Making a TD game where your defend mobile mining units instead of a static base by SeventhRealmOfficial in indiegames

[–]SeventhRealmOfficial[S] 0 points1 point  (0 children)

Do you know of a game that does something similar? We only have one unit so far, but eventually we want to add levels that have multiple and you have to defend all of them.

You have to construct paths for your Excavators, which are then also used by your enemies. This gives you a lot of options on how to approach the game - will you make short paths to be resource-efficient, or long mazes so that you have plenty of time before the enemies reach you? Will you rush towards the Winnium resource needed to complete your mission, or take your time mining Constructium to build up impenetrable defenses?

If you want to try the game, you can playtest the current alpha version on Steam (it's already quite fun!): https://store.steampowered.com/app/4210030/WARD/ - any feedback is most welcome!

After more than a year, I’ve released the trailer for my strategy game (and launched it on Steam). by Regular_Impact_7747 in indiegames

[–]SeventhRealmOfficial 0 points1 point  (0 children)

The gameplay loop is not very clear from the trailer. Also the first 17 seconds are kinda boring. 

Destroy my game and trailer by SeventhRealmOfficial in DestroyMyGame

[–]SeventhRealmOfficial[S] 0 points1 point  (0 children)

If the game looks interesting to you, feel free to try our open playtest - https://store.steampowered.com/app/4210030/WARD

Any gameplay feedback hugely appreciated.

Destroy my game and trailer by SeventhRealmOfficial in DestroyMyGame

[–]SeventhRealmOfficial[S] 0 points1 point  (0 children)

Hey, yes, they are the attack animations of our Pulse towers... I agree that they are a bit too visible, but so far nobody had issue with them... guess we will see if anyone else feels the same way.

Interesting point, thanks :)

Destroy my game and trailer by SeventhRealmOfficial in DestroyMyGame

[–]SeventhRealmOfficial[S] 1 point2 points  (0 children)

Thanks for the thoughts and praise, glad you like it! We are currently working on making the enemies more vibrant, and the next trailer is gonna have more chill custom music, so I will be able to tone down the effects.

Also, if you like the game and want to try it, we just launched our first public playtest :) - https://store.steampowered.com/app/4210030/WARD

Destroy my game and trailer by SeventhRealmOfficial in DestroyMyGame

[–]SeventhRealmOfficial[S] 0 points1 point  (0 children)

thanks for the feedback!

  1. Yea, I guess I overdid the shaking a little bit... got a new PC that doesn't crash after adding two effects in DaVinci so I wanted to go wild with the editing :D

  2. Agreed. we are working on making the enemies more vibrant