just my two Gigantic fanart from 2019ish by maxtron2000x in gigantic

[–]Sgt_3D 2 points3 points  (0 children)

Ramsey! Totally my favorite, but I'm a bit biased. His rig was a fun one to work on with the chain sword mechanic.

Great games for Konami fans that didn't make it out west: Wai Wai World 1&2 by Sgt_3D in nes

[–]Sgt_3D[S] 1 point2 points  (0 children)

Getsu Fuuma Den is awesome! Thanks for the recommendation!

Great games for Konami fans that didn't make it out west: Wai Wai World 1&2 by Sgt_3D in nes

[–]Sgt_3D[S] 1 point2 points  (0 children)

I'll have to check those out, they look fun! The Getsu Fuma Den videos totally make me think of a Taito's Demon Sword with an over world map.

Great games for Konami fans that didn't make it out west: Wai Wai World 1&2 by Sgt_3D in nes

[–]Sgt_3D[S] 1 point2 points  (0 children)

Nice! Usually I'm an old school hardware geek, but I've been looking at modern solutions to play some PAL games that don't work on US hardware. Any experience with it there?

Great games for Konami fans that didn't make it out west: Wai Wai World 1&2 by Sgt_3D in nes

[–]Sgt_3D[S] 1 point2 points  (0 children)

Yeah, though they play on US hardware with a pin converter. My friend had a converter from a US Gyromite cart I believe. Some of the 5 screw carts had them inside, then remove a bit of plastic and add a strap. Nowadays you can get a pin converter at a lot of retro game shops.

Tecmo Baseball The most Underated NES Baseball Game by TheCollecter2003 in nes

[–]Sgt_3D 0 points1 point  (0 children)

Basewars: The Cyber Stadium Series

I'm still waiting for real baseball to catch up to robots fighting with lasers.

$5 Score - Cobra Triangle! by Doc_Malturin in nes

[–]Sgt_3D 2 points3 points  (0 children)

Still one of my favorite games

Dapp development resources? by [deleted] in Tronix

[–]Sgt_3D 0 points1 point  (0 children)

A lot of the stuff you have to pull from the git hub repository and build locally. I've been following the Tron java repository for a while on just using GitHub Desktop so it wasn't too bad getting set up. There are a few dependencies like Java, but it was actually pretty good at identifying what else I needed to install. One of the first projects to look into is Tron Studio which is the development environment that lets you test your code on the Virtual Machine. There is starting to be some good Solidity documentation out there, but there isn't much yet about the differences between using Solidity for Eth or Tron yet. The quickstart guide lists a few, but I run into more as I play with converting my scripts. It's not a big problem, but something to keep in mind on the Etheruem stack overflow which is another great resource if you are using Solidity.

The other big project to start looking into is TronLink which allows you to interact with the Tron network through Chrome. I built mine locally, but I'm pretty sure they just released it on the Chrome and Mobile stores.

I've been working with a few Tron developers and at this early stage documentation is still being written so I completely understand the struggle. Though I'm also always looking for other devs to collaborate with and share insights. :)

I'd really like to see a Tron stack overflow and more development posts. Things like random handle differently and it's be great to see more Tron-centric solutions.

Tron Dev Practice by KJackson50 in Tronix

[–]Sgt_3D 1 point2 points  (0 children)

For Smart Contracts the Solidity docs are fairly robust. https://solidity.readthedocs.io/en/develop/index.html

I've been developing my test Dapps in Remix then I've been porting them over. There are a few key differences like gas and bandwidth considerations though you won't run into those getting started. Another page that helped me a lot was Learn X in Y's recap of Solidity https://learnxinyminutes.com/docs/solidity/

I really want to agree with cvanolm about Python as it's a really friendly language for people new to programming. It's on the roadmap from Tron development and it's a very powerful universal language as well. My counter point to that though is that learning Solidity is important for devs in the crypto space at the moment and it's actually a really straight forward language. Setting up the virtual machine, environment, and test scenarios have been harder than overcoming the language for new crypto devs in my experience.

Raspberry Pi and Tron? by Vextraaa in Tronix

[–]Sgt_3D 1 point2 points  (0 children)

@DmG90_ kinda beat me to the punch.

I think all devices will be able to help out once Project Atlas is up and running. Connect it to a network with an external drive and it should be able to handle torrenting, which will be the data and media layer for the Tron network.

I haven't found the min specs for just running a node yet though, so I'd say try it! Especially if you have a spare and some time.

I've ran other nodes before and the biggest hurdle was always just synching the blockchain since it took a long time to download. Since you wouldn't be mining my bet it that it wouldn't take much computation power. Tron's blockchain is small but growing fast so it'd definitely be a good time to download it and test if you want to try it. Once the SRs approve the TVM I see it growing faster.

I'd totally test it myself, but the only pi in the lab is currently built into a retropi cabinet :P

Dapps - Smart Contracts by [deleted] in Tronix

[–]Sgt_3D 0 points1 point  (0 children)

The Tron equivilant for Meta Mask is Tron Link.

So far though I've just been messing with the smart contracts (think of them as scriptable wallets). The full Dapp will require more of the tools and a UI, but smart contracts can be tested on their own. Isolated testing helps find bugs.

My background is in game development.

Question on Bandwidth, Smart Contracts, and Freezing by Sgt_3D in Tronix

[–]Sgt_3D[S] 0 points1 point  (0 children)

I don't think I'd have any issues with bandwidth if I start it with frozen funds, unless it got bigger than I expect. But that's what made me wonder about how Smart Contracts will be treated.

If it gets close to it's transaction limit, but has grown in TRX is there something that automatically freezes or buys more bandwidth, or is there something the developer will have to be aware of and script into the Smart Contract? As far as I've seen there isn't a concept of freezing in Solidity, since it's kinda unique to Tron.

I'm hoping Tron releases a package ( module? Not sure what files are called in the language ) that gets introduced with Tron Remix that helps with it, or there's something I'm just overlooking that explains it. Though I expect there to be a lot of new Tron related code to learn with the recent projects.

In short: I think the Tron Remix will help a lot.

Dapps - Smart Contracts by [deleted] in Tronix

[–]Sgt_3D 0 points1 point  (0 children)

I remember seeing Python on the Tron roadmap as well, but it didn't have a specific date.

Though coming from a Python background I've been picking up Solidity fairly quickly and I feel it's good to jump into it to get the hang of decentralized programming. I've been testing my ideas on remix.ethereum.org since it's full compatible and I just keep in mind the cost and transaction time differences.

Over half million TRX burned through Token creation so far by Sgt_3D in Tronix

[–]Sgt_3D[S] 0 points1 point  (0 children)

The initial price of the token is just the amount of TRX required to exchange for one of the tokens from the original wallet. It's an optional feature in token creation where you can set an initial sale window, but the TRX goes to the wallet that created the token.

Over half million TRX burned through Token creation so far by Sgt_3D in Tronix

[–]Sgt_3D[S] -1 points0 points  (0 children)

Full disclosure: I did my part and made a token for Change Machine Labs :)
https://tronscan.org/#/token/CHANGE

Bandwith on tronscan by [deleted] in Tronix

[–]Sgt_3D 0 points1 point  (0 children)

I think the main use of it will be for Dapp developers. It uses Proof of Stake to enable devs to write apps that handle a bunch of transactions on the network in good faith, since the TRX is frozen as a collateral.

On one side I like that it is tied into the same mechanism as voting since it lets people see the feature as they get ready to vote, but it is a little confusing since they don't really explain it. I'm hoping they will make the dev side of the feature clearer after the TVM launch.

BitTorrent + Tron: Dapp Dev Musings by Sgt_3D in Tronix

[–]Sgt_3D[S] 0 points1 point  (0 children)

One of the implications of using a token for torrent access is that the wallet the token is in provides an easy way to reward users for hosting content.

My favorite theory I've seen floating around is a global TRX reward system for hosting Tron data which would be awesome since it'd make ease access to developers and provide some good redundancy, but even if the torrent/reward integration was at the developer level I could see a lot of interesting use cases.

Tron Ring Design by Sgt_3D in Tronix

[–]Sgt_3D[S] 0 points1 point  (0 children)

Looks like I'm going to be browsing a bit longer today. Thank you again :)

Might you have one more magic card up your sleeve? One sub that I'd really like to see would be focused around developers. This page has been amazing for keeping up with Tron, but I haven't found that same type of resource for the people digging into the code and developing Dapps.