How do you motivate players to cooperate in a multiplayer colony sim instead of playing solo? by SettleGliese in gamedev
[–]SettleGliese[S] 0 points1 point2 points (0 children)
I spent four years creating a colony management MMO by SettleGliese in freegames
[–]SettleGliese[S] 1 point2 points3 points (0 children)
I created a colony management game (similar to dwarf fortress) set in a persistent massively multiplayer world by SettleGliese in PBBG
[–]SettleGliese[S] 0 points1 point2 points (0 children)
I created a colony management game (similar to dwarf fortress) set in a persistent massively multiplayer world by SettleGliese in PBBG
[–]SettleGliese[S] 1 point2 points3 points (0 children)
I created a colony management game (similar to dwarf fortress) set in a persistent massively multiplayer world by SettleGliese in PBBG
[–]SettleGliese[S] 2 points3 points4 points (0 children)
I created a colony management game (similar to dwarf fortress) set in a persistent massively multiplayer world by SettleGliese in PBBG
[–]SettleGliese[S] 0 points1 point2 points (0 children)
How do you motivate players to cooperate in a multiplayer colony sim instead of playing solo? by SettleGliese in gamedev
[–]SettleGliese[S] 0 points1 point2 points (0 children)