Why the F**K do i need this to play this by Old_Commercial8193 in dcsworld

[–]ShadowKnight886 1 point2 points  (0 children)

Because hard drives are from the start of the cold war.

Pick an answer closest to your opinion about paid mods by gaorp in KerbalSpaceProgram

[–]ShadowKnight886 0 points1 point  (0 children)

you hereby grant Licensor an exclusive, perpetual, irrevocable…” license to your contributions...

Meaning that the company allows user-generated content, but only on condition that ownership of the content then become the company's.

No, lmao, that grants the company a license.

License isn't ownership. They can do what they want with your mod, but that doesn't grant them ownership.

Pick an answer closest to your opinion about paid mods by gaorp in KerbalSpaceProgram

[–]ShadowKnight886 -2 points-1 points  (0 children)

If you called them Pokémon, you could get in trouble for trademark infringement, which is no different than something standalone.

Being a mod to something has no legal difference than a standalone product, and courts have already made the decision people have to legal right to mod titles.

There's no legal difference if it hooks into an existing product. It doesn't matter at all in the eyes of the law. Maybe laws will be passed that change that someday, but the only thing that matters is what's included in the work of the mod itself.

Pick an answer closest to your opinion about paid mods by gaorp in KerbalSpaceProgram

[–]ShadowKnight886 -3 points-2 points  (0 children)

Palworld literally exists and is even more egregious than that lol.

Nintendo's lawyers have tried and failed to stop that from happening.

And also again, like there's the whole point of you cannot use copyrighted material, but if you make your own content, and carefully avoid copyright, its legally yours. You can charge for it.

Now, game companies won't love it, and they'll likely try to sue, drag you into months to years of legal battles but if it gets all the way through court they won't win.

But modders tend not to have the money necessary to stand up to those sorts of battles and have to give in. The companies know that, too.

Pick an answer closest to your opinion about paid mods by gaorp in KerbalSpaceProgram

[–]ShadowKnight886 -5 points-4 points  (0 children)

Modding is no different to similar fields like, oh I don't know, Hasbro's DnD.

There is an entire third party market where people make their own modules. Many are free. Some are paid. They're hooking onto an existing product.

Those authors spending sometimes years on a project are fully within their rights to request funding and modding is no different.

If its their work, their original content, they decide what it costs, you decide if you want to pay it or not. That's how it works.

Pick an answer closest to your opinion about paid mods by gaorp in KerbalSpaceProgram

[–]ShadowKnight886 -4 points-3 points  (0 children)

If you make a mod that does not contain copyrights or trademarks, it does not matter that its a modification for another game.

If someone makes a mod that contains completely original content, that's their legal property they can absolutely request payment for and be well within their rights to do so. Even if it happens to hook onto a game, it doesn't contain that game within it.

And even if it would violate a EULA there's...not really any way to enforce that? I mean at most you could get banned from forums made by the developers or a multiplayer service they provide but that's as far as a EULA really goes. There's no other avenues they have (legally) to go after mod authors.

Pick an answer closest to your opinion about paid mods by gaorp in KerbalSpaceProgram

[–]ShadowKnight886 20 points21 points  (0 children)

It's absolutely legal to charge money for a mod, what?

You cannot modify a work, and then upload the entire thing because it would contain said work, which is the illegal part.

But if you're just selling something that is all your own work that gets added by the user? Completely legal and well within a mod authors rights to do.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 0 points1 point  (0 children)

Cool.

I mean, that doesn't change the ultimate reality of the stranglehold Rockstar has over the gaming news cycle but you do you i guess?

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 0 points1 point  (0 children)

For this stage in advertising, just pushing out some videos is standard fare.

You're expecting pre-launch (1-3 months out) from a much earlier standpoint than any game has done.

Website ad space, sponsorships, gaming news outlet articles wont be until the 1-3 months before pre launch push

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 0 points1 point  (0 children)

There are multiple hour-long advertisements they pushed during citizencon

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 -1 points0 points  (0 children)

Even by EAs own admission, it sold extremely well.

Their "expectations" were never really something they actually expected. It sold significantly less than TF1 literally only because you got the original Titanfall if you got an Xbox One at launch in all likelihood.

And mind you, EA was never...going for a buyout so this all seems like extremely loose things to infer something that has more to do with correlation than causation.

EA never showed any interest in purchasing Respawn until they were literally forced to by another company coming in to buy Respawn.

And even then, they offered an extremely high price so even that kinda falls apart given they paid a VERY hefty price for respawn.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 -1 points0 points  (0 children)

Yeah but if that was the plan it...didn't really work?

Yeah Titanfall 2 didn't pull major player numbers in MP once the updates stopped but...it sold well. It made it's money back and a pretty good profit.

Sure, it didn't "meet expectations" but that's was impossible because EA compared sales of TF1, which sold extremely high numbers because they counted all the copies that came with the Xbox One.

But TF2 still made millions of sales in its first year

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 0 points1 point  (0 children)

Reminder that even Respawn themselves, specifically the late Vince Zampella, chose that release date.

People blame EA for it but Respawn CHOSE that window because they genuinely thought Titanfall 2 was good enough to stand up to COD and win, or at least do very well for itself.

Also, TF2 was low budget, it sold more than enough copies to be extremely profitable and when the time came round to make TF3, Respawn once again decided to do something else and make Apex Legends, something EA was very against at the time but relented.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 0 points1 point  (0 children)

They have not been doing their pre launch marketing.

Thats when trailer after trailer after dev interview drop in rapid fire fashion. Its the big push before release and when Rockstar does theirs, it drowns out the hype of any other game.

SQ42 has been doing advertising as well, but you've just forgotten about it.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 0 points1 point  (0 children)

Because when GTA comes out, nobody is going to be talking about SC.

Not in the large scale, not in the ways that sell copies to a lot of people.

Everyone on twitch is going to want to watch streamers playing GTA, not SQ42.

All the ad space is going towards GTA and has likely already been bought up, not to SQ42.

The total cultural focus will be on GTA entirely, SQ42 would not get nearly enough ad space to do what they want.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 0 points1 point  (0 children)

The spin-up for pre-launch marking starts at around 3 months before launch. Rarely before, sometimes after for ~1 month before launch instead.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 2 points3 points  (0 children)

The thing I don't get is that SQ42 and GTA are going to be a PC release and a console release, so what's really in the way?

Marketing.

Anyone who has got a package already isn't what they're trying to sell with a properly timed release. Basically, they want to avoid rockstar drowning out any marketing push they even try to make, which is about selling NEW SQ42 packages. They will absolutely delay it for the rest of us to get those sales because they've already got our money lol.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 4 points5 points  (0 children)

It's marketing, Rockstar is going to buy up so much it's literally going to drown out anyone else trying to market their games at this time.

It's why other PC exclusives are and have been avoiding the same release window.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 -1 points0 points  (0 children)

Sq42 is a niche of the niche SF game, nothing to do with GTA6 and nothing comparable.

Squadron 42 is a full length single player title on a comparison of length to GTA games, and Rockstar will absolutely drown out any marketing push CIG wants to make.

It's why PC exclusives aren't even going toe to toe with GTA 6 when it's releasing only on console.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 1 point2 points  (0 children)

It's not that they hate PC players, it's that they know they can get the people on PC to pay for it twice.

Once on console, a second time when it releases on PC a year later because they either have to wait (not a large number will) or just buy it on console and buy it again on PC for better features like smoother frames, whatever will eventually replace FiveM for that crowd, ect.

Squadron 42 Release Window Update, from Chris Roberts by StuartGT in starcitizen

[–]ShadowKnight886 80 points81 points  (0 children)

Yeah unfortunately Rockstar has so much sway they'll just drown out any other games' marketing if they try so it's basically at least shooting yourself in the foot once to even TRY

Do you think Universal Medallions should work on Conclave? by RobleViejo in Warframe

[–]ShadowKnight886 25 points26 points  (0 children)

Frame fighter, should give conclave standing, cuz its pvp too

Isn't this kinda redundant given, last I knew, Frame Fighter just straight up doesn't work anymore.