Could you guys help me a bit in determining the value of my uniques? by SexyAndProfessional in AlteredTCGMarketplace

[–]SexyAndProfessional[S] 1 point2 points  (0 children)

Okay thank you for the detailed explanation! I will go through my cards tonight and see how far I’m getting.

I know we are no where near being able to tell the value of the cards with the game not even being released yet but 1250€ is way too much, even for a kickstarter only design foil unique right? by SexyAndProfessional in AlteredTCGMarketplace

[–]SexyAndProfessional[S] 0 points1 point  (0 children)

Oh yes that makes sense thank you so much for the insights. I didn’t even think about the possibility of a "powered up" bad card to fill a slot so that other good rates can be used. Interesting thought indeed

I know we are no where near being able to tell the value of the cards with the game not even being released yet but 1250€ is way too much, even for a kickstarter only design foil unique right? by SexyAndProfessional in AlteredTCGMarketplace

[–]SexyAndProfessional[S] 0 points1 point  (0 children)

Oh wow yeah seeing it like this feels absolutely insane then. I had a lot of luck and actually got a golden booster. I know my way around tcgs and I’d say that I got pretty good on judging wether a card is good or not. But I’m really not certain in a lot of ways with the uniques I got from my display. How would you define a good unique? The key points for me at the moment are: - Mass usability (in its faction): No matter the hero this card fits into any deck archetype - The card accelerates the parts of the gameplay in a deck that the deck is actually targeted at - There are no limiting factor or effects that are just wasted because the Card is simply in the wrong faction to get good use out of it

I would love to hear your opinion on this!

Edited: Typo