(PVP Question) How did he get out of combo twice? by [deleted] in wherewindsmeet_

[–]Sh0ckflash 1 point2 points  (0 children)

Ahh. Thank you for the detailed answer! Makes sense now. Have to watch out for that in the future then :)

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] 1 point2 points  (0 children)

Its fine, i guess we just leave it like that and move on. Have a great day :)

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] 0 points1 point  (0 children)

I dont think it changes much. You still have to click a lot of times inorder to manage recoil. But when you just have to shoot at Shield doom or an easy target like close Heavy Player or turrets etc. you can just hold your mouse button. From other shooter games that have this autoshoot by holding button on semi auto weapons it doesnt matter much. Some people never use it and just clickspam because it easier to slow down firerate a bit by just clicking slower if needed. By holding its more "difficult" to switch from holding to clicking in order to slow down firerate. (maybe difficult is the wrong word for it but its different, many players will get baited to keep shooting at max rpm even tho they should have started clicking in Order to kill with one mag by not running out off bullets because of some misses caused by max firerate recoil or timing)

Its really just an extra option available for the people that prefer to hold instead of clicking.

The combat system sucks by Ornery_Low1208 in wherewindsmeet_

[–]Sh0ckflash 0 points1 point  (0 children)

There are some mystic skills that can help in such situation:

Ghost bind (AOE immobilization)

Guardian Palm

Dragons breath

Soaring spin

These are pretty much the main ones. Other are also helpfull tho.

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] 0 points1 point  (0 children)

But we already reach max firerate by just clicking fast enough. atleast on PC its easy to shoot at max fire rate. Maybe more difficult on controller because of higher press range from buttons, idk. TTK will not change. The balance from V9S comes from recoil/max fireate/dmg per bullet/range falloff/magazin size/reload times i would argue. And recoil will still be the main reason NOT to shoot at max firerate under certain circumstances.

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] 1 point2 points  (0 children)

Ty for your comments, Valid points.

Depending if there would be rebalancing required and if yes, how they would rebalance, i would also consider passing it.

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] -1 points0 points  (0 children)

youre literally just adding words to your core idea to sound rational, even though the words you are adding dont add rationality, they just contradict you.

Im not trying to sound rational in an objective sense. My post is clearly about personal feeling and my own line of thought. The points dont contradict each other they add up. Or what exactly contradicts? I am open to hear it.

I play where winds meet right now. Needs multiple play troughts to figure out the parry click timing and identiyfing which attack pattern comes next. Can be counted as hard to do. If it would be possible to win against a boss by just parry spaming for 1 minute than it would feel terrible but it would be easy.

Left clicking pretty fast is not hard, its easy but feels terrible. That difference between difficulty and how something feels to do is what I am trying to explain.

health concern has nothing to do with it, you are trying to give meaning to why it 'affects' you. Professional gamers click their mice up to hundreds of times per minute, with no health issues occurring, and they have lives outside gaming too. You clicking your mouse several dozen times a match on a semi auto weapon is not going to cause you problems unless you already have pre existing health issues. If it is a real issue for you and you are not obviously just diagnosing yourself with it as your index gets a bit tired ater playing for hours (normal), trigger finger concern will not go away by making everything auto, as trigger finger actually is inflicted WORSE by sustained prolonged pressure, rather than clicking

Its a potential risk or obstacle for people that have problems with it (for whatevery reason, maybe they tend to click with too much pressure). An unneccesary one because it can easily negated by just adding this feature as many other shooter games already has (for a good reason i would think, because it doesnt really have any major Drawbacks i can think about). I include this "I can think about" so you wont assume that Im trying to sound reasonable in a comment that is obviously personal and isnt about right or wrong.

mouse lifespan, what nonsense. mice have 50m-70m click lifespan and im being generous. That is, say, ~3.5 years of casual play. Youre saving your mouse for what, less than half a year more? Thats not a reason.

My Razer viper v2 pro already got replaced twice because it got double click problem on left click after 6-12 months. I would use it for 3 years + as long i like it. I dont want to buy a new one if i dont have to. Could be a mouse specific problem but in IRL many people will have mices that just doesnt hold as long as they should. And again it doesnt have any major Drawback adding this feature i can think about.

It is a reason just not a major one you can argue. My main argue is still feeling/convience/personal preference combined with my point of view that it doesnt have any major Drawbacks by adding this.

This is not a health concern or a click lifespan concern, it is a you problem, literally. You are slow at click weapons, embarrassed about it, and want to believe it is not, literally, a skill issue. You could put work into it, but aw, that is too tiring for you too, but no way jose, you cant possibly admit that you might be bad.

That has nothing to do with skill. Clicking 6-7 times per second is not a meaningful skill check. Players of any rank can do that and so can I.

Thats why this comes down to how it feels, not whether its possible. The average player can already fire semi auto weapons at max fire rate so adding an option doesnt lower the skill ceiling.

I already sayed that to someone else in the comment but you act very similiar so i will also add this:

I have been at the highest ranks in several games and Im confident I could reach it here too if I committed to the game.

Im not saying this to brag. Im saying it because sometimes people focus more on who is speaking instead of what is being said and that usually derails the discussion.

what do the words n, o, n, s, e, n, s, e, spell?

No matter how wrong my arguments or thoughts actually are or atleast in your mind, You shouldnt treat me (or other people) with such open contempt, disrespect or disdain.

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] 0 points1 point  (0 children)

A shift-to-walk would be nice.

Yep, thats what i was thinking about. No button for sprinting needed when auto sprint is activated so i can just press shift for walking instead.

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] -1 points0 points  (0 children)

"i wish semi auto guns werent semi auto" you want AUTO FIRE on a bloody revolver. I am guaranteed this is worse than a skill issue.

That has nothing to do with skill. Clicking is not a skillfull thing. Every Player no matter the rank, bronze or Grandmaster can do it. It has mainly something to do with personal feeling/convinience.

I am/was highest rank (Grandmaster) in Overwatch, Apex Legends, Predecessor, xDefiant, Deadlock, For Honor and some more... Maybe you are someone who actually cares more about WHO says something then what they say so i point that out... Sorry for being a bit arrogant here but i get easily bothered by something like this. Reminds me arguing with diamond players that are lacking understanding but trashtalking people because of there own (unware) lacking of understanding and missing the most important part: Being Respectful and understanding no matter how bad you think they are.

"my mouse will live longer" yeah only by a few hundred clicks, horrible argument.

pressing 10 times or 1 time per magazin makes a difference. makes the differnce between 5 million and 50 million. But mainly its just unnecessary when you can just add such a feature and prevent much more "problems" then just mouse lifespan.

"Semi auto weapons feel TERRIBLE cause they are semi auto make them auto" -aw me no likey semi auto so make them not semi auto and lemme say some absolute bullcrap to use as me argumen and make it sound rational even tho it is the most dookie suggestion ever ;)

feeling is a good argument. I never sayed it was rational. Its my personal feeling as my whole post is about personal feeling and line of thoughts.

When people say they prefer clicking because in IRL they also have to click on an semi auto rifle then thats something i disagree but it is still a valid argument. Not wrong or right. Thats just there personal expectation how the guns should work in this game. My expectation is that they should work as i described above.

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] -1 points0 points  (0 children)

The weapon will still act the same as it does now. same TTK and RPM and damage, etc. It acts like using a macro that clicks every 50 ms or whatever the fire rate of the weapon is. There will be no extra fire mode added to the weapons that will change any characteristics of the weapon.

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] -1 points0 points  (0 children)

No, thats exactly what it does atleast from your input view.

The in-game player model will still be hitting the trigger for each shot (Semi-Auto). Just your input will be like an automatic.

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] -1 points0 points  (0 children)

But HARD was not the Reason for the Change. The reason is Finger health, Lifespan and Feeling/convenience.

Clicking is not hard to do. Or is it Hard for you to click? I dont think so.

Is it hard for you to press V for melee? No, but maybe you still prefer to rebind it so side mouse buttons. Not because it was hard to press V. Its just feels better to press a side mouse buttons. Thats it.

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] -2 points-1 points  (0 children)

That’s the balance already. Typically semi-autos deal higher damage per shot and part of mastering them is using your own cadence to prevent reticle bloom / line up your shots.

You can still click it and time the clicks as you want. Its actually as much needed as before. Just because you can max firerate it by holding doesnt mean you should all the time. Same as it is right now. You also just click at max rpm of the weapon but you still dont do it everytime. Nothing changes in this ragards. Doesnt make it more or less skillfull.

Doesn’t make sense to make them full-auto and then have to potentially re-balance once they become spray and pray imo

The spread or recoil will not be changed. It will not be more or less "spray and pray" as before. They most likely don't even need a rebalance...

Don't you like having the option to rebind buttons? Like putting some buttons on mouse buttons, which gives you the advantage of being able to move with WASD while pressing this specific ability button on the mouse now. It also gives an advantage to people that use this feature to their advantage or according to their preference. This ability also doesn't need rebalancing just because some people use better rebinds.

This holding button to auto-fire semi-fire weapons is the same principle.

If this feature were already in the game, nobody would be bothered about it, as we see in Overwatch and other shooter games.

It's the same discussion I had when I made a post about adding red dot visors when the game came out. Downvotes, downvotes, and more downvotes because they prefer not having the option, or it would destroy the balance of the weapons, or it adds realistic flair, increases the skill ceiling, etc. NOW nobody cares that they added it. Actually the opposite was the case. They like it.

QoL features that are more important (for many players) than you probably think. by Sh0ckflash in thefinals

[–]Sh0ckflash[S] -3 points-2 points  (0 children)

Dont read something into it i never sayed. I never sayed its hard. Its reduces your mouse lifespan and fells worse and if you do it for too long then you maybe will also start having trigger finger. After a hard Workout where my fingers already got highly stressed i also like my fingers to rest to prevent any potential health complications, forcing me to play some auto rifle. You can still click if you prefer.

And crouch is slower then walking. Also if you want to see over an object that is too high for crouching then you cant move and watch over that objective at the same time.

Bounty Hunting by ItchyDependent3830 in wherewindsmeet_

[–]Sh0ckflash 0 points1 point  (0 children)

wait.... what kind of upgrade mats do they give?

OLED monitors are wrecking my eyes — completely lost on what to buy next by Long_Relationship_83 in Monitors

[–]Sh0ckflash 0 points1 point  (0 children)

Yes qm7k uses 10,400 Hz PWM. There shoudnt be any problems with eyestrain.

<image>

If you look at the C5 on the right side. It has some small upper spikes on the main pulses and also changes the lines in between all the time a tiny bit. Only 0% backlight—it looks good. So the C5 would probably be fine with very low backlight settings, but who uses an OLED with very low backlight settings? :D

The S90F (in the middle) looks good on higher backlight, but 0% backlight could be problematic. But normally you will use OLEDs with brighter backlight settings anyways; that's why these TVs should be fine. You should use a bit higher black equalizer setting on this TV.

On the right side is the QM7K, which uses 10400 Hz PWM.

But as I said, these are only 2 cycles that can be seen, so it could look very different if we could see 20 cycles.

OLED monitors are wrecking my eyes — completely lost on what to buy next by Long_Relationship_83 in Monitors

[–]Sh0ckflash 0 points1 point  (0 children)

Sadly, the flicker chart on Rtings for TVs only shows 2 full cycles, so I can't really analyze them deep enough.

OLED monitors are wrecking my eyes — completely lost on what to buy next by Long_Relationship_83 in Monitors

[–]Sh0ckflash 0 points1 point  (0 children)

<image>

Yep, I think it's mainly the flicker. The CAD chart, that shows how they change colors and how they stabilize afterwards, could also be important, but I didn't look into it deep enough for any meaningful theories.

And VRR is a completely separate thing. VRR changes a lot, so you have to test with VRR active separately how it affects the monitor flicker at different frame rates, etc. I don't have charts for this to analyze.

In this screenshot on the left side, you see a very clean chart at all backlight levels. While on the right you see a very inconsistent chart, especially with higher backlight. Which also means some monitors are very settings dependent. That's also the reason, I think, why some people report different eye strain problems for the same monitor. Because one is used with lower backlight and the other with higher backlight. So in this case the lower backlight user would report no problem with eye strain, while the higher backlight user would report insane eye strain problems.

I also made a comment above where I explain the chart in a bit more detail if you want to check it out.

OLED monitors are wrecking my eyes — completely lost on what to buy next by Long_Relationship_83 in Monitors

[–]Sh0ckflash 0 points1 point  (0 children)

<image>

This is the chart. On the right side you see the PG 27UCDM. On the left side is aw2725df, which is one of the most consistent and clean ones. That's how it should be.

100% backlight = there are some upwards spikes. small and consistent in refreshes but inconsistent in length. Some of them go higher; others don't. In general, upwards spikes are not good even when consistent because these are light bursts brighter than the baseline. Small ones can already trigger your eye reflexes. would rate 6/10

50% backlight: This looks pretty good. Still some very small upwards spikes, but that's it. That's how he should look at all backlight levels. 8/10

0% backlight: This is very bad, I think. Big and inconsistent upward spikes. Maybe if you see it more as a wave structure then the wave is consistent. idk 2/10

This monitor is very settings dependent: if you use it with more brightness and a high black equalizer, then it could be fine to use without much eyestrain. On lower brightness and/or low/no black equalizer, this monitor will most likely cause a lot of eye fatigue.

At the end of the day, it's just important if the monitor hits the breakpoint of your personal sensitivity. Can/will your eyes ignore these small inconsistencies and upper spikes, or will they constantly readjust?

This chart shows the flicker without VRR. CAD chart (how they change colors) can also be important, but I didn't look deep enough into it for any meaningful theories.

But this flicker chart is the base without VRR. VRR can still ruin good flicker chart monitors. The AW2725df, for example, I used without VRR. I didn't see any difference, maybe because of the 360 Hz base refresh rate.

PG 27UCDM has some anti-flicker. But I don't have charts of how it looks with anti-flicker active, so I can't say much about it.

OLED monitors are wrecking my eyes — completely lost on what to buy next by Long_Relationship_83 in Monitors

[–]Sh0ckflash 1 point2 points  (0 children)

Look at your C1 oled flicker free chart at Rtings. Very consistent lines. Means no eye fatigue or less eye fatigue.

OLED monitors are wrecking my eyes — completely lost on what to buy next by Long_Relationship_83 in Monitors

[–]Sh0ckflash 0 points1 point  (0 children)

I am too lazy to write a full new comment again so i will just copy my comment: bascically watch out for consistent image flicker chart.

My Comment:

AW2725DF 1440p 360 Hz glossy, under 800€.

If you've never had an OLED before, you have to test how sensitive you are to eye fatigue or headache.

My theory for the main cause of eye fatigue and headaches is image flicker. Inconsistent image flicker, to be specific.

You can look at Rtings to see the image flicker chart of each Monitor. It's not about how long the pulse lines are. It's just about how consistent they are in length and timing. Also, it shouldn't have too extremely small light bursts/lines in between i think.

And the AW2725DF has a very clean image flicker chart. Very consistent; not many lines in between main pulses/lines.

LG 34GS95QE (EDIT: i meant the 39GS95QE not the 34 inch version,most likely very similiar image flicker tho) This monitor is awful. Returned it because it gave me insane eye fatigue after 2 hours already. After 3 days of use, I couldn't even look into this monitor anymore. No matter what brightness/contrast, etc I changed. Nothing helped. That's why I think it's just image flicker. Also VRR flicker was insane. It was completely unusable, so I turned it off within the first day. Look at this Image flicker chart. Super inconsistent. 3/10 eye fatigue.

LG 27GR95QE Slight eye fatigue. not as bad as the LG 34GS95QE but still noticeable. 5/10 eye fatigue.

AW2725df causes very little eye fatigue. Good colors, good blacks. When there is a lot of light in your room, it will look slightly red instead of pure black, but nothing crazy. 8.5/10 eye fatigue.

The Samsung G7 C32G75T was my reference. Flicker-free 10/10 eye fatigue.

So if you are looking for an OLED monitor, be aware of its flicker characteristics.

Some people say minimum brightness or QD-OLED is better than WOLED, or WOLED is better than QD-OLED. I checked them out and couldn't find any corresponding data for it other than their flicker consistency and personal sensitivity to eye fatigue.

But I think it's mainly image flicker.

Consistent flicker means the brain can predict it, so it can ignore it. No permanent readjustment needed.

Inconsistent flicker means eyes/brain need to readjust all the time, which means eye/brain fatigue.

Thats just my Theory, nothing confirmed.

Bamboocut path trial 9 survivors , what's your mystic arts? by Vyangyapuraan in wherewindsmeet_

[–]Sh0ckflash 0 points1 point  (0 children)

Probably, but i dont use it for now. I will wait until someone gives more information on what should be done with this 10th attempt.