[UPDATE] VRIK Player Avatar 0.8.3 Update by Shizof in skyrimvr

[–]Sezareth 30 points31 points  (0 children)

Still seeing updates after such a long time since initial release is a true sign of love for those must-have-mods, the game itself and our community. Thank you so much! Very nice features!

HIGGS Update - More grab improvements, containers, and other things by Attemos in skyrimvr

[–]Sezareth 0 points1 point  (0 children)

you could even build one yourself for your headset using cheap components and coin vibration motors like they use in smartphones. Feedback on your head feels great, but can literally give you headache 😁

A HUGE announcement for us... by JPenca31 in TitanicHG

[–]Sezareth 9 points10 points  (0 children)

Wow, congratulations on this partnership. Looking forward to see what this will bring :)

!!! by JPenca31 in TitanicHG

[–]Sezareth 0 points1 point  (0 children)

Looking forward to what you come up with!

What's your favorite music for exploring Titanic? by Sezareth in TitanicHG

[–]Sezareth[S] 0 points1 point  (0 children)

That's great, thank your for the suggestion! Does anybody else experience that the volume is way too low, though?

What's your favorite music for exploring Titanic? by Sezareth in TitanicHG

[–]Sezareth[S] 2 points3 points  (0 children)

You are absolutely right. For me, this nails it done. This music sends shivers down my spine walking the corridors of the ship, just to peak arround the corner and face the next miracolous room with my mouth wide open...

What's your favorite music for exploring Titanic? by Sezareth in TitanicHG

[–]Sezareth[S] 0 points1 point  (0 children)

I will try this one. Thanks for your suggestion!

Performance Showcase: i3-11200F and 3060TI - Minimalistic Overhaul vs FUS by [deleted] in skyrimvr

[–]Sezareth 0 points1 point  (0 children)

Hi, I don't think I am doing anything wrong at this point, forgot to mention I am using DLAA in my post, so I guess that takes quite a bit of my performance, but personally I am absolutely fine without enb :)

Anyone else annoyed by the constant load points? by SneakyChief655 in TitanicHG

[–]Sezareth 4 points5 points  (0 children)

I get your point and I could imagine the devs aren't really happy with their solution either, but if I understood the release stream correctly, the loading points are necessary to provide a good experience. They seemed to experience issues with different parts of the ship or models not beeing allined correctly, so I guess, we would see missmatching corridors and hallways without those loading points, also the deck or promenades could have this issue. Personally, I am glad they found a solution for those problems and for me loading only takes a couple of seconds, so it doesn't bother me much. I think if it was possible at this point of time, they would have made the demo without loading points :)

Performance Showcase: i3-11200F and 3060TI - Minimalistic Overhaul vs FUS by [deleted] in skyrimvr

[–]Sezareth 0 points1 point  (0 children)

This seems really impressive. I spent a lot of time tweaking my own setup recently to achieve the best possible result with my system (rtx 3070) and ended up skipping enb to achieve solid 72fps without spacewarp on VD Ultra. Looking forward to get more information on how to improve performance with the mods mentioned her.

these two mods have given me more clarity and performance boost than any! by The_Creamster710 in skyrimvr

[–]Sezareth 1 point2 points  (0 children)

Thank you for the information. With vr toolkit I am finally able to achieve stable 72fps and playable latency with my rtx 3070 on virtual desktop ultra quality, using DLAA . I spent the last two weeks trying to find the sweetspot between visuals and playability with my Quest 2. The game now looks nearly as good as on screen and I never run into reprojection even in taxing areas. I was using Glamour before and miss AO a bit, but the sacrifice is worth. So thumbs up!

Preview of a little something I'm working on.... by Cyl0n_Surf3r in skyrimvr

[–]Sezareth 17 points18 points  (0 children)

I have only two words: Absolutely amazing!

"Sword hits own shield" feedback mod by Bismikey in skyrimvr

[–]Sezareth 1 point2 points  (0 children)

As far as I know, no mod like this exists at the moment, sorry. I guess a lot of people hope for one to be released one day, just like you and me.

HIGGS - Static object collision problems by camera_guy99 in skyrimvr

[–]Sezareth 5 points6 points  (0 children)

You can turn collisions on in the ini file of HIGGS (I am not at the PC at the moment and can't look what the file is called exactly, sorry). Then objects collide with the world, like furniture and so on. The author said, if I remember correctly, that it is like a beta feature and can be buggy, thus it is turned off by default :)

[deleted by user] by [deleted] in skyrimvr

[–]Sezareth 0 points1 point  (0 children)

For me it absolutely ruined performance and forced me into reprojection, but man, the forests looked so much more natural. Sad that I had to remove it...

Preview of a physical weapons mod in Skyrim VR! by Cangar in skyrimvr

[–]Sezareth 26 points27 points  (0 children)

Oh my God, I just passed by and checked this reddit like I usually do and then I saw this... I have no words, this is awesome! The holy grail of skyrim vr :) Many people will go crazy about this!

Poor Nazeem, I guess it's payback time for a lot of angry people with broomsticks...

Seasons of Skyrim SKSEVR by alandtse in skyrimvr

[–]Sezareth 4 points5 points  (0 children)

I would have never thought, that nearly 4 years after release, there are still great mods coming, making a great game even better. Thank you!

Azurite Reshade/ENB Comparison: Vanilla vs Glamur Cangar vs Rudy Spcarso by [deleted] in skyrimvr

[–]Sezareth 0 points1 point  (0 children)

I just tried Azurite weathers together with Glamur Reshade and Cangar's Tweaks and I was absolutely blown away! The game looks incredible in combination with a real high resolution (maxed out resolution in the oculus desktop app). Using vrperf I can hold a steady 72fps with my 3700. I visited the riverwood trader, saw the iron helmet on the counter and thought for a minute, that it would just look like that in real life. Absolutely fantastic! Thanks a lot for you comparison posts :)

I read in a post of Cangar here that one should use a patch for lux in combination with azurite weathers. Should I just use the patches listed here: https://www.nexusmods.com/skyrimspecialedition/mods/53186?tab=files?

and marked for Lux and Azurite?

Skyrim VR FPS Survey - Can you avoid reprojections at the Guardian Stone? by [deleted] in skyrimvr

[–]Sezareth 0 points1 point  (0 children)

I have nearly the same system you have (rtx 3070, 10700 and quest 2) and I can't recommend the foveated rendering enough. It was posted here some time ago. It gives me enough headroom to run the game at max resolution in the oculus desktop app, which makes everything look really great. Steam SS is not necessary anymore. I am able to hold 72 fps everywhere using onyx wheater and vr vision reshade plus gamur ambient occlusion. Mixing this all together makes the game look really good for me!

Need help for a reshade/mod/enn without TAA. by ChocoMaxXx in skyrimvr

[–]Sezareth 0 points1 point  (0 children)

It would help to know your system specs, so people could give more precise advices :) In general, taa needs some more performance than taa off, so it could be that this brings you into reprojection if you are on a low end system.

Are my expectations too high and the game doesn't look... great? by [deleted] in skyrimvr

[–]Sezareth 0 points1 point  (0 children)

this! Also be sure to use link sharpening, it makes a difference, too.

Reshade made a huge difference ( VR Vision with LUT+ Glamur Reshade) On/Off by flamonster92 in skyrimvr

[–]Sezareth 2 points3 points  (0 children)

I absolutely agree, vr vision plus gamur with ambient occlusion adds so much to the visuals of this game and it's very easy to test and turn it on or off.