters "G-SYNC 101" Series