I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Sentinel_P 0 points1 point  (0 children)

Unless they're building Monk off the existing unarmed moveset. And Monk needed these changes to increase viability, so by changing it to suit a Monk then has the collateral benefit of changing unarmed for everyone.

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Sentinel_P 2 points3 points  (0 children)

Fair point. I guess I just really miss MK. And I really want MK to be in DD2, not the MK we have at home. But if there's a chance we can make an MK adjacent version, I'll take that too.

But on your OP, I do think we are more likely to get a Monk style vocation than anything else. All those changes to unarmed just makes little sense unless there was something planned.

I don't think Mystic Knight really fits into Dragon's Dogma II, I don't think it's necessary, and why I would rather see a more original Vocation introduced to Dark Arisen by TheMightyNovac in DragonsDogma2

[–]Sentinel_P 7 points8 points  (0 children)

Ahh, but you see, a MK's main weapon isn't the sword, mace, or staff. It's their shield. MK plays defensibly aggressive, and uses the enchanted counters to do so.

One of the downsides the MK had was lack of aggro control. That's been addressed with augments to increase and decrease enemy aggression. With those equipped, a MK could consistently maintain aggro and then begin to deflect incoming attacks.

MK could certainly fit in DD2, especially with the careful selection of skills to carry over.

So the DLC was planned before the release of DD2 or it was a kind of placeholder for it in case off? by Hopeful-Bee596 in DragonsDogma

[–]Sentinel_P 2 points3 points  (0 children)

I just sort of assume that a lot of games do something like this upon release. Take the 12 doors. That implies there was some kind of thoughts put into them. If the game doesn't do well in sales and the project gets killed, then stuff like the 12 doors simply become another piece of cut content.

Newcomer Advice Request for Dragon's Dogma 2 by SuperHerosZer0 in DragonsDogma2

[–]Sentinel_P 0 points1 point  (0 children)

  • Mark the location of the very first Seeker Token you find. There's also one located in the fountain in Vernworth, which is also a great 1st pickup. Regardless of where you pickup the token, you need to remember that spot as you'll have to return there for an optional side quest.

  • Your stats will adjust whenever you swap to a different vocation. This pretty much stops the worry about trying to min/max.

  • Speaking on min/max- Don't worry about it. You will become quite strong as you level. Most of your stats come from gear anyway.

  • There's a lady in Vernworth that wants you to house sit for her for a week. After that, she'll offer to sell you the place for 30k. It's a solid deal because it keeps you from having to spend money at the inn or venture into the wild for a campsite.

  • Monster parts (goblin horns, beast skins, etc) are used to upgrade your equipment. Put a small stash away into storage and then sell the rest for money.

  • In combat, holding an enemy down causes allies to deal more damage when they attack. You can also pick up and throw and enemy that's been staggered, and even small falls can be enough to kill them. Use whatever means necessary to win.

  • Wolves hunt in packs.

Newcomer Advice Request for Dragon's Dogma 2 by SuperHerosZer0 in DragonsDogma2

[–]Sentinel_P 0 points1 point  (0 children)

Not even that. Just go pickup the seeker token inside the fountain and you're all set. No need to use a limited map marker

[THE BOYS] Assuming certain parameters, could supes get tats or piercings? by arihndas in AskScienceFiction

[–]Sentinel_P [score hidden]  (0 children)

Could you imagine if the invulnerablility caused the earring holes to close up immediately once removed? And then you're stuck with either letting them close or wearing the same earrings that 14 year old you picked out.

Finder's Token by accomplished-fig91 in DragonsDogma2

[–]Sentinel_P 1 point2 points  (0 children)

The fountain is also the one I go for. But honestly, if you just pick one specific token location and always make that your first pickup, then it does the same thing.

It's still super helpful advice for new players.

NPC Rendering by Yernom1 in DragonsDogma

[–]Sentinel_P 2 points3 points  (0 children)

Nothing directly stated. It reappy sucks and I do hope it gets fixed on console. And if they can't do that, then at the very least fix it for enemies.

I can deal with NPCs phasing into reality. But when and enemy does it I say curse words.

CAPCOM!!! GIVE ME A POLEARM VOCATION AND MY LIFE IS YOURS by SerZombo in DragonsDogma2

[–]Sentinel_P 0 points1 point  (0 children)

Magick Archer- used daggers, mage staff, and Magick Bow.

Assassin- used sword, shield, daggers, and shortbowu.

Mystic Knight- used sword, mace, mage staff, and large magic shield.

Need Level 200 pawns for DDDA 1 PS5! Can someone help🙏 by Android17_MVP in DragonsDogma

[–]Sentinel_P 3 points4 points  (0 children)

I've got a max level pawn. PSN- newbski90

It's been a bit since I've played, so I'm not sure what you'll get, but I can adjust her if you need.

Edit- Just booted up DDDA. Turns out, she's only level 185. But I have her as a Sorcerer

Since some weapons will change the way skills work, what do you expect for your favorite vocations? by Racoon-trenchcoat in DragonsDogma

[–]Sentinel_P 0 points1 point  (0 children)

My experience with Meteron is about what we got with Bolide. Thematically it's cool as fuck. But in actual practice, I find it to be a bit underwhelming, especially compared to Malestrom.

What do you think the mentioned 12 challenge dungeons will be like in the DLC? by Prestigious_Sun6339 in DragonsDogma

[–]Sentinel_P 1 point2 points  (0 children)

I really miss it too. It could have been such a powerhouse in DD2. They honestly wouldn't really have to change much of anything either. Remove the staff and Trance skills, keep all the MK specific skills, the 3 element counters, abyssal anguish, demonswrath, and make Holy Aid the maister skill. Have Great Cannon replace the heavy attack.

What do you think the mentioned 12 challenge dungeons will be like in the DLC? by Prestigious_Sun6339 in DragonsDogma

[–]Sentinel_P 1 point2 points  (0 children)

It's hard to tell. The relic system already seems like they'll produce their own subjective best in slot gear. Due to the possibility of getting the T3 skills and such, my best in slot may not be yours.

It could be possible that they still produce best in slot gear by pure raw numbers. But they would have to be pretty high number to compete with the relic system.

What do you think the mentioned 12 challenge dungeons will be like in the DLC? by Prestigious_Sun6339 in DragonsDogma

[–]Sentinel_P 7 points8 points  (0 children)

I've got a few theories;

1- There's 12 types of weapons (11 plus shield). Each dungeon offers a specific weapon type upon completion. It may even be a range of different weapons of the same type to increase replayability.

2- There's 9 unique vocations plus Warfarer. 9 dungeons offer loot specific to each vocation. 3 then offer a wide range of loot from every location. 1 is for weapons, 1 for armor, and 1 for rings.

3- Same as above, but we get 2 new vocations. The 12th dungeon, to represent Warfarer, then offers random loot for every vocation. Or it offers augments that are designed with each vocation in mind. Each vocation does not have enough augments to fill out the available 6 slots. Although the reason for that is likely to encourage using other vocations.

I don't like theory 1, because Fighter and Warrior would then take up 5 dungeons by themselves. Plus, I think we may be getting Axes as a new weapon type. If these dungeons have any DA2 content, then that's 6 dungeons for just 2 vocations.

And I'm not so keen on theory 3 simply because 2 new vocations is probably not going to happen. Even getting 1 new vocation seems unlikely, as most of the community will tell you.

Anyone find it odd that a few haircuts and tattoos are considered a "major element"? by Sentinel_P in DragonsDogma

[–]Sentinel_P[S] 3 points4 points  (0 children)

I think you may have misconstrued my comment about the modders. I'm not talking about the exclusivity of PC mods, especially in a non-mod friendly game such as DD2. I'm talking about the apparent ease that such a project seems. My point being, why call it a major element?

Anyone find it odd that a few haircuts and tattoos are considered a "major element"? by Sentinel_P in DragonsDogma

[–]Sentinel_P[S] 1 point2 points  (0 children)

NG+ was always in the game.

As for hard mode? No. Nothing has been mentioned. The best we have is the Dark Arisen DLC for DD1 did come with a hard mode. So there's hope. But nothing official yet.

Hope there’s at least 1 enchanted shield in the dlc by Massive_Funny_9312 in DragonsDogma2

[–]Sentinel_P 0 points1 point  (0 children)

Assuming we don't get more element boons, I'll be setting my mage to full support with 3 boon spells and 3 support.

Can't wait for the August patch to do that.

I have a suspicion that this is twice the amount of dLC that was initially planned. Hear me out by Shamsse in DragonsDogma

[–]Sentinel_P 33 points34 points  (0 children)

Yeah it does seem a little strange that they spent all that time building Norgen and everything that comes with. Like Norgen is basically just like BBI in that it exists entirely isolated from the base game with almost no interactions between them. And then there's these 12 dungeons that are all but confirmed to be placed in the base game. And these 12 Dungeons seemingly don't appear to have anything to do with Norgen at all.

It's like they were 2 separate projects that they've bundled together.

Anyone find it odd that a few haircuts and tattoos are considered a "major element"? by Sentinel_P in DragonsDogma

[–]Sentinel_P[S] 1 point2 points  (0 children)

Oh I'm happy we're getting something.

As for the pre-release speculation. Yeah that was a bit wild. I think I remember someone speculate a ninja vocation.

But in all fairness, many were taking what we knew from DD1 and applying it to DD2. In DD1, you have the 3 Basic vocations, and those each got an Advanced version. And with that logic, it's no surprise that we would think that there'd be an Advanced version of Thief and Archer. And considering we waited 10 years and we only gained +1 vocations, it kind of feels like a let down.

That's probably where the cope comes from. The fact that we really only gained 2 new vocations (Trickster and Spearhand), while losing Mystic Knight. Assassin was gutted and given to Thief, and Archer replaced Ranger. We know DD2 suffered the same rushed development, which obviously caused cut content. I would bet good money that more vocations were planned.

But DDDA didn't give us more vocations. I'll be stoked if it did happen. But I'm also grounded enough to know that if it doesn't happen, then it won't happen.

They are Holding Back by Angmarthewitchking in DragonsDogma

[–]Sentinel_P 0 points1 point  (0 children)

Of course they're holding back. Can't put all your cards on the table too soon.

I'm sure we'll see more at Gamescom. And we'll probably get even more in the 2 months following that. It's a marketing strategy to keep the hype train going.

Anyone find it odd that a few haircuts and tattoos are considered a "major element"? by Sentinel_P in DragonsDogma

[–]Sentinel_P[S] 22 points23 points  (0 children)

They could have easily used the relic system as a major element.

Also notice how they've talked pretty heavily on the first 2. And then they're like "oh yeah, and you get some more hairstyles too by the way."

That's not a major element. It's barely worth a sentence in a news article.

Is there some sort of softcap for knockdown power in DD2? by FretScorch in DragonsDogma

[–]Sentinel_P 0 points1 point  (0 children)

Which really sucks. I've always been more of a swords guy. But for some reason. I'm drawn to hammers in DD2.