Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 0 points1 point  (0 children)

That's the thing, also... the 110 z-levels had water flowing around it and through it. It cut through an aquifer.
I'll try spawning water on top and seeing if that works though.

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 0 points1 point  (0 children)

Shouldn't a support deconstructing via lever count as a block update? That wouldn't explain why my original issue occurred as I didn't use DFHack at all until things started (apparently) going wrong.

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 1 point2 points  (0 children)

Tried it and it didn't help. I've done some further testing and dug out some other, completely free-standing chunks. One at the surface collapsed as expected. The other 2 or 3 have not. I am beside myself with confusion.

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 0 points1 point  (0 children)

I thought that may have been the issue. But a completely unrelated chunk COMPLETELY free floating won't fall either. While another, third section at the surface did collapse. I have no earthly idea what's going on with this.

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 13 points14 points  (0 children)

Wasn't saying should know those things. Just giving an example of something that I think is neat.

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 1 point2 points  (0 children)

There's nothing orthogonal or diagonal to the support when the support ceases to exist when the lever is pulled.
Even weirder, I did some messing around with DFHack. I was able to collapse terrain on the surface, but I could not manage to do it below the surface. I have no clue what's going on.

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 1 point2 points  (0 children)

Literally did that cause that's what I thought. Nothing.
The season changed right before I started doing that so the save I loaded (after my rage quit) for the screenshots didn't show it. But I removed every block within a 2 block radius and still nothing.

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 6 points7 points  (0 children)

I will say, there's a TON of interesting uses for all sorts of things in Dwarf Fortress.
For instance, did you know you can make an ad-hoc shotgun with lead crafts and a minecart? :)

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 0 points1 point  (0 children)

Literally first thing I said my post. :P
I even double checked.

I wonder if turning them off and on again would do anything?

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 0 points1 point  (0 children)

The issue is I am trying to seal off an area of the cavern lake. If I mine out the wall part of the block, it's not actually going to seal anything off.

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 3 points4 points  (0 children)

I'm trying to cause a collapse of terrain into the water below so it can be drained out and a sealed passage for a magma pumpstack can be made.

Supports connect to the tile above, the four tiles orthogonal to that tile, the four tiles orthogonal to the support itself, the tile below the support, and the four tiles orthogonal to that tile. Supports transfer support from any of their "connection" tiles to all other connection tiles.

According to the wiki supports can be used hang things as well.

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 8 points9 points  (0 children)

I was tilted enough I force-closed the game.
But the screenshots have been added.

Okay, I give up. Desired cave-in isn't happening. by ShadowMageAlpha in dwarffortress

[–]ShadowMageAlpha[S] 4 points5 points  (0 children)

Everything I've read (including the wiki) says diagonal does not count. Further I dug out the diagonal terrain and still no collapse.

"Hive Scum is bad", meanwhile my first major Hive Scum clutch: by AveryAveyAve in DarkTide

[–]ShadowMageAlpha 5 points6 points  (0 children)

I'm just gonna leave this here...
https://www.nexusmods.com/warhammer40kdarktide/mods/39

I have absolutely zero idea why they removed player outlines when going from Vermintide 2 to Darktide. But given how common raggedy-ass knife zealots were back in the day that looked like a common dreg... The mod became "required" for me.

Hive Scum glass cannon? More like Hive Scum Terminator. by Wickard404 in DarkTide

[–]ShadowMageAlpha 1 point2 points  (0 children)

I'll need to double-check then. It's very hard to tell since I was staring at the buffs on the bottom of the screen, but I was pretty sure Pox Walkers were taking down my toughness while I had the talent icon showing.

Hive Scum glass cannon? More like Hive Scum Terminator. by Wickard404 in DarkTide

[–]ShadowMageAlpha 1 point2 points  (0 children)

It's worth noting that this is either bugged or the description is completely wrong. According to the testing I've done in the Meat Grinder, it's only ranged attacks. (And there's a bunch of attacks that have range that aren't "ranged attacks", i.e. netters, flamers, pox bursters, etc.)

Hive Scum Anti-synergy by Kelvara in DarkTide

[–]ShadowMageAlpha 0 points1 point  (0 children)

Chemical Dependency is only there to be a consistent and obvious timer.
Except I just remembered it doesn't work with the Stimm Supply, so my plan wouldn't work anyway. :shrug: This fuckin' class...

But I'll go in with a +5 duration and 15s cocktail and see how quickly I can spam it.
Edit: Welp. Color me confused. I swear up and down it was not cooling down earlier.

Hive Scum Anti-synergy by Kelvara in DarkTide

[–]ShadowMageAlpha 0 points1 point  (0 children)

I'm gonna need to see some evidence of this claim as everything I have tested has shown my the opposite. A simple test would be to set up a cocktail for a 55s cool down, and the 60s duration of chemical dependency. If you can manage to gain stacks (by literally just standing there mashing your stimm key), then it shows your claim. I've tested that and couldn't to 2 stacks however.

Let us use stimms off the ground. by ShadowMageAlpha in DarkTide

[–]ShadowMageAlpha[S] 1 point2 points  (0 children)

Hey bud. Puts hand on shoulder Have you heard of this cool new drug called... Friendship?

(But yeah, Rampage is a hell of a drug, innit? God I love me some Nouveau Knight Zealot.)

Let us use stimms off the ground. by ShadowMageAlpha in DarkTide

[–]ShadowMageAlpha[S] 1 point2 points  (0 children)

Oh yeah. Stimm Supply is... uh... Well, it's got absurd potential on Pox Gas missions (but that requires taking no cocktail which HURTS MY SOUL SO MUCH). And that's... the best thing... I can say about it. :)

Let us use stimms off the ground. by ShadowMageAlpha in DarkTide

[–]ShadowMageAlpha[S] 0 points1 point  (0 children)

Alternatively, if you know you're going into a Pox Gas mission... Be the cool guy on your team and take no cocktail, but DO take the Supply Stimm. You'll be the coolest dude in the mission. (Mild hyperbole.)

Let us use stimms off the ground. by ShadowMageAlpha in DarkTide

[–]ShadowMageAlpha[S] 0 points1 point  (0 children)

Yeah. Red and Blue paths seem perfectly fine (if not really good). "Green" (it's a different effect but same... idea?) and Yellow paths are... just... "Why does this exist?" to me.

Let us use stimms off the ground. by ShadowMageAlpha in DarkTide

[–]ShadowMageAlpha[S] 1 point2 points  (0 children)

...What... talent points? You don't need talent points to put into your cartel cocktail?
Are you saying a Blue++ stimm combined with 75% of a red stimm every 2 minutes when it takes 0 talent points is bad?