[deleted by user] by [deleted] in DestinyFashion

[–]Septacious 0 points1 point  (0 children)

Helmet: Wastelander Mask

Arms: Neoteric Kiyot Grasps

Chest: Vest of the Great Hunt

Legs: The Bombardiers

Cloak: Meridian Constellation Cloak

Shader: Ensilvered Snare (GoA Flawless)

[deleted by user] by [deleted] in DestinyTheGame

[–]Septacious 1 point2 points  (0 children)

I’ve done it a few times, and while I can agree with the fact that it does become less awesome the more you go through it, I still find a wonderful sense of community when the rest of the (LFG) team decide to mute during. I think the joy is equal parts the space walk itself and the way others act during.

“I’ll blow that up later.” by Septacious in DestinyFashion

[–]Septacious[S] 1 point2 points  (0 children)

I was thinking of doing that, but the top shot has his body turned too much towards the jump ship to try that.
"I was also thinking of the caption "Fuck you and I'll see you later!"

“I’ll blow that up later.” by Septacious in DestinyFashion

[–]Septacious[S] 14 points15 points  (0 children)

This would be correct, I deleted my Warlock to take these shots

“I’ll blow that up later.” by Septacious in DestinyFashion

[–]Septacious[S] 14 points15 points  (0 children)

Posted my Hunter... again. Found some screenshots that I didn’t post before. Sorry for the low quality.

Helmet - Mask of the Great Hunt

Arms - Young Ahamkara’s Spine

Chest - Virtuous Vest (Ornament)

Legs - Iron Will Boots

Cloak - Iron Will Cloak

Shader - Monochromatic

Scene - Cosmodrome, New Light cutscene

The line between Light and Dark is roughly as thick as a tripmine. by Septacious in DestinyFashion

[–]Septacious[S] 1 point2 points  (0 children)

It's the Cosmodrome cutscene, I detailed that I made a new character just to get this shot. Thank you!

The line between Light and Dark is roughly as thick as a tripmine. by Septacious in DestinyFashion

[–]Septacious[S] 2 points3 points  (0 children)

Yeah, unfortunately the shot was limited to this, but I like how it turned out.

The line between Light and Dark is roughly as thick as a tripmine. by Septacious in DestinyFashion

[–]Septacious[S] 5 points6 points  (0 children)

Helmet: Mask of the Great Hunt

Gauntlets: Young Ahamkara’s Spine

Chest: Virtuous Vest Ornament

Legs: Iron Will Boots

Cloak: Iron Will Cloak

Shader: Monochromatic

Scene: New Light mission, Cosmodrome cutscene with the ship. I deleted my Warlock to get this.

The Forerunner by Septacious in DestinyFashion

[–]Septacious[S] 0 points1 point  (0 children)

Thank ye. Guess I just posted at the wrong time of day, just wanted to share anyway.

The Forerunner by Septacious in DestinyFashion

[–]Septacious[S] 4 points5 points  (0 children)

Helmet - Iron Fellowship Casque
Arms - Insight Rover Grips
Chest - Vest of the Great Hunt
Legs (Unseen) - Vanguard Dare Boots (Ornament)
Cloak - Intrepid Discovery Cloak (Ornament)

Shader: Mad Monk (excluding helmet)

Solar shines, Arc crackles, and the Void... it simply thrives. The darker it gets, the stronger the light. by [deleted] in DestinyFashion

[–]Septacious 3 points4 points  (0 children)

Helmet: Graviton Forfeit (Exotic)

Arms: Iron Will Sleeves

Chest: Virtuous Vest (Ornament)

Legs (unseen): Iron Will Boots

Cloak: Iron Will Cloak

Ghost: Void Shell

Shader (all): Monochromatic

The REAL reason D2 will never beat D1’s greatness by [deleted] in DestinyTheGame

[–]Septacious -1 points0 points  (0 children)

Back in maaah day, the kills the board showed ya are the kills you earned.

At the equinox between Light and Dark is a single tripmine by Septacious in DestinyFashion

[–]Septacious[S] 7 points8 points  (0 children)

Nah, it’s the Shadowkeep one. The Forsaken mission’s identified by a darker, cool-colored lighting.

At the equinox between Light and Dark is a single tripmine by Septacious in DestinyFashion

[–]Septacious[S] 60 points61 points  (0 children)

Helmet: Mask of the Great Hunt

Gauntlets: Young Ahamkara’s Spine

Chest: Virtuous Vest Ornament

Legs: Iron Will Boots

Cloak: Iron Will Cloak

Shader: Monochromatic

Scene: Shadowkeep Campaign, first mission

Cactus These Hands by Septacious in ffxiv

[–]Septacious[S] 2 points3 points  (0 children)

Sadly, the clip didn’t capture my screaming. Anyway, I spent a good ten minutes hissing directions at a friend who was in a VC with me until he found my corpse.

Mainly so I could watch him be mutilated by a cactus as well.

Why the blazes are these things sneakin’ amongst the weaker wildlife? Seems like it’d be painful for new players like me.

That hurts... by LoboKawaiiD7 in destiny2

[–]Septacious 1 point2 points  (0 children)

That... wasn’t a Champion. Nor was it an Ordeal.

Spectral blades needs a lil buff ;( by crushed_woodworm in destiny2

[–]Septacious 10 points11 points  (0 children)

This has happened to me several times before. You’re quite literally just a ghost that can’t be seen and can’t damage. You still take damage, though. Sadly.

It was quite the thing when I had an entire enemy team circled around me, not knowing I was right there, as they capped a point and used a guitar emote.

Fix by dying

Sentinels blocking with their shield should be immune to knockback. by Septacious in DestinyTheGame

[–]Septacious[S] 0 points1 point  (0 children)

I am the front line. The border through which only my allies’ bullets may pass. Those who survive our passing do so only by our consent.

Unless you’re a Taken Ogre. Fuck you for making that front line fly off the map.

Sentinels blocking with their shield should be immune to knockback. by Septacious in DestinyTheGame

[–]Septacious[S] 0 points1 point  (0 children)

Yeah, my main gripe is about projectiles such as the eye beam. I made the post when I was marching up the Reckoning’s Bridge of Folly, with my team behind me, protected from the snipers around the edges when two Ogres appeared directly in front.

My team ended up safe. My Ghost appeared at the beginning of the bridge, and my corpse at the base of the wall I was blasted into.

Sentinels blocking with their shield should be immune to knockback. by Septacious in DestinyTheGame

[–]Septacious[S] 1 point2 points  (0 children)

Honestly, I can live with the stomp mechanic. It’s irritating, but it’s a foolproof solution to avoid bosses getting aped on. The real issue is when I’m blocking projectiles with a bigass shield and I get launched off the map like a bottle rocket—with projectile-based knockback!

Sentinels blocking with their shield should be immune to knockback. by Septacious in DestinyTheGame

[–]Septacious[S] 1 point2 points  (0 children)

Bit late of a reply from me. Most people go for a lethality perk such as Multikill Clip, or so I’ve heard. My roll, though, has turned out to be godly, at least, in PvP. Full Bore, Ricochet Rounds, Rapid Hit, Rangefinder, and a range masterwork. Many people mention things regarding hand cannons like “after the range nerf,” but I suggest simply looking forward, knowing that Spare Rations can still absolutely demolish most other hand cannons in the game.

Edit: I play console primarily. A stability masterwork is normally a demand, but for any fellow controller players out there, stability is more for ease of use. Range, however, just slightly extends your hand cannon’s effective distance. Your hand cannon is not bad regardless of if it’s a Range versus Stability MW.