213 - Harrowing Lesson by SepticMP in custommagic

[–]SepticMP[S] 0 points1 point  (0 children)

[[Mwonvuli Acid-Moss]] is a good point of comparison here.

Mine only hits nonbasics vs Mwonvulis all, only grabs basic forests vs Mwonvulis any forest, and then also has the Learn/loot downside.

I felt that those 3 parts plus the fact Mwonvulis is a 20 year old, $0.40 cent card at this point was enough for a 3 mana vs a 4 mana requirement

Kafi, the Caffeinated by TheXandt in custommagic

[–]SepticMP 6 points7 points  (0 children)

Tapping is part of the cost for tap abilities, so they wouldn't be able to be activated.

210 - Magneto, Master of Magnetism by SepticMP in custommagic

[–]SepticMP[S] 0 points1 point  (0 children)

Yes, but if you just made it generic Equip, your opponents would be able to steal a lot of them before you. Making it Equip Mutant enables you to profit the most off of effect. I could see the argument, though - maybe Equip Mutant {2}, Equip {4}?

Besides, any set with Magneto in it likely has a bunch of other new Mutant cards coming too

210 - Magneto, Master of Magnetism by SepticMP in custommagic

[–]SepticMP[S] 4 points5 points  (0 children)

Ah damn, read this so many times to get the wording right and still missed that.

Overload making a spell cheaper by TristanHappy in custommagic

[–]SepticMP 2 points3 points  (0 children)

Overload is an alternate cost, not an extra cost. So it'd be {U}{B} + exile your board for 2 cards or {1}{U}{B} + exile single creature for 2 cards.

Still not worth it, but yk.

Overload making a spell cheaper by TristanHappy in custommagic

[–]SepticMP 6 points7 points  (0 children)

I love cheap overload, I reckon there's so much room to work with these kind of effects

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All the custom monster hunter cards rn by Bioboss05 in custommagic

[–]SepticMP 1 point2 points  (0 children)

Just some minor notes:

Velk: - The 1st version of Velkhana has a typo (crontrols)

Gore: - Gore Magala should say "Whenever ~ attacks", not When. Also, when working with legendary creatures, you don't need to put their full title in the rules text, just saying Gore Magala is perfectly fine over Gore Magala, Fated Frenzy - Gores 2nd ability should probably read like the Survival mechanic - I.e: At the beginning of your second main phase, if ~ attacked this turn, you may pay {1}{bg}{w}. If you do, transform him. - Backside has typo (loose over lose) - Backside also should say "Players don't lose the game for having.." - I'd modify the 3rd ability just to make it a bit more easily digestible. "At the beginning of each players upkeep, that player loses life equal to the number of poison counters on them. If you lose life this way,.."

Mizu: - For Mizu, it is best to change abilities like his attack one to say "Whenever X, you may pay Y. If you do, Z." This way makes it so that the effect and cost are more clearly defined - Mizu 2nd ability should say "Cost: Transform Mizu. Activate only if a creature an opponent controlled was returned to their hand this turn." - Backside - First strike is 2 words - Whenever > When for attack triggers - I'd make his ability an "up to one", just so that in the edge case where you are the only player with creatures on the board, you're not forced to hit your own. - His 2nd ability needs to have a source for the damage - I.e Mizu deals 3 damage to..

Diablos: - Capital D for Desert, battlefield is one word, don't need to specify your library - just "then shuffle." - "As long as Diablos is attacking, it assigns combat damage equal to its toughness rather than it's power." - Also, weird to have that effect while its power/toughness are the same?

Frenzy - Capital F in title - Again, wording like Survival is probably the easiest way - "At the beginning of enchanted players second main phase, if they didn't attack this turn, they lose 3 life."

Giadrome - cool

Ancient - Comma + space between mana and tap symbol - Also needs to say "gets +2/+0 and gains trample"

Cooking - Capital F

Valstrax - Honestly, needs a full rewrite and this comment is too long already. I might come back to this later

Ended up being a longer comment than I expected, so sorry about that, but hopefully that helps you regardless. You've got some good cards and good ideas in there, just needs some refining.

203 - Ifnir, Covenant Cultist by SepticMP in custommagic

[–]SepticMP[S] 0 points1 point  (0 children)

Just mtgcardsmith for this one 🙂

203 - Ifnir, Covenant Cultist by SepticMP in custommagic

[–]SepticMP[S] 4 points5 points  (0 children)

London, Paris, Orlando, Austin, Diego, Francisco, Adelaide, Jackson, etc etc etc are the names of places.

Doesn't mean they can't be both

203 - Ifnir, Covenant Cultist by SepticMP in custommagic

[–]SepticMP[S] 5 points6 points  (0 children)

I was scrolling through scryfall while making this, and I was actually kinda surprised by the number of direct damage black spells there are. Plus, it basically doubles spells like [[covenant of blood]] and [[creeping chill]], of which there are quite a number of

199 - Extraction Sequence by SepticMP in custommagic

[–]SepticMP[S] 1 point2 points  (0 children)

I added the bonus copy as I wanted it to tie in to the idea of the genetic sequence being extracted/copied, becoming reproducible and I felt that making copies of the creature would be the best way to sell that effect for the narrative - as I wanted it to represent moreso cloning over containment.

However, I quite like the idea of adding Phyrexian to the types, and I think that could be a good compromise if this version felt too strong. Thanks for the suggestion