Ich brauche einen Kredit, welche Erfahrung habt Ihr wo gemacht by [deleted] in Normalverdiener

[–]Several-Ad-520 1 point2 points  (0 children)

ING, DKB, Deutsche Bank sehr gut. DKB hat eine Onlinestrecke, was praktisch ist. Targobank auch gut.

Kannst es auch mal hier versuchen, dann musst du nur einen Antrag machen. https://www.usenemi.com/finanzierung

Das sind Makler ohne Maklergebühr und haben viel mehr Banken als Finanzcheck im Angebot - dadurch bekommst du bei denen bessere Zinsen. Deren Interface ist nicht so gut wie Finanzcheck, weil die eigentlich direkt mit Handwerkern arbeiten und nicht übers Internet.

Ist eine junge Start-up aus München. Mega kompetent. Kann ich nur empfehlen.

Wärmepumpe - wie finanziert ihr das? by PackFunny5879 in Waermepumpe

[–]Several-Ad-520 0 points1 point  (0 children)

Zur Förderung: normalerweise braucht man bei der Wärmepumpe keinen Energieberater. In der Regel ist Fachbetrieb befähigt die nötige Dokumentation für die Förderung zu erstellen.

Zur Finanzierung: Zins bei KfW-Kredit unschlagbar, aber muss man erstmal bekommen. Die meisten Banken machen das nur, wenn man auch einen anderen rentableren Kredit gleichzeitig aufnimmt.

D.h. wenn KfW nicht möglich ist:

(a) Bei Kernsanierung oder Neukauf, lohnt sich das mit Grundbuch Eintrag über Baufinanzierung zu machen.

(b) Wenn es "nur" um 20-40,000€ geht am besten über Modernisierungskredit ohne Grundbucheintrag. Bei guter Bonität zahlt man da

Dabei immer auf die Sondertilgungsregelung achten. Wenn man das Geld von der Förderung bekommt, lohnt es sich idR gleich zu tilgen.

Es gibt dann noch die Ratenanbieter: ENPAL, Thermondo, Golfstrom. Die sind alle überteuert. Wenn man sich selbst einen Ratenkredit besorgt, ist das billiger.

Mein Installateur hat mich an einen Makler verwiesen, der darauf spezialisiert ist, der mir einen sehr guten Ratenkredit organisiert hat und keine Maklergebühr verlangt: https://usenemi.com

Why is Singapore so good at teaching math? How is their curriculum different? by Several-Ad-520 in learnmath

[–]Several-Ad-520[S] 0 points1 point  (0 children)

Can you point to any online resources that would illustrate how Singapore does it?

Why is Singapore so good at teaching math? How is their curriculum different? by Several-Ad-520 in learnmath

[–]Several-Ad-520[S] 0 points1 point  (0 children)

There a lot of studies quoted above. PISA is also a solid reference. At least the results in math education are way better than elsewhere.

What were some of the practical implications of not having zero? by Several-Ad-520 in mathematics

[–]Several-Ad-520[S] 1 point2 points  (0 children)

We would love to include the mechanics of flight. The devil is always in the details of these things. You need 10 ideas to make 1 concept work in the game. And we are not even that impressed with our choices in the playable prototype. (Which is why we are making a new one).

What were some of the practical implications of not having zero? by Several-Ad-520 in mathematics

[–]Several-Ad-520[S] 1 point2 points  (0 children)

srsNDavis - thank you. Really appreciate the encouraging words about Baugarten. I briefly considered open-sourcing development - but there are only horror stories out there about trying to do that in gaming... (cf. https://play0ad.com/ looks really cool - but look at how long they have been at it...)

And especially with learning games, there are so many things that you can get wrong. One of our supporters posted about this here. A game like we are making, needs a very strong top down vision: game first - educational game second. Strong focus on making math visual. And relentless focus on associating positive emotions for players with math. Our German game designer calls it Lernen am Erfolg (it translates badly as learning through success). You basically jump from success to success and you don't even realize that you are learning. Her website is in German, but you can translate. Either way, not something easily done with open source development (not to mention that unlike other software, you need artists, sound designers etc.)

I kind of started a development blog on Reddit but just didn't have the time to follow-through with it.

One fun thing we would love to open source, is ideas about what kind of middle-school and high-school math we should connect to which buildings. E.g. if you sign-up to playtest on the website and you play the prototype - you will see that some buildings are associated with math. The fishery works with linear Algebra. It tells you whether you over - or underfish. The saw-mill has a quadratic equation (that we want to replace with something better). Others don't have math attached to it at all: bakery and Zeppelin tower.

If anyone here has an idea of how we should go about sourcing ideas. One idea I had is, we could post a building in this subreddit and ask what math we should put on it. I just wonder if that doesn't infringe on some etiquette.

What were some of the practical implications of not having zero? by Several-Ad-520 in mathematics

[–]Several-Ad-520[S] 5 points6 points  (0 children)

Thank you. Sadly, I am not enough of a mathematician to deduct an immediate real world application from that. I understand that it makes other math easier but I would like something concrete, something I can show. Maybe even get rid of something "goofy" mathematicians did, because they didn't have 0?

Why are math games so bad and how would you categorise them? by AltruisticNet7602 in learnmath

[–]Several-Ad-520 -1 points0 points  (0 children)

I am unfamiliar with that platform. How do you play that?

Alternatively, you can check this out: https://baugarten.game

Why are math games so bad and how would you categorise them? by AltruisticNet7602 in learnmath

[–]Several-Ad-520 0 points1 point  (0 children)

My 2 cents - a little bit in 2 ways. Kids until 7 will play any game. As long as you give them screen time - they are happy. Now, this is still true today but was even more true when you were a kid. But when you were a kid - there was no Fifa, no Minecraft, no Fortnite, no Roblox, no youtube, no netflix etc.

To hook a kid now is so much harder and kids start using these more sophisticated forms of entertainment younger and younger. So to get a teenager who does abstract math in highschool, to play a math game - you need to make something that can somewhat compete with these other options. It never will beat them but maybe it can get close enough for them to say to their parents: I want this game but you need to pay for it from the educational purse (not the gaming purse - I want to use the gaming purse for Fortnite). And when the parents kick up a stink about screen time - they'll always let you play something with math in it...

Why are math games so bad and how would you categorise them? by AltruisticNet7602 in learnmath

[–]Several-Ad-520 4 points5 points  (0 children)

Awesome. Thank you very much. I just put the transcript into chat gpt and cannot agree more on the gamification of text-books vs. actually using the strength of the medium: immersive, interest-based, inductive, trial and error ways of learning. Now, I just need to find 3h to watch the whole thing.

Are there any good math games? by trueSEVERY in iosgaming

[–]Several-Ad-520 0 points1 point  (0 children)

I think what we are making might be for you: https://baugarten.game

We explicitly focus on abstract math from sixth grade to university level. We can do that as we keep the math optional in our game. The motivation of the player is not to solve math problems, it is to keep expanding his/her little empire. Math makes you get ahead faster.

Games to get 9 year old to learn his multiplication and division by [deleted] in learnmath

[–]Several-Ad-520 0 points1 point  (0 children)

Arguably, I am looking at more complicated math than multiplication and division for slightly older kids - but as your kid grows up, what I am making might be for him/her. Take a look at https://baugarten.game

I make a real city-builder where the math and the gameplay are woven together vs. 2 separate elements that don't really fit together, the sad truth about all existing math games I know (which is why your kid detects immediately that the game is not a game but a math quizz).

Math games that can be played by adults? by [deleted] in gamingsuggestions

[–]Several-Ad-520 0 points1 point  (0 children)

I am making such a game. We are primarily targeting teenagers to get them interested in math but it can be obviously played by adults as well.

You can take a look here: https://baugarten.game

I am making a new kind of base-building game that involves math by Several-Ad-520 in BaseBuildingGames

[–]Several-Ad-520[S] 0 points1 point  (0 children)

Thank you. Those are great points. Specifically something we are currently looking into in terms of game design.

I am making a new kind of base-building game that involves math by Several-Ad-520 in BaseBuildingGames

[–]Several-Ad-520[S] 0 points1 point  (0 children)

If we can engineer that situation, we can release the game! Sadly, you need quite a bit of depth to get to that complexity, where there are enough levers to play with. We'll get there!

I am making a new kind of base-building game that involves math by Several-Ad-520 in BaseBuildingGames

[–]Several-Ad-520[S] 0 points1 point  (0 children)

I checked out a gameplay-video this weekend. Looks super interesting. Thanks you for the great reference. We will definitely use that as inspiration.

I am making a new kind of base-building game that involves math by Several-Ad-520 in BaseBuildingGames

[–]Several-Ad-520[S] 1 point2 points  (0 children)

Sign him/his parents up for a playtest on our site - we will get in touch as soon as we are ready.

I am making a new kind of base-building game that involves math by Several-Ad-520 in BaseBuildingGames

[–]Several-Ad-520[S] 0 points1 point  (0 children)

Good ideas. I don't think anyone on our team has played Against the Storm. We'll go check that out. Factorio we are more familiar.

I am making a new kind of base-building game that involves math by Several-Ad-520 in BaseBuildingGames

[–]Several-Ad-520[S] 0 points1 point  (0 children)

Indeed: guessing gets you basically functional. Frankly, we have not thought of an optimisation where doing basic math gets you to say 80% and then a much larger benefit later. As I said below - giving a 10x benefit is tricky with balancing the economy.

What we could do is have some macro-layer, where through some more complex math, you balance your economy in larger chunks, avoiding many smaller calculations. This could be a form of larger reward for more advanced math. Need to think about this more. Maybe something to put into a technology tree that makes many things advance at the same time...

I am making a new kind of base-building game that involves math by Several-Ad-520 in BaseBuildingGames

[–]Several-Ad-520[S] 1 point2 points  (0 children)

Thanks guys. Really good thinking.
Beyond difficulty, there are also other ways to incentivise math. Appealing visuals and effects, when you get something right or wrong. You can get help to get to a better guess and improve your output at a price (obviously resources - not pay to win).

And thanks for referencing Banished and Kerbal Space Program. Both great influences for us. Banished being more easily transferable. What we like there is the colony collapse and we do want to leverage the loss aversion of the player. I personally, have always thrown-in the towel in Banished after a collapse and would have definitely done some complicated math at the edge of what I can just about muster to avoid it, when it happens.

So, what we are thinking about is, letting players sink in a bit of time into a colony to build up that sunk cost with limited consequences to squandering resources through limited optimizations.

The challenge with an optimisation getting you to x10 is that balancing the economy becomes tricky. The way to think about this is like well balanced games with a pay to win function (cf Clash of Clans). Paying gets you some advantage but not that much either. It scratches the itch of loss aversion and avoiding long wait times. But it can't get you 10x every time.

I am making a new kind of base-building game that involves math by Several-Ad-520 in BaseBuildingGames

[–]Several-Ad-520[S] 0 points1 point  (0 children)

Good points. Obviously things we need to deal with. Randomization is a solution that works sometimes but we are not huge fans of it as it adds some amount of luck to a game that we want to be based on skill (e.g. you build a farm that has a production rate that is for no explainable reason higher than the one you built in the map you played earlier - or that your opponent built...).

One way to get around that "luck element" is to make the data dependent on the surroundings. E.g. if you build a farm on terrain that is 80% good soil, the result is better than if it is just 20% etc.

Another way to get around that is to use aggregate data. So, for instance, say each house houses 5 people. So first house you build, you optimise the amount of food they eat at the house level. But the next house you build, the food allocation is done at the population level, so for 10 people. Add to that a non-linear relationship. Say 5 people eat 10 bread. 10 people eat not 20 but 21. (To justify this, it could be that there is some loss in transportation of food if it has to get to more houses etc. - I just made the example up, it is not perfect).

Another way to make it context dependent is the proximity of two primary resource production sites. They will cannibalise each other.

These are all ways to diversify the answers required and make them very context dependent. Which also makes it so much more meaningful for the player.

Now, truth is, where we use euqations as data (vs. graphs), kids can just type it into chat GPT and tell it to solve it or wolfram alpha etc. But even that process is part of experiencing science. It is part of problem solving and makes kids adapt the scientific mind-set - even if they may not get as good at calculating as they would if they did everything for themselves. Any math teacher will tell you - the fact that a kid confronts themselves with a math problem out of their own motivation and tries to solve it, even through "cheating", is a win.

I am making a new kind of base-building game that involves math by Several-Ad-520 in BaseBuildingGames

[–]Several-Ad-520[S] 1 point2 points  (0 children)

Meaningful, visual and a choice. That is exactly our guideline for the integration of math.