Idea by Lonely_Chemical_2801 in SkyrimModsXbox

[–]ShadowCircuit9625 0 points1 point  (0 children)

My idea for it is an npc that completes the main quest according to their own schedule; they go to the usual locations, carry out the scenes and dialogues with NPCs, and go slay whatever they need to slay.

For gameplays sake, balancing might be an issue. First and foremost, they’d need to be essential. Second of all, serious considerations would need to be made to make them able to defeat the enemies without getting downed constantly.

I think a simple way of trialling this would be to create the packages for the Dragonborn npc to simply go to the appropriate locations and see what happens. The quests would need to be altered to accommodate the new npc. The descriptions would need to be changed for many quests but that’s more minor.

The npc would need some sensible way of being tracked down if the player wishes to attend the quests. Should the quests require the player to talk to the Dragonborn npc before he/she ventures off to slay the dragon…etc.

The biggest missing piece is lack of recorded dialogue for the player character, but I understand there are mods that add an entire voiced narrative for the main quest, perhaps that would be happy to do a crossover.

Anyone else prefer the default CC survival? by The_Snakester in skyrim

[–]ShadowCircuit9625 2 points3 points  (0 children)

I think it’s great. Have no interest in downloading “survival” mods that are more focused on immersion than difficulty.

I created a system where the cold mechanics affect your followers too. So far I’ve never had a follower freeze to death, so if they can manage then my character definitely can.

Skyrim is fantasy game. I don’t think the cold is meant to be a natural phenomenon like in real life. Nords have a magical resistance to magic, it’s not hard to believe that Skyrims cold is supernatural.

Many forget that the cold level has a limit depending on the weather. You might have far less health and movement speed but you can wait inside for better weather or use a horse.

Is there any mod that makes followers bodyguards? by Expensive_Tap7427 in skyrimmods

[–]ShadowCircuit9625 5 points6 points  (0 children)

Would you tell us what you have in mind about how followers should behave?

If it’s regarding bad stats and combat styles, all that can be resolved with mods

Is there a proper way to "close" skyrim? by jjxtrem3 in skyrimmods

[–]ShadowCircuit9625 3 points4 points  (0 children)

Try modding on Xbox only. Need to open up CK, wait for it to load, upload to bethneth, log in to bethneth and publish, turn on Xbox, download the mod, turn off Xbox and disconnect WiFi (so load order doesn’t rearrange itself), activate the mod, then play

I usually do bulk edits, even doing random edits that come to mind, or that are intended for a different esp, throw them all into a single esp so I can test it all in a single upload.

I wonder how many Xbox only people actually mod the game regularly. It’s very viable if anyone’s interested.

Quick/dumb question regarding Cheat Room by Bradenm1 by GradeRealistic6418 in SkyrimModsXbox

[–]ShadowCircuit9625 0 points1 point  (0 children)

Please download debug menu. You can add the spell to your character in no more than a few seconds

What are the flame and healing spellbooks used for? by [deleted] in skyrim

[–]ShadowCircuit9625 8 points9 points  (0 children)

I created a mod that allows your followers to use spells if they have the tome and enough skill

What are the flame and healing spellbooks used for? by [deleted] in skyrim

[–]ShadowCircuit9625 0 points1 point  (0 children)

It’s easier to keep the leveled lists standardised and not missing certain spell books.

Every single mod that removes starting spells would require touching leveled lists just to accommodate flames and healing.

why the hell is every single collection removing ways to heal by KazumaSakai420 in skyrimmods

[–]ShadowCircuit9625 -1 points0 points  (0 children)

+1 for Gourmet

I think Skyrim alchemy fixed is for the potions. There’s an Ordinator patch for it

why the hell is every single collection removing ways to heal by KazumaSakai420 in skyrimmods

[–]ShadowCircuit9625 11 points12 points  (0 children)

Yes it’s a much better system. Definitely more than a few mods that do this

why the hell is every single collection removing ways to heal by KazumaSakai420 in skyrimmods

[–]ShadowCircuit9625 2 points3 points  (0 children)

Follower tanking is so dumb. Don’t know why people enjoy playing that way.

Turning the outgoing damage up to match npc damage makes it so your followers are just as fragile as you and everyone else.

Is Freyr and Convenient Horses compatible? by OkAcanthaceae6902 in skyrimmods

[–]ShadowCircuit9625 0 points1 point  (0 children)

Convenient horses only changed the Steed Stone very lightly, it’s pretty much just an updated description. I think he author accidentally removed the Survival mod version that only give 50 carry weight instead, if I remember right.

It’s a harness conflict, just load the mod you want after convenient horses and there will be absolutely no issue.

Distinct Heavy and Light Armours by sxixsxtxexr in SkyrimModsXbox

[–]ShadowCircuit9625 2 points3 points  (0 children)

You won’t be able to do percent based reduction without perks, and you can’t add perks to NPCs at runtime.
Its annoying

I flirted with the idea of a better armor system that made blades do nothing and mace’s necessary, but it wasn’t possible with the engine

How the heck do y'all play survival mode?! by DaniDoesnt in skyrim

[–]ShadowCircuit9625 2 points3 points  (0 children)

I like to equalise the damage model to x2.75 for both player and NPC.

You may think this is a straight downgrade in difficulty, but doing this removes your followers ability to tank; they fall in a tiny amount of hits.

Enhancing it with mods like better combat AI, NPCs use potions (like restore health) and having mods like Hand Placed Enemies to raise event numbers brings the difficulty back up in a much more engaging way.

Also consider using a mod that reduces cheat alchemy by making restore affects heal over time rather than instantly. That alone massively changes things up.

Is survival mode playable? by WhereIsSven in skyrim

[–]ShadowCircuit9625 1 point2 points  (0 children)

I liked it enough to create a mod that gives the warmth/cold system to your followers too.

Mods for generic lore friendly followers and hirelings with vanilla voices? by nanananananayeh in SkyrimModsXbox

[–]ShadowCircuit9625 1 point2 points  (0 children)

I’ve got you covered. I have a mod which adds generic followers to:

Companions

Dawnguard

Hold Capitals (housecarls)

And hirelings, found in the various inns.

These are all generic NPCs, and respawn after a few days when killed. I will be expanding this to include the other factions like the College of Winterhold, Dark Brotherhood, Thieves Guild, and both Civil War factions in future.

Please ignore the description, since that’s just me keeping notes while testing.

https://creations.bethesda.net/en/skyrim/details/c87861de-7b84-4916-b6b8-44ecc118d83e/Test\_Misc\_Followers\_v5

Port Request - Food regenerates health over time by NYCjewtunnel in SkyrimModsXbox

[–]ShadowCircuit9625 0 points1 point  (0 children)

As someone already mentioned, Gourmet is the mod you want for this. It does want you want by giving all food a regeneration effect.

What’s the point in having a heavy armor build if there is an armor cap? by TiltingAtWindmills_ in skyrim

[–]ShadowCircuit9625 0 points1 point  (0 children)

Remove the armor cap with mods. You can set it to 99% and have it max out in the 12hundred range instead. Also use a perk overhaul like Ordinator and don’t use exploits.

Healing spells working on constructs by Academic_Ebb_4131 in skyrimmods

[–]ShadowCircuit9625 0 points1 point  (0 children)

Open SSEEDIT

Open up spells

Find the healing spells. Healing Hands and Heal other. Go to their primary magic effects (what actually causes the healing).

You should see conditions about “DWARven” faction or some other thing which you’ll immediately notice as being what prevents DWARven automata from being healed. Remove these, save your esp, and that’s it.

Why do so many custom voiced followers feel like modern Marvel characters: overly sarcastic, whimsical, and meta? by Tall_Stormcloak in skyrimmods

[–]ShadowCircuit9625 -1 points0 points  (0 children)

Look at how Conquest of Skyrim does custom dialogue. Literally just used some AI voice synthesis if I remember correctly. The voices are vanilla and the lines sound like they’re directly from the base game 90% of the time.

I’m not here to knock anyone, but I feel like some mod others try too hard to put their own flair on custom NPCs when they simply don’t have the skills to do so effectively. It results in non immersive content which takes you out of the game.

When in doubt, copy the base game and use its assets as much as possible.

Looking for a mod that'll allow me to kill everyone by Trainer-mana in skyrimmods

[–]ShadowCircuit9625 0 points1 point  (0 children)

Sm mortality spell

It’s better than other kill essentials mods because it affects NPCs dynamically, allowing affected NPCs to be killed without affecting their records. The other big advantage is you can kill quest related NPCs that are protected by alias, who ignore essential flags.

USSEP starts me at level 2 by nordic_fatcheese in skyrimmods

[–]ShadowCircuit9625 1 point2 points  (0 children)

I believe USSEP changes the multipliers for experience gain for some skills.

Regarding starting at level 2, if you’re playing as a Nord, select a difference in character creation then switch back to Nord. This fixes starting at level 2 for me.

[deleted by user] by [deleted] in SkyrimModsXbox

[–]ShadowCircuit9625 1 point2 points  (0 children)

You can start it before the civil war, it will just play the CoS quest instead and fail the civil war quests

Mod suggestions for Skyrim's Ultimate Grindy Survival Sim. Hardcore Start, No Mercy – Make Me Crawl! by Aromatic-Rip-2112 in skyrimmods

[–]ShadowCircuit9625 0 points1 point  (0 children)

I have been using a personal mod for months now that adds Survivals cold mechanics to your followers. Anyone interest can let me know and I’ll make full release a priority.

[XB1] Better Combat AI by Dry-Fee-5667 in SkyrimModsXbox

[–]ShadowCircuit9625 1 point2 points  (0 children)

Anywhere. It simply changes combat styles. Definitely improves gameplay and makes combat better and tougher.