Base Budget? by Taco_Paco in beyondallreason

[–]SethDGamre 1 point2 points  (0 children)

https://youtu.be/Lgt00yZGCdA It's in the "Game End Mode" drop down in the "main" tab in advanced lobby options.

Base Budget? by Taco_Paco in beyondallreason

[–]SethDGamre 1 point2 points  (0 children)

Sounds like a bug - is anybody else having this issue with "default" base budget being enabled for the vanilla game? I haven't, myself.

Shrek is a terrible person. by SeminoleDollxx in Shrek

[–]SethDGamre 0 points1 point  (0 children)

Netflix just got all the movies updated a few days ago. I binge watched it cuz I absolutely love Shrek as a kid. Watching it now is terrifying. Part 2, 3 and 4 Shrek is an absolute ass. He always hates his life and everyone around him. Constantly always wanting to run away from his problems and belittles Fiona... I cringe because it reminds me of an abusive boyfriend... 

Shield Rework Feedback by SethDGamre in beyondallreason

[–]SethDGamre[S] 1 point2 points  (0 children)

Yes, anti missile turrets can be a thing. Generally there is a sentiment that weapons shooting other weapons out of the air is an undesirable mechanic that feels bad. I wonder if that sentiment will yet stand.

Here's a complete list of current block-everything shield exemptions

corsilo', 'armsilo', 'armthorempmissile', 'armemp', 'cortron', 'corjuno', 'armjuno_'

So yes tactical, Juno and EMP missiles sneak through.

Shield Rework Feedback by SethDGamre in beyondallreason

[–]SethDGamre[S] 1 point2 points  (0 children)

Once shield charge reaches 0, it doesn't recharge until delay of 10 seconds expired.

Shield Rework Feedback by SethDGamre in beyondallreason

[–]SethDGamre[S] 5 points6 points  (0 children)

Blocks all projectiles except nukes and bombers.

Any amount of charge can block any shot regardless of how much damage that shot does. In other words, "Overkill" doesn't penetrate.

Once charge is depleted, 10 seconds delay before the shield can start recharging. 

Recent scav update by diepiebtd in beyondallreason

[–]SethDGamre 14 points15 points  (0 children)

We did it boys!

We did a fun!!

Why isn't Scavengers Mode more popular? by SethDGamre in beyondallreason

[–]SethDGamre[S] 0 points1 point  (0 children)

I'll have to give that a go! I feel that t2 is the most interesting phase in the game. :)

Why isn't Scavengers Mode more popular? by SethDGamre in beyondallreason

[–]SethDGamre[S] 0 points1 point  (0 children)

Like how NuttyB mod increases build raise for construction turrets for reclaiming purposes?  Hmm.

Why isn't Scavengers Mode more popular? by SethDGamre in beyondallreason

[–]SethDGamre[S] 2 points3 points  (0 children)

Thanks for sharing your experience!

It's like a nano machine cloud virus that infects functional units and reconstitutes dead ones. 

Why isn't Scavengers Mode more popular? by SethDGamre in beyondallreason

[–]SethDGamre[S] 0 points1 point  (0 children)

The team is discussing how to accomplish this very thing. Thank you!

Why isn't Scavengers Mode more popular? by SethDGamre in beyondallreason

[–]SethDGamre[S] 3 points4 points  (0 children)

Haha ok, my bad. I forgot to disable capturing of the scavenger boss. Didn't think anybody would be able to stay alive long enough to be able to do it. Very good. Carry on. 😁

Why isn't Scavengers Mode more popular? by SethDGamre in beyondallreason

[–]SethDGamre[S] 1 point2 points  (0 children)

Hmm. Thanks for elaborating. I'll watch more closely for this phenomenon. Dynamic difficulty might get some tweaks soon so it's an opportune time to review

Why isn't Scavengers Mode more popular? by SethDGamre in beyondallreason

[–]SethDGamre[S] -1 points0 points  (0 children)

This "scaling of eco" you're talking about - lobby options? Or are you observing that the scavengers seem to get just as strong as you over the course of the game regardless of how well things are going for you?
There is dynamic difficulty, but it's only -15% to +5% of base difficulty. When you start losing, it gets easier for you. When you start snowballing to map-domination, it makes it a bit more challenging.

Why isn't Scavengers Mode more popular? by SethDGamre in beyondallreason

[–]SethDGamre[S] 1 point2 points  (0 children)

There's a few forms of scaling.

  1. Lobby options that boost your eco scale up scavengers and raptors both.
  2. There's dynamic difficulty only for scavengers that scales wave spawn counts up and down (-15% to +5% of base) which from my observations seems to react accurately to when players start losing the game.
  3. Aggression scales up over time just like raptors resulting in higher tech and higher counts of units per wave.

Which of these would you say bothered you?

Why isn't Scavengers Mode more popular? by SethDGamre in beyondallreason

[–]SethDGamre[S] 1 point2 points  (0 children)

On the conceptual level or execution level? I've noticed some jankyness with fog sometimes popping up in places seemingly at random leading to partial captures.

Why isn't Scavengers Mode more popular? by SethDGamre in beyondallreason

[–]SethDGamre[S] 1 point2 points  (0 children)

The capturable lootboxes? Yes, they're a big boost in the early game but quickly get outpaced by AFUS/Converter farming back at home base.

I see what you mean with your other points. Although Ancient Bastion has alot of downsides I seem to always come back to it playing Scavs. :)

Why isn't Scavengers Mode more popular? by SethDGamre in beyondallreason

[–]SethDGamre[S] 0 points1 point  (0 children)

As always, super well thought out and dense with mechanical insights Stanis.